Forum Discussion
BF3 has been decompiled - BF4 as well. BF3 even had serverfiles leaked many times.
Won't say more here on ea.com. Use google, and you find the sources. 😉
What you have forgotten in your calculation is the latency/ping.
Player 1 (50ms) <-> Server (internal delay + sending out updates only 30 times/sec) <-> Player 2 (more than 100ms)
You see the hitreg freak out the most when players with ping >100ms are on the server. And the problem is that the hitreg WORKS IN THEIR FAVOUR!
Instead of in the favour of those players who have a decent connection -> low ping/latency.
Now the tick-rate is not the root cause nor the "magic solution" to BF4's hitreg issue, it is just one part of the whole problem.
When you look at other games like CS : Source that are played in E-Sport, you can set the tick rate serverside. Usually they use "100" for competitive play/matches/tournaments.
Also possible is "66" and the lowest is "33" (IIRC).
E-sport is about milliseconds - thats why 120Hz displays with very low latency are used there too. (same applies to input controls)
Now you play at 120FPS, on a 120Hz display, but your gameclient sends and receives data only 30 times per second.
How exactly should this game become a / THE big player in e-sport? Like zh1nt0 said on twitter?
But ordinary players notice that too - With next gen, where console players finally get true 60FPS many more players will - everything looks more fluid with 60fps than with 30fps (thanks to interpolation of data received from the server for everything thats going on there), but your gameclient still only receives and sends data 30 times per second.
Which means that the game "looks" smoother, but still does not "respond" faster because the data-updates did not increase.
I'd really like every MP FPS to have a "Net_Graph" like CS has to identify network/connection problems.
From CS : S description:
"A higher tickrate increases the simulation precision, but also requires more CPU power and available bandwidth on both server and client."
And thats why DICEA won't increase it for BFx.
GSPs won't like it. And you can mostlikely forgett 720p60 + 64players on next get as well.
I'd very much prefer no fancy water simulation and have a working, fast, spot on hitreg instead.
auth0rity has said everything I was going to say.
About Battlefield Franchise Discussion
Recent Discussions
- 3 hours ago
- 3 hours ago