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I don't know why you *need* that information.
I can't imagine that the developers at DICE have no clue why these issues happen, because they happen since Battlefield 3.
It is also to be expected when a game has client side hitreg (your client tells the server what/whom you hit and how much damage that hit inflicted #faceplam), and allows players with a ping higher than 100ms on it's the servers (matchmaking not taking region/ping into account?).
This is just predetermine to fail and explode in your face.
Another element that contributes to the horrible hitreg is the server tick rate (thats how often the server sends data to the client - updating the client with what is going on with all the stuff around him).
The Tick Rate is at a very low "30".
In layman's terms, you are playing at "30 FPS". Because thats how often your client gets and update from the server!
What happens between those updates is interpolated by the engine (networksmoothing factor comes into play here) - and this directly ties into the issues where:
- you die before you see someone shoot
- you die before you see the player come around the corner
- you die before you see the player exit the ladder
- you get killed by a player whom you still see performing the knife-animation
- you see a player shoot ONCE while he actually emptied half his mag
- missile hits your helicopter even though the warning tone did not change yet
- mine explodes before the RPG actually hits it
- etc.
What you see (animation) and what is actually happening, is most of the time de-sync'ed or incomplete!
The entire netcode and hitreg is broken in it's coredesign. Because DICEA prioritices a networked water simulation (great PR feature) and a million Michael Bay explosions over a working hitreg. Otherwise why is the Hitreg worse than in BF3?
So BF3 and 4 are first person shooters whic don't get the most critical aspect of that genre right - the shooting.
And I can't see DICE really fix the issue, as this would mean to pretty much swap out the client side hitreg and go serverside (again) and increase the Tick Rate to at least "60" - which the GSP will simply not be able to handle and EA will not profide the manpower/budget for post release.
How did DICE honestly plan to get BF4 big in E-Sports, when they knew they designed it with a tick rate of 30 and such a broken, client-side hitreg?
^^^ What auth0rity said.
You can look at all the youtube videos all you want EA, but it means nothing.
Read what this guy said. Take it in. Understand the words. Understand the implications.
Then fix this. Properly.
You messed up BF3 and we all put up with it, just. Don't let BF4 idle in this state whilst prancing around the issue.
- Anonymous12 years ago
- Anonymous12 years ago
http://www.youtube.com/watch?v=Qu09XFqRYmE
http://www.youtube.com/watch?v=mXnUCN335dQ
http://www.youtube.com/watch?v=BJnpLgkn788
http://www.youtube.com/watch?v=n1Jrk5uDycU
http://www.youtube.com/watch?v=YtvLpkK7ILc
http://www.youtube.com/watch?v=cmZ6o5HWrAg
http://www.youtube.com/watch?v=67oCvPNiHm0
http://www.youtube.com/watch?v=zDUYrVQ6-c4
- 12 years ago
I don't have a video, but I do have some stories of what happened to me, and each time, I had my network smoothing bar to 0% and had under 100 ping every time, though the specific ping ranged anywhere from 50-90.
One instance, I was using the m249 and saw a player not even 10 yds. away, so I aimed and fired. I had about 4-5 hitmarkers, but he killed me with his MP412 Rex while bunny hopping, and he still had 100% health, despite my client clearly showing hitmarkers against him, and there was no medkit in sight.
On Operation Locker, I saw a player go prone in the snow, so I aimed and shot him in the head about 5x and had no reaction. I shot him almost 10 more times, then I simply knifed him, but nothing showed up in the kill feed about it.
Another time, I had the m249 and aimed and unloaded on a guy that was about 10 yds. away and didn't get a single hitmarker on him.
Here's one that worked in my favor. I saw someone sniping near a collapsed house, and I ran towards him at almost a front-left angle, but far enough to the left for him to not notice. He must've been about 50 yds. away, and as I made it halfway to him, I started getting shot in the back by someone with a Type 88. I kept sprinting to the sniper, not strafing or anything, knifed him, turned around to face the support player shooting me, then finally died.
There have also been a few times where I had been shot, ran behind cover, then the red arrow on my screen went nuts and I died, with my killer way off in the distance (making it appear as though I had been shot through an entire building).
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