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I certainly disagree. Game's priority is and always should be to keep the number of players on both sides as close to even as possible. I have not played a single FPS that would place you on a particular team based on asignments you have... because that's not what team balancing system (which includes assigning joiners to teams) is for. If game prioritized assignments over team size balance, it would lead to horribly unbalanced scenarios in 64-player environment, especially early into assignment's life. And artificially bloated queue wait times.
I'm not saying that priority number one is to join to those servers that have the spots on the right team - that is, if you need to disarm the bomb, you should spawn on what, allies? side, but it should find the server with an available spot first, and check if this spot is on the allies team. If not - search for another available server, and so on, until the sweet spot is found and the player can complete the assignment. I mean, what is the point to use this feature to find servers if you can just list all servers and pick any, on guess. Anyways, it's hard to convince me that I'm wrong, because if I can't be sure I will complete the assigment, I don't see the point to even try to complete them. To even play, if you want.
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