Forum Discussion
@aztec1289it really depends on the server how much people are pushing objectives and how strong the defending team is. Sometimes it's just a steamroll, I can't say it always easier for the defenders.
The patched changed 2 things: limitless revives which is indeed a benefit for the defenders but also less range on guns which needs pushing.... and I would say that the second factor is even more important.
I play very differently with an SMG or LMG. With the SMG you have to jumo corners and choose a path between flags with lots of corners and cover. With an LMG you do want to take advantage of the distance and look for more open spaces.
I think the game is excellent, especially if you put in the hours and can "own" the enemy team with moderate effort...
First your comments are completely pointless.
Limitless revives existed before IF you werent melee killed AND also if you interacted or damaged an enemy before you were killed again. Nothing to do with 5.2.2.
Thank youfor highlighting my point. Of course you play differently with different guns. But now you actually play less differently. In factwith smgs you pretty much just choose the highest rof and go close. Thats it. Before 5.2.2 you didnt have to do that. Of.course you dont now.either, it just penalizes the hell out of you if you do something differently.
And for every game where you "dominate" there are x number of people whom dont. Ie to.go 30-1 means 30 other people didnt dominate. It literally impossible to have it where everyone dominates.
And by the way i can dominate easily in this game and regularly used to, but it became a grind rather than fun. The new mechanics and meta have moved away from what bf was. Its become boring unless you are playing some map that works with the new btk structure, and that means devastation and thats about it.
And regarding time in, the new btk structure actually penalises time in. And before you go down that path i had close to 750 hours in this game and over 5000 in other bf games.
- EA_Atic6 years ago
DICE Team
@aztec1289 the CQC part of the game was not changed, smg is still performing the same there as before we did any changes also recommend testing slower fire rate smg on medium range and see how that works out for you.
What we did change was medium to long rang engagement.
/Atic- 6 years ago
Yes i know that, but at close range only high rof weapons are of any use as they will reduce ttk vs btk. Also as the high rof sub machineguns also are pretty awesome hip fire there is even less reason to use anything beyond thompson, the russian one and the type 100.
Now that range is modified submachine guns are only useful close. And because of that higher rof is more likely to win along with hip fired weapons. Ie if i can get 4 bullets on target faster than another weapon i will win. At close range this means higher rof qill have larger advantage. The advantage of lower rof subs like the sten, mp40 and the zk was the mid and longer range accuracy vs high rof subs, but thats pretty pointles now.
- 6 years ago
Finally someone who is enjoying the game as much as I do: