Fliegerfaust balancing
So I have to say this here too.
Hate to say this but even Hardline's Scout Heli is more enjoyable and balanced than BFV's planes after the skyshotgun was added (Fliegerfaust).
5 meters of detonation range with full damage and extended range is still going to be OP, 5 times last round I was killed in 1 shot because they shot my bombs.
Also even if you dodge an incoming skyshotgun you get the FULL damage because of the detonation range.
Plus the extended range will be interesting since the skyshotgun can already reach planes at max altitude on Iwo Jima from mount Suribachi, with more range it will reach higher than planes can.
After 10+ plane nerfs adding a 1 shot 1 kill gun for every infantry is at best unbalanced.
If it is not majorly nerfed it should become a battle pickup just like the katana and other 1 shot guns.
Every game of battlefield until now had a way for pilots to dodge incoming missiles meant for anti-air.
Unguided rockets in BF3,4,1 needed precise, perfect aim and had no "detonation range" when used against air vehicles.
Infantry players can too easily take out a plane now and quite possibly after the next update, that is why they camp at the ammo boxes and just wait for a plane to get 'close'.
Make some tests and see how many times a plane wins versus just 2 campers with the skyshotgun.
- Hello @ForceAwakened
Fliegerfaust will get nerfed with new Update 5.2 that is coming in early December. Stay tuned for more info about Update 5.2 🙂
You can check this early info about Update 5.2 by yourself here: https://forums.battlefield.com/en-us/discussion/196587/community-broadcast-chapter-5-check-in