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Re: Technically a Technical Issue

Actually, mid-round balance provided by the game itself only existed in Battlefield 1, and only at the end of its life cycle. Late additions to one game generally tend to miss the initial cut for the next title due to how development cycle works. I would imagine that being the case and reason here, especially seeing as that balancer still had a number of fairly major issues.

In games up to Hardline, mid-round balancers only existed in form of 3rd party plugins, and 3rd party involvement ended with BF1. Meanwhile, balancing between rounds basically happens almost as soon as the round ends, which leaves a gap that is tricky to tackle.

On 18vs6 cases, there actually is one more factor in play. You see, in BFV servers are put up automatically when playercount requires that... but they also vanish the moment they're emptied. From what has been gathered, it appears that at some point server enters what could be called "shutdown mode" where players that quickmatched are not matched into it anymore. It results in situations like one you described, as there is no way for server to compensate for people who quit. That leads to people quitting and server usually emptying and going away within a round. I would imagine it is like this to have fewer servers that are actually full instead of many semi-empty ones when the playercount fluctuates downwards due to things like time of day.

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