RTX BUG: Operation Underground's metallic surfaces become incredibly bright.
Product: Battlefield V
Platform:PC
Please specify your platform model. PC
AMD or Nvidia Model Number RTX 2070
Enter RAM memory size in GB 16
Are you using any software with an overlay? Yes
If yes, can you list them here? Nvidia's Shadowplay for recording clips
If you disable this software, does that have any effect? No
Which part of the game is the issue happening in? Multiplayer
Which part of the mode? Conquest
Please select your region Europe
On which server did this happen? Any
When did this happen? (dd.mm.yy hh:mm) Doesn't Matter
Summarize your bug When you have Ray Tracing enabled, metallic or reflecting surfaces become incredibly bright in Operation Underground. Like there is something wrong with the shaders and materials.
How often does the bug occur? Every time (100%)
Steps: How can we find the bug ourselves? Enable DX12 in the settings, Enable DXR for Raytracing. Start Operation Underground on any mode.
What happens when the bug occurs? The metallic or reflecting surfaces become incredibly bright inside the metro. Like there is something wrong with the shaders and materials. Every surface and tiles in the metro station are also very dimly reflective and almost give off a grey glow. https://imgur.com/a/NmhjSII
What should be happening instead? It should look correctly lit and shaders should be a lot less glossy.
Attached a link to an imgur album: https://imgur.com/a/NmhjSII with some of the more noticable reflective and bright issues.