Re: Health and Body armour
@UP_Hawxxeye technical part of the reason why so many bullets are needed to kill in BF3/4 is because you meant to be wearing armour.
Balance is an issue with slow ROF and low damage but that could be part of the solution you could have 6, 7 or 8 bullets for the same calibre. It not balance you are talking about that is viability of a weapon. Yes, DICE get this wrong at time because they over estimate the community concerns. A classic is the BF1 AA rocket gun where pilot and streamers complained that it was OP before it hit MP. A similar thing happened in BFV. DICE tries to make it fun for both sides but when a single player goes 100/0 something is seriously wrong. I expect some OP and UP weapons to happen as inherit bias has been shown.
As for shotgun most current require 2 shots unless close. I am talking body shots only atm, headshot is still prime target. Shotgun have pellet spread too. You could increase range if you have lower starting damage.
Balance is an issue with slow ROF and low damage but that could be part of the solution you could have 6, 7 or 8 bullets for the same calibre. It not balance you are talking about that is viability of a weapon. Yes, DICE get this wrong at time because they over estimate the community concerns. A classic is the BF1 AA rocket gun where pilot and streamers complained that it was OP before it hit MP. A similar thing happened in BFV. DICE tries to make it fun for both sides but when a single player goes 100/0 something is seriously wrong. I expect some OP and UP weapons to happen as inherit bias has been shown.
As for shotgun most current require 2 shots unless close. I am talking body shots only atm, headshot is still prime target. Shotgun have pellet spread too. You could increase range if you have lower starting damage.