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So I reverted to 417.01 driver and just tested both dx11 and dx12 and still same issue unfortunately
Here is the dxdiag you requested
Also it seems that a lot of series 9 gtx are afected, especially gtx 970, 980 and 980ti if that can help you
Let us know if the following helps you:
- Perform a clean boot before starting the game: http://support.microsoft.com/kb/929135
- Research the "WindowsWcpOtherFailure3" error from your Dxdiag
- Run your CPU, GPU and RAM at stock clock speeds
Thanks.
- 7 years ago
Ok
So I did a -clean boot with cpu gpu ram OC : same issue with dx11on FFR off : gpu and cpu load around 60%
- clean boot witch cpu gpu ram OC : same issue with dx12 on: run smooth than after a while gpu load will drop and I will get 20fp
- clean boot with cpu gpu ram @ stock: same issue with dx11 on FFR off gpu and cpu load around 60%
- clean boot with cpu gpu ram @ stcok: same isse with dx12 on: run smooth than after a while gpu load will drop and I will get 20 fps
Regarding "WindowsWcpOtherFailure3" I search the net but I must say I don't really know what to look for, I 'm kind of lost here
Thanks for taking the time to help me btw!
- 7 years ago
Best solution for me so far is to use the command "renderdevice.renderaheadlimit 2" with dx11
Unfortunately it will reset everytime I respawn! Do you know a way to fix that, bypass that?
I would consider it fixed if we could do that!
Thank you in advance
- 7 years ago
You can limit the pre rendered frames on the nvcpl. 😉
About the constant 20fps: Are you using borderless mode by any chance? That's a known bug, try using fullscreen.
EDIT:
Ffr off will always not fully utilize your hardware. It adds waiting queues for cpu and gpu.
Frame 1 get calculated on cpu, gpu is waiting. Gpu gets the data, renders the frame, cpu is waiting. Frame 2 gets calculated,...I hope you get the example.
Dx11 + ffr off = 1 pre rendered frame
Dx11 + ffr on = 3 pre rendered frames (windows default)
Dx12 + ffr off = 2 pre rendered frames
Dx12 + ffr on = 3 pre rendered frames
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