For those of you, who have not seen this: the dev team is testing a new end of round matchmaking in the Breakthrough gamemode: Hey Folks, Yesterday we started quietly rolled out a new system for ou...
@TTZ_Dipsy That´s good to hear. I honestly was terrible. I really like, that they are trying to improve the game, even if this is more like a beta test for BF6. However, why are they trying to balance over multiple servers? They should start with a simple teambalancer per server first.
The new balancer got deactivated, but a question that I´m asking myself still remains: Why are they trying to balance between servers and even start new once to try and make it a fun experience? We had a lot of balancing tools in previous itterations of the game (mid round balancing to account for players leaving, end of round team scambling to make the next round at least different, team switching option). I don´t want to restart the discussion about team switching and "skill based" end of round team balancing. However, why does the game not have a simple end of round team scrambling? This is incredibly easy to implement. It wouldn´t necessarily make the next round more balanced, but it will make it different and not make players of the losing team leave.
I think this is a possible patch addition and would prevent things like in the picture below happening all the time. Let me tell you: the second round wasn´t much fun as well....
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