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Re: Unequipping Specializations

Ahh yeah I tried that. I don't know how to equip the new vehicle though?

2 Replies

  • Moskolonel's avatar
    Moskolonel
    Legend
    7 years ago

    @StingRayven

    You see your new weapon and vehicule in your company and you can customize it as you want.

    For the solution please accept the good post if and other player have the same problem it can see directly solution.

  • SterlingARCH3R's avatar
    SterlingARCH3R
    Hero
    7 years ago

    @StingRayven There is a variation within each class called "Combat Roles" (see image below). So, for instance, the sniper class has a "recon" variant with a "tactical retreat" ability that allows for faster sprinting under critical health; the assault class has a "grenadier" variant with different starting gadgets and greater health regeneration than other Combat Roles; other classes would have a variant, too. And, the devs have confirmed that there will be multiple variants within each class (maybe say, a sniper that's more focused on CQB, or maybe another one that specializes in spotting... we'll have to wait and see).

    I do wonder then if each of the Combat Roles within a given class will be given their own specialization trees for each weapon that you can choose from, thereby players can experience all of the different specializations without being locked into one path. Hopefully, each weapon rank will carry over to all Combat Roles within a given class, so that you don't have to re-grind it out for the same weapon for each Combat Role (e.g. a level 10 Stg 44 for the Assault grenadier variant will mean that you automatically have a level 10 Stg 44 for all of the other Assault Combat Roles even if you haven't played those other Combat Roles). As for backtracking on specializations, I don't think it makes sense from a realism standpoint, as that's like unlearning a skill. But I get your frustration - that's why having multiple Combat Roles may be the answer we're looking for.

    @EA_Atic I think that @StingRayven makes a good point about not being permanently limited to a single specialization tree path. Perhaps something like what's underlined above is in the works for a more sandbox gaming experience, which can be passed on to the team to look at or confirm.

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