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Has anybody had any further luck with this?
I've already tried:
- Disabling UPNP in my router.
- Put one of the computers in the DMZ, but that still keeps the same external IP so that doesn't work either.
- Get one computer on WiFi in the hopes that the router would be smarter, but it isn't.
- Disable UPNP and SSDP services on all relevant computers.
- Disabled network sharing and discovery on both computers.
- Edited the AppExePath registry setting for both x86 and 64bit versions of the exe to have +network.clientport
27xxx behind them (different ports on all computers).
Alternatively I've tried adding different ports, or changed "+network.clientport" into just "clientport" as I've read somewhere (though in less places) that I should use that.
The key in question can be found in
HKLM\Software\Microsoft\Widnows\CurrentVersion\GameUX\Games\"SSID for the game"
I've changed both the 64 and 32 bit ports, but no difference. So I'm really hoping anyone has any idea here.
Btw: Sometimes it does work, but I've been unable to find a constant factor in the behaviour.
Having the same issue: followed all instructions in this thread and no luck. Here is our scenario:
* we have 5 PCs all on LAN (4 wired, 1 wireless).
* PC A and B always disconnect each other (one tries to join, both get disconnected)
* All remaining PCs are fine: can have 4 players playing as long as both A and B do not try and connect
Performed manual router reset, port forwardining, etc etc etc. Cannot seem to isolate the problem.
UPDATE: literally this second we just had computer C disconnect computer D. I have no idea how we had 4 players playing together at once. We have been troubleshooting this issue for about 4 straight hours and testing all on the same server for consistancy.
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