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bsafawi1974's avatar
5 years ago

Hint ' Anti Air Guns ' Problem and solution

I make it quick and simple 
Anti Air guns are not  effective as it's supposed to be  Air gun duty is best scenario 50% to 75% give damage to unfriendly aircraft the rest is friendly aircraft duty to finish the job or secondary Anti Air gun do the rest
Anti Air guns Position have too many blind spots 
Most players don't care or don't have skills to be Anti Air Gun operator 
I will tell you what will be happen when your anti air guns are silence 
First your team will be lost the sky to enemy fighters  and bomber 
Second your tanks will be knock out one by one mean you're needs to face enemy tank on your own 
Three and most important parts 
Every 35 second your team should accept  Air  Attacks  
So it's up to you die in your anti air gun with 30% chance to shot down enemy plains or 
Face the enemy with out any air support 
bsafawi1974 
I'm responsible for knocked out over 18000 thanks from sky as a pilot only in Battle V you are free to imagine the rest ...
 

4 Replies

  • N4v1s's avatar
    N4v1s
    5 years ago
    @bsafawi1974 I am defently agreeing with you. Especially Fjell is just a farming simulator for pilots. The AA has no chance to keep of on that map.
  • Ahhh , Fjell  ❤️

    It's where I go whenever I feel like farming the skies .

    I once downed 4 planes there in under a minute .

    It would've been quicker too but the fourth preferred flying the far side of the mountain until being chased to me .

    Super excitement for me is when I'm born British in Al Sundan .

    A quick run to the 'E' SAA  plus an Enemy air force that's thinking 'Attack E' usually leaves them without an air force .

    I'll often destroy the few surviving 'E' palm trees that obstructs the views to 'D' and the rest of the map as well .

    While waiting for more planes I like to remove all the palms on 'D's eastern hill too so I can support any attacks on it .

    . . .

    It's wise when on AA's to Play with headphones or buds on so that one learns their Enemy's unique engine sounds .

    This makes success much harder for them whenever they try  to sneak up on you with their frustration flank attacks .

    You'll very often hear them coming way before you see them coming .

    It's really wise to be a logger/forester too whenever you're a sky-farmer (looking at you , tall columnar Arras trees)

    Leveling all the fell-able trees around your SAA opens up a ton of skies for an easier more-complete surveillance .

    This also allows for your sighting and shelling of any ground-based targets you might notice nearby . 

    Tunnel vision while on the AA's is a beautiful thing - it's almost a requirement while attacking - but it'll kill you too .

    Always always Keep Six by constantly having a quick look everywhere around you .

    The bonus of Keep Six is that all of this movement helps you echo-locate what you might hear but cannot see .

    . . . 

    What's that?

    Why , yes , I AM trying to glorify and beauty-up a gruesomely dangerous role in battle in hopes of recruiting more to AAing .

    So far , we are still too few .  

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