Forum Discussion
12 years ago
@arcaniumixi wrote:
GameTime.MaxVariableFps 60
PerfOverlay.DrawFps 1
PostProcess.DynamicAOEnable 0
RenderDevice.Dx11Enable 0
RenderDevice.ForceRenderAheadLimit 1
RenderDevice.TripleBufferingEnable 0
WorldRender.DxDeferredCsPathEnable 0
WorldRender.FxaaEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.SpotLightShadowmapResolution 256
WorldRender.TransparencyShadowmapsEnable 0
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just to let you know that this command "RenderDevice.ForceRenderAheadLimit 1" is now "RenderDevice.RenderAheadLimit 1" for me personally it works better with "0" or "2"
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