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BTW, just remembering all the problems I had with the game:
Without a single exception, all the crashes occurred in multiplayer environment or in the new training scenario (which is, from what I can see about "4 players", also somewhat multiplayer-related).
My 25MBit connection is stable, haven't had any problems there since 2013.
Try to reinstall all Visual С++ components in this way:
a) delete all content of this folders (ignore any problems/errors): "C:\Windows\Temp\" and "C:\User\[UserName]\AppData\Temp\";
b) all installers run as Admin;
c) before install this, delete all already installed versions in order from 2005 to 2017;
d) if you have x64 OS, you'd install x32 (x86) and x64 packages of all versions:
VC2005 v8.0.61001 (хххххх80.dll), VC2008 v9.0.30729.6161 (хххххх90.dll), VC2010 v10.0.40219.325 (ххххх100.dll), VC2012 v11.0.61030 (ххххх110.dll), VC2013 v12.0.40664.0 (ххххх120.dll), VC2017x86 v14.11.25325.0, VC2017x64 v14.11.25325.0 (ххххх140.dll) (it is update and replace VC2015);
e) If u not on Win10, install Universal C Runtime.
Then try collect some dumps as I say in this post https://answers.ea.com/t5/Burnout-Games/Burnout-Paradise-Remastered-PC-Crashing-on-initial-loading/m-p/7006569#M2755
- 7 years ago
@MADrag0n schrieb:Try to reinstall all Visual С++ components in this way:
a) delete all content of this folders (ignore any problems/errors): "C:\Windows\Temp\" and "C:\User\[UserName]\AppData\Temp\";
b) all installers run as Admin;
c) before install this, delete all already installed versions in order from 2005 to 2017;
d) if you have x64 OS, you'd install x32 (x86) and x64 packages of all versions:
VC2005 v8.0.61001 (хххххх80.dll), VC2008 v9.0.30729.6161 (хххххх90.dll), VC2010 v10.0.40219.325 (ххххх100.dll), VC2012 v11.0.61030 (ххххх110.dll), VC2013 v12.0.40664.0 (ххххх120.dll), VC2017x86 v14.11.25325.0, VC2017x64 v14.11.25325.0 (ххххх140.dll) (it is update and replace VC2015);e) If u not on Win10, install Universal C Runtime.
Then try collect some dumps as I say in this post https://answers.ea.com/t5/Burnout-Games/Burnout-Paradise-Remastered-PC-Crashing-on-initial-loading/m-p/7006569#M2755
I did A to D (E doesn't apply) with the funny effect of encountering uninstall dialogs for VC in German (local version, correct), English and what I guess is Chinese...
Dumps have obviously been created previously (approx. 20MB each), the latest crash dump after doing all of the above was approx. 12GB, which means it took ages for the system to save all that data. Sorry, won't upload that. The crash dump just before the VC reinstallation can be found here.
- 7 years ago
Go to HKLM\Software\Microsoft\Windows\Windows Error Reporting\LocalDumps\bfv.exe
and delete DumpType value or change it to 1, coz 2 is a full dump therfor last dump so big.
Some info from ur dump:
SpoilerFAULTING_IP:
bfv+1775d8f
00000001`41775d8f 8d4c2430 lea ecx,[rsp+30h]
EXCEPTION_RECORD: ffffffffffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 0000000141775d8f (bfv+0x0000000001775d8f)
ExceptionCode: c000001d (Illegal instruction)
ExceptionFlags: 00000008
NumberParameters: 0
PROCESS_NAME: bfv.exe
ERROR_CODE: (NTSTATUS) 0xc000001d - {EXCEPTION} Illegal Instruction An attempt was made to execute an illegal instruction.
EXCEPTION_CODE: (NTSTATUS) 0xc000001d - {EXCEPTION} Illegal Instruction An attempt was made to execute an illegal instruction.
NTGLOBALFLAG: 0
APPLICATION_VERIFIER_FLAGS: 0
FAULTING_THREAD: 0000000000001650
BUGCHECK_STR: APPLICATION_FAULT_INVALID_POINTER_READ_SEHOP
PRIMARY_PROBLEM_CLASS: INVALID_POINTER_READ_SEHOP
DEFAULT_BUCKET_ID: INVALID_POINTER_READ_SEHOP
IP_ON_HEAP: 0600000000003012
The fault address in not in any loaded module, please check your build's rebase
log at \bin\build_logs\timebuild\ntrebase.log for module which may
contain the address if it were loaded.
FRAME_ONE_INVALID: 1
UNALIGNED_STACK_POINTER: 00000000301255aa
LAST_CONTROL_TRANSFER: from 0600000000003012 to 0000000141775d8f
STACK_COMMAND: ~8s; .ecxr ; kb
FAILED_INSTRUCTION_ADDRESS:
bfv+1775d8f
00000001`41775d8f 8d4c2430 lea ecx,[rsp+30h]
FOLLOWUP_IP:
bfv+1775d8f
00000001`41775d8f 8d4c2430 lea ecx,[rsp+30h]
SYMBOL_STACK_INDEX: 0
SYMBOL_NAME: bfv+1775d8f
FOLLOWUP_NAME: MachineOwner
MODULE_NAME: bfv
IMAGE_NAME: bfv.exe
DEBUG_FLR_IMAGE_TIMESTAMP: 5c05ac27
FAILURE_BUCKET_ID: INVALID_POINTER_READ_SEHOP_c000001d_bfv.exe!Unknown
BUCKET_ID: X64_APPLICATION_FAULT_INVALID_POINTER_READ_SEHOP_BAD_IP_bfv+1775d8fU can try:
-- Uninstall LogitechLed Software
-- delete dir "C:\Users\[UserName]\Documents\Battlefield V\twinkle\"
-- use Microsoft .NET Framework Repair Tool https://www.microsoft.com/en-gb/download/details.aspx?id=30135 then check for latest .NET Framework https://www.microsoft.com/net/download/framework
-- go to bios, ram settings and disable XMP and setup it manual
Also u can try find some info in this threads:
- 7 years agoi have similar issues and did similar steps. nothing worked. ☹️
- 7 years ago
@MADrag0n schrieb:Go to HKLM\Software\Microsoft\Windows\Windows Error Reporting\LocalDumps\bfv.exe
and delete DumpType value or change it to 1, coz 2 is a full dump therfor last dump so big.
[...]U can try:
-- Uninstall LogitechLed Software
-- delete dir "C:\Users\[UserName]\Documents\Battlefield V\twinkle\"
-- use Microsoft .NET Framework Repair Tool https://www.microsoft.com/en-gb/download/details.aspx?id=30135 then check for latest .NET Framework https://www.microsoft.com/net/download/framework
-- go to bios, ram settings and disable XMP and setup it manual
Also u can try find some info in this threads:
Did all of the above (no success), reading my way through the threads, now I'm monitoring RAM usage and - after the current update has finished loading - will try again...
Thanks for your patience!
Update: RAM usage never went above 30%, game still crashed...
- 7 years ago
I have almost the exact system setup you are running.
Like you... I've spent countless hours and tried everything from a fresh windows install, no extra OC or software etc.The last thing I tried worked, but it's bitter sweet.
I'm assuming you have g-sync enabled in the nvidia control panel
The only way I can play without crashing to desktop, flickering, freezing up etc, is to DISABLE g-sync in control panel.
Everything is smooth as silk now.
My monitor is g-sync ready and 144hz refresh
I'm going to try enabling v-sync @ the "current monitor refresh rate" in game. I'll post back with the results.
If I'm able to go up to 100+ FPS with v-stnc on then it's definitely a g-sync nvidia issue. (Post Tides of war update.).
- 7 years ago
@Str0ke9 good suggestion, thanks for sharing. Will waiting when @Stingray_DE check this out...
But I think his monitor support "AMD FreeSync" not g-sync (info).
Also my another suggestion is install latest Windows version - 1809, Redstone 5, October 2018 Update, Last Build 17763...
- 7 years ago
@Str0ke9 schrieb:I'm assuming you have g-sync enabled in the nvidia control panel
No, (un-) fortunately the display doesn't support g-sync, so no joy there...
Still, a good and helpful idea. Thanks.
- 7 years ago
@MADrag0n schrieb:Also my another suggestion is install latest Windows version - 1809, Redstone 5, October 2018 Update, Last Build 17763...
1809 is not delivered anymore, as far as I know, due to problems with the patch on many systems
- 7 years ago
I know it, but just today Im installed it through WU on some PC... )
- 7 years ago
@MADrag0n schrieb:I know it, but just today Im installed it through WU on some PC... )
doing the update now...
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