Forum Discussion

Re: High CPU & low GPU usage; microstuttering in BF5

@Carbonic 

Yes, you're right. Capping the frame rate at 75 FPS in RTSS reduces the stuttering somewhat,and capping it further in-game at 60 eliminates it completely.

To rule out that this was indeed a CPU bottleneck and not broken game code, I downloaded a launch copy of the game from...alternate sources, along with an old copy of the launch game ready driver to test it out, same problem.

Stuttering does indeed happen when there are a lot of particles flying around or there is a lot of complex geometry (any way to potato mode some CPU intensive settings?).

This game is mind-blowingly multithreaded. Never thought anything could slow down 8 threads at 4.0ghz for the next 3 years.Time to look into AMD Ryzen.

Another quick question: Would limiting the frame rate in-game to 60 add additional input latency ? I know v-sync does, but does FPS limiter in-game or otherwise cause latency issues as well ?

Should I keep my display refresh rate at 120, or reduce it to 60hz to match the 60FPS ?

The texture pop-in issue still persists though,even after lowering the CPU temperature by power limiting the CPU in BIOS.

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