Outpost: Battle Pickup Replaces Gadget Slot #3 by Default Instead of #4
Product: Battlefield V
Platform:PC
Please specify your platform model. PC
AMD or Nvidia Model Number 1080 Ti
Enter RAM memory size in GB 16
Are you using any software with an overlay? No
Which part of the game is the issue happening in? Multiplayer
Which part of the mode? Conquest
Please select your region North America
On which server did this happen?
When did this happen? (dd.mm.yy hh:mm)
Summarize your bug In Outpost mode, when a player takes a battle pickup weapon on the Pacific maps (dynamite), it replaces the gadget from slot #3 instead of slot #4 by default, or it replaces the gadget you have on hand when you switch. In my example, the medic dropped a med pouch. Then any other player can pick up the med pouch for any class. Assaults would be able to hold dynamite in slot #3 and #4 (I haven't tested this scenario). Or, supports can have unlimited ammo and unlimited meds (haven't tested this out yet, but it would be good for the team to do so).
How often does the bug occur? Every time (100%)
Steps: How can we find the bug ourselves? On Outpost mode, go to the battle pickup station on a Pacific map, i.e. Pacific Storm. Pick up the dynamite. Also test it out and see if supports can hold both ammo and med pouches simultaneously. Same with medics and all classes - have someone drop a med/ammo pouch as they replace it with dynamite, then select gadget #4 as a medic/support and pick up the pouch. For the sniper and assault class, pick up an ammo pouch with gadget #3 on hand, then pick up a med pouch with gadget #4 on hand.
What happens when the bug occurs? It replaces the gadget from slot #3 by default unless you are holding the gadget from slot #4 on hand.
What should be happening instead? It should always replace the gadget from slot #4.
In Outpost mode, when a player takes a battle pickup weapon on the Pacific maps (dynamite), it replaces the gadget from slot #3 instead of slot #4 by default, or it replaces the gadget you have on hand when you switch. In my example, the medic dropped a med pouch. Then any other player can pick up the med pouch for any class. Assaults would be able to hold dynamite in slot #3 and #4 (I haven't tested this scenario). Or, supports can have unlimited ammo and unlimited meds (haven't tested this out yet, but it would be good for the team to do so).