Summer Patch / Night Operations Announcements & Help
So, equip your guns with some infrared night scopes, silencers, and stay calm… it’s time for the Graveyard Shift. The Summer Update will not only include the night map, but will also come packed with a slew of improvements to the gadgets, audio, team balancing system, “netcode”, and much more.
Sources: http://battlelog.battlefield.com/bf4/forum/view/2832654348496928916/
Release Date - September 1.
Summer Update is now live on all platforms.
Night Operations:
Released everywhere except:
- September 8: Battlefield 4 Night Operations rolling out in Europe for PS3/PS4. Australia, New Zealand and perhaps other places are under SCEE (Europe), which means that they will get Night Ops when Europe gets it on September 8.
Downtimes
Note that during the downtime today:
Your rank might temporarily become 0Your loadouts might be reset
• Xbox One: Multiplayer will be offline for 5 hours starting 07.00 UTC / 12.00 AM PDT. • PC: Multiplayer will be offline for 3 hours starting 09.00 UTC / 2.00 AM PDT. • PS4: Multiplayer will be offline for 3 hours starting 11.00 UTC / 4.00 AM PDT. • Xbox 360: Multiplayer will be offline for 2 hours starting 13.00 UTC / 6.00 AM PDT. • PS3: Multiplayer will be offline for 2 hours starting 15.00 UTC / 8.00 AM PDT.
Downloading Night Operations
To play Night Operations you have to download it as it might not be a part of the regular update. You can find Battlefield 4 Night Operations on the respective stores free of charge.
Installing:
Pc Guide: http://battlelog.battlefield.com/bf4/en/forum/threadview/2979150494213842913/1/
PS4/XB1 Guide: http://battlelog.battlefield.com/bf4/forum/threadview/2955064797076808328/1/
Release Notes:
Download the PDF version of the patch notes here: http://bit.ly/bf4summerpatchnotes [bit.ly]
GENERAL IMPROVEMENTS
• Fixed a number of known exploits in the game• Added the Team balancer (featured) as a default server option for larger modes
• In Combat
- Fixed an issue where players were able to spawn on a squad mate under fire (in combat)
- Removed suppression active check, now only looks at suppression increase as an in combat trigger
• Added the Zavod: Graveyard Shift map
• Added server preset (Standard, Classic, Hardcore) to the deploy screen
• Updated soldier animations to fix the issue where viewing players running backwards would cause leg popping when changing the movement direction slightly between back-left and back-right.
• Added the ability for all unlocks to be used in unranked servers, this applies to weapons and attachments including all premium weapons.
• Soldier Movement: Slowed down side to side from 0.4 -> 0.35 on soldier sidestep to make that movement less jerky
• Fixed an issue with the pillbox featured in Zavod and other levels. Bipods can now be deployed on the window sills of these pillboxes
• Changed max default spotting distance to 200m on night maps
• Fixed an issue where players would randomly take damage and even die from walking on certain staircases or other slanting objects
• Fixed an issue where players took damage from vaulting over objects and landing “hard” incorrectly
• PS3: Various crash fixes based on memory optimization
• ALL CONSOLES: Allow players to leave a squad in game created through the Squad Join feature
• ALL CONSOLES: Added Night Operations Large, Night Operations and Night Operations Infantry quick match selections for the Zavod: Graveyard shift map
NETWORKING
• Updated server stall detection to better track servers going bad• Improved packet loss handling for clients
• Improved “rubber banding” handling on client and server
• Fixed an issue where the local player’s health would be incorrect if they took damage while regenerating health
• Changed FrameHistoryTime variable to 1 to prevent dusting on fast moving vehicles (mainly jets)
• Updated server & client code to support variable tick/simulation rates (featured)
• Added indicators for current server “tick rate”/simulation rate on loading screen (>30hz only) and deploy screen
• Network status communications suite: Added HUD indicators & warnings for bad or mediocre network connections (featured)
• PC/PS4/XB1: Significantly Improved client to client damage delay by forcing all clients to send damage based on framerate instead of simulation rate
AUDIO
• Enabled Audio obstruction (featured)PERSISTENCE
• Added Dog tag that will track players knife kills• Fixed an issue where the incorrect numerical value is displayed on MBT dog tags, showing total medals earned instead of ribbons
• Fixed kill tracking on missing Mastery Dog Tags which were added in a previous patch. Progress will now reflect overall kills with those weapons
VEHICLES
• Vehicle turrets- Updated turret logic to allow variable simulation rates
- Added vehicle sensitivity slider for all input devices on all platforms
- Added new input curves for all vehicle turrets in the game
- PC: Fixed an issue where turning fast with the mouse would sometimes snap the view in the opposite direction/edge
• Fixed an issue where free look cameras in vehicles were negatively affected by framerate dips causing slower than intended movement. Now mimics soldier look accurately.
• Jet changes
- Reverted attack jet physics to original setup (313)
- Fixed an issue where mobility hits would cause a un-salvageable stall
- Fixed an issue where jets would flip upside down in a jittery fashion when mobility hit
• Aircraft interior glass got a pass for the Summer Patch. Reflection brightness, glass color and opacity have been unified across the board. Reflection brightness has been greatly reduced to improve visibility
• Fixed an issue where players were unable to cause damage to an enemy standing in an open seat on any vehicle with any type of missile
• Fixed the wake effect of jet skis for night vision
• Reduced brightness of tank FLIR/IRNV HUD from 2 to 0.45.
• Reduced bloom scale in vehicle FLIR.
• Increased PLD IRNV range from 300/45 vehicle/soldier to 375/100.
• All vehicles in Zavod: Graveyard shift now have headlights and interior lights
• Attack Helicopter Smart rockets
- Reduced Rate Of Fire to 200 from 300
- Reduced max turning angle from 30 to 10, tracking less powerful against moving targets
• Mobile Anti Air
- Adjusted overheat ratios to be more balanced between 20mm and 30mm.
- 20 mm has better range and is easier to use thanks to faster bullets
- 30 mm has more consistent damage thanks to lower spread
• Lock on missiles - make counter measures more effective and consistent
- Turn rates reduced to stop missiles from doing instant 180s
- Reduced time to activate guidance system in most missiles
- Blast radii has been tweaked up to reduce “dusting”
- Changed damage type from blast damage to impact damage – for example using IR smoke in a tank causing a near miss will no longer damage your tank almost max damage from the blast of the near missed missile
• Hydra rockets, Smart & Zuni rockets now properly damage walls
• PS4: Fixed an issue where reinstalling the game caused corrupt vehicle customization
• PS3/PS4: Fixed an issue where vehicle customizations would revert to default after re-formatting the PS3/PS4.
WEAPONS
• Fixed a long time issue where infantry weapons fail to reload properly (looked like they did, really didn’t)• Decreased tracer frequency for full auto weapons from every one to every third bullet shot
• Flashbangs
- Effective angle is now 145 degrees
- Flash duration reduced for friendlies to 0.6s
- No longer blinds dead people
- Increased the suppression effect from flashbang explosions
- Reduced number of default flashbangs from 3 to 2
- Updated effect to work exactly the same in dark and light environments
- Shielded players in vehicles (ex: tank driver) no longer gets blinded – open vehicle seats will however
- Reduced time to live from 10s to 1.5s. This prevents players from dropping flashbangs from tall buildings at enemies below
- Improved target line of sight obstruction testing
• TV Missiles
- Soldier damage multiplier is now .3 up from .1. This allows TV missiles to kill soldiers without the flak field upgrade outside of road kills.
- Blast radius increased from 1.5m to 3m
- Improved the responsiveness and steering slightly
- Fixed an issue where players would get stuck in mid-air when exiting an Attack Helicopter & Attack Boats after firing TV missile
• Increased SRAW range and top speed slightly
• Fixed an issue which would cause blue flashes when player fires anti-tank weapon at a bright white source, e.g. the sun
• Tweaked and improved visibility of the night vision optics at night
• Fixed an issue where the HUD on the UCAV would blink intermittently
• Tracer polish. Lowered brightness, thickness and length.
• Reintroduced the AN94 bipod. It will be unlocked by default.
• Removed extended barrel when using Heavy Barrel on PDWs. Affects MX4, P90, UMP45, and UMP9.
• Added blinking red light to M15 AT mines to increase visibility in night map (and other dark areas)
• Renamed all the mentions for RPK-74M to RPK, and renamed L96A1 to L115
• Fixed an animation issue with the Mare's Leg in 3rd person
• Mare’s Leg: Added heavy barrel option, which can lower the spread from .2 to .1
• M26 Dart: Increased pellet count to 19 from 12 to bring in-line with M26 MASS
• Decreased headshot multiplier for revolvers/slugs/Desert Eagle from 2.35 to 2.13. This prevents pump action slugs from being able to one hit kill at infinite range and keeps Mare’s leg one hit kill headshot at ranges below 40m
• L86: reduced horizontal recoil from 0.185/0.185 to 0.16/0.16
• Zeroing fixes
- CS5 add 1.004 initial bullet speed (y axis). Change displayed Zero from 100m to 75m
- AS Val 1.41929 initial bullet speed (y axis). Changes zero from 50m to 35m, consistent with other suppressed PDWs
- Groza-4: 1.41929 initial bullet speed (y axis). Changes zero from 30m to 35m.
- AK5C: unsuppressed bullet velocity reduced from 630 to 620. Changes zero from 61m to 60m. Consistent with other carbines
• “Head-glitch” fixes
- Added fix (spawn bullets from closer to barrel) on all four M26 variants.
• Added a new JDAM explosion effect
GAME MODES
• Gun Master fixes- Fixed an issue where the tension music remains after a user that reached last level quits the session
- Fixed an issue where stats wouldn’t get tracked properly
- Fixed an issue where using gun emplacements could cause a server crash
- Added live scoreboard functionality
- Updated Gun Master to display infinite magazines in the HUD
MAPS
ZAVOD: GRAVEYARD SHIFT• Enabled ladders for all modes except Defuse and Gun Master
ZAVOD: 311
• Fixed an exploit where players could leave the game world
• Enabled ladders for all modes except Defuse and Gun Master
OPERATION WHITEOUT
• Optimized memory usage
OPERATION LOCKER
• Xbox 360: Optimized memory usage
GOLMUD RAILWAY
• Fixed pink I beam on a collapsible building
BATTLELOG
• Removed requirement for Google Chrome plug-in support as Origin now provides that functionality. (You will be able to download and update your Battlefield 4 client now, but this feature will be activated at a later date.)Known Issues
No hardcore servers in serverbrowser (forwarded to studio and being looked into)Dusting issue has been identified by DICE and they are working on deploying a fix for the servers so this issue will be solved
Before You Create A Thread / Question:
If you create a thread about an installation issue / error with the summer patch please do so following these guidelines:
- Try not to create duplicate threads
- Make the subject text as descriptive as possible like this: "[PC] Error #123456 during install" and "[XBOne] Error #654321 during download"- not "HELP", "BF4" or something similar vague text.
- Mention in detail: what system / setup you have, your location, error messages, step by step instructions about what you did and and what you have already done / tried to solve the issue.
Most Likely Solutions:
[ALL PLATFORMS]
- Patience. The update will reach all but not necessarily at the exact same time although that's the aim.
- Turn off all your equipment (console, pc, router etc.), remove power for 5 minutes, reconnect power and turn on.
[PC]
- Run Origin As Administrator
- For Punkbuster Errors try Simple Solution 1-6 at http://answers.ea.com/t5/Battlefield-4/READ-FIRSTS-Common-issues-Fixes-amp-Guides/m-p/4362361#M175918
- Add Origin.exe and BF4.exe to the whitelist in firewall, antivirus or similar again.
- Download the DLC from the Origin store here - https://www.origin.com/en-us/store/buy/battlefield-4/pc-download/addon/battlefield-4-night-operations
[PS4]
If the Night Operation DLC is not there for you in the store you will have to wait for Sony to update the store.It usually updates around 7:00pm Eastern Standard Time in the US.For Europe, the date for the Night Operations Map is set for September 8th.- Try doing a safe mode restart. http://faq.en.playstation.com/app/answers/detail/a_id/9522/~/safe-mode-on-ps4
[XB360 / XB One]
- Go to the XBL Game Store and search for "Night Operations". Select the Night Operations tile on the next screen. On the next page click on "Get it Free". Once you select this it will ask to confirm. Hit confirm and the download will begin. Once completed you will now have access to the Night Operations DLC.
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Xbox360: If you have been experiencing issues with the Night Operations DLC, we ask that you manually remove Night Operations from your console’s hard drive. After removing it, re-download and install Night Operations from either the Xbox Marketplace or the Battlefield 4 in-game store.
You can also do it through the browser-based Xbox Marketplace at http://bit.ly/nightopsx360 [bit.ly]
- For those who can't install on Xbox360: We are aware of an issue affecting some Xbox 360 users who try to download and play Battlefield 4 Night Operations. We are working to resolve it as soon as possible
[PS3]
If the Night Operation DLC is not there for you in the store you will have to wait for Sony to update the store.For North America you will have to wait till around 7:00 PM EST for the PSN Store to update, nothing can be done to get it sooner.
For Europe, the date for the Night Operations Map is set for September 8th.
Sources for the above info on releases can be found here