6 years ago
AA buff is an overkill
I have been flying lately, trying to unlock the new planes (I have maxed out all the rest). And I have noticed that stationary AA is disgustingly strong now. They punch you down from the sky in no t...
hahaha, it is a good topic, and I see you struggling with this for a while.
I think balance its good and now it depands on training.
New planes are trash, agree on that discussion, but accept it, pull out your hair and then use better armor, nitro as specialism and you can at least repair, repair, reload and repair. Then also fly some higer. Then fliegerfaust is not even taking a shot on you.
I haven't had the chance to fly the new planes very much either because they are available only on US-non pacific maps for which we have no map rotation OR someone else is flying them OR if I get into one AA downs the plane 10 seconds after takeoff. Very annoying.
Oh by the way who else had the bug on Al Sundan where if you try to take off from the airfield at flag A, your plane (at least the Nightbomber) just starts going left and right and finally crashes into the light on the side of the runway. WTF lol.
Anyway, why do you think the new planes are trash? The 2x tripple rockets seems be very effective if you manage to stay alive by some miracle.
Honestly I haven't used the 8x rockets very much, there is no reason for rocket attacks to be that scalable. It is much easier just to land 2 big rockets which do 80 damage which is ok.
By the way the aiming reticle for the rockets is also bugged. You have to aim BELOW the target because it is always going to fly above it otherwise.
Regarding the rocket aiming reticle- I think that is only on the Zero's and Coursairs. The Spitires and 109's don't seem to have this problem.
Jesus, we had a round today when a guy in a MAA camped the whole match sitting from their main base on Twisted steal. He could reach as far as the other end of the bridge....... wtf seriously.
This was the point when I switched to MAA myself and took down 10+ planes with no effort.
AA need serious balancing...
The issue is also that you an bomb the spawns. That is a serious issue. MAA and AA cannons - range is just too powerful in combo with current damage model. Maybe slow down rate of fire?
I think the planes are too versatile. Bf4 jets worked because the structure was simple. Heres the ground attack one and heres the air superiority one. Both can do ground attack but the air supriority one is better at aa, while ground attack one is better at ga via weapons, armour and speed ratios. BF v i like the idea but implementation has made it poorly unbalanced.
The issue is i can make a fighter that can take out tanks, so the top anti air fighter can also be formidable at ground attack. So the how do you take them down? You rely on team work...and even on small servers populations like oceania that is often hit and miss, in regions like the US and EU i would suggest its worse.
I have never been pissed / frustrated by a plane as an infantry player because they are no insanely strong vs ground (the only exception was the Junkers before the nerf - loved it btw).
Infantry can get revives anyway, so I think it's ok for planes to have an edge, since they are limited in numbers, take a lot more skill to operate and they are the only tool to counter camping tanks.
If you punch down planes from the skies with overbuffed AA, infantry will get more abuse from armor (rather then air) in the end.
I wonder if they will change AA after everyone has been saying it's OP.
Any info on coming patches? (Not content).