Forum Discussion

HuhFaceSus's avatar
2 years ago

Suggestion: The Reforging of Marita (improving the flow of the maps gameplay)

Marita is a very unique map. It's color palette really sets it apart for a lot of BF players (for a lot not in a good way see: not being able to see what is going on because everything is green/brown).

However what makes it unique for me is the complete lack of any real flanking route. The entire map is centered on a choke point on the one side of this castle topped mountain and basically once C/D are taken by one team it becomes a TDM on E or B, because theres flanking possibility. 

I have some suggestions for a re-forging of Marita (please see the linked Jpeg for a visual aid).

For starters lets expand and open up the map a bit:

  • Unlock the Castle
    • Move C to the castle at the top of the hill and expand the boundary on that part of the map.
    • This adds even more vertical layers for the levels of the castle interior/ courtyard where the flag would be.
    • theres already paths from both spawns made to get up to the castle because whoever designed this wasn't lazy and perhaps thought it could potentially be a flag point.
    • In corporate a third path from the bridge area thats either a: skinny pass up the side of the mountain or (bit more work dev wise) a tunnel that has entrances at the bridge and in an interior of the castle.
  • Add a flanking Lane
    • Move D to the bridge and leave the area it is currently in as a flanking lane
    • this allows people to go from E to B without being in the central chokepoint and allows flanking on the central choke.

For the critic that will come about the massive vertical difference of the castle:

  • the devs could easily counter spawn sniping with indestructible/unreachable walls and rocks that surround the edges of the mountain cliff face. 
  • you would still be able to snipe down onto the 2/3 exposed paths leading up to C
  • also see Iwo Jima map, Snipers on the A B Mountain have a huge vertical advantage over the rest of the map so it's not like they haven't allowed it before.

These are all my opinion, but I believe the flow of Marita's gameplay could be greatly improved by this.

3 Replies

  • I do love Marita (shame Mercury comes between it and Arras). C flag is one of the better ones for dropping a bomb on.

    With regards to flanking options, there are vehicles which can be used to push through to enemy spawn flags when your team is under pressure. Also, the little path that runs around the side between B & D is surely a viable route on foot? 

  • Light Vehicles which will get blown away the instant the enemy team sees it as half are running assault... all the paths between B and D are always locked down there is no viable flank routes they are all in the choke between b and D. There is less room to flank on this map than Metro lol and thats quite the feat.

  • KPNuts74's avatar
    KPNuts74
    2 years ago

    Underground definitely ends in one team being trapped in spawn or home flag more frequently than Marita lol. 

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