6 years ago
Team balance, easy fix
I have been saying this for a while now. I think the game has excellent weapon balance, vehicles are ok (tanks and AA a bit OP) but the main issue is still TEAM balance. We all know what I'm talking...
How do you balance overwhelming cheating? It came down to this for me: Either I cheat like most everybody with their aimbots, extra damage, and wall hacks, OR I find another game to play. I am finding other games to play.
It's really got to be addressed by all online gaming -- how to filter out cheating codes -- mods -- changes to their software! THAT IS HOW YOU BALANCE THIS GAME!!!!!
All software developers have to filter out from coop multiplayer software changes to their software code before allowing entrance into coop multiplayer. Kind of like going through an airport scanner.
Otherwise, you are just balancing out cheaters.
This was a really good game too.
FFS please fix this already......... today I got into 5 matches in a row with no chance of doing anything meaningful it was so awfully unblanaced.
F_I_X I_T!!!!!!!!!!!!!!!!!!!!
Freeman mentioned on Twitter (probably a few weeks ago now, so it might be a little buried), that the team stealth snuck a few servers into the mix with a current form of team balance -- mixed results and they'll need to make further tweaks, but from what I hear things sounded promising. I'm not entirely sure if regular players could find/play them but it's nice to know it's still being worked on.
This new balancer will moat likely be what is used in the next title (same with Community Games) so * fingers crossed*
@TTZ_Dipsy Good news, let's hope it's true.
Meanwhile another match where apparently rank "didn't matter"
We barely lost any tickets... wtff
Here is an explanation why high-ranked players matter more than you would think:
Let's suppose we have a team with 3 players at level 150 and everyone else is below. These 3 people can easily kill anyone below level 100 so they keep piling up big kill streaks.
Now let's assume the enemy team is lucky enough to have a level 300 player to join them. He will not only have big kill streaks but due to his finess and experience will counter the level 150 players on a regular basis and defend their own players from dieing. It's like having and Ace in your deck of cards.
This is why the strongest players determine the OUTCOME of the match most of the time.
Is this always true? Of course not. But very often I find my worst opponents to be the best players in the enemy team and if it wasn't for them, some of my killstreaks would count a lot more victims.
So an advanced matching system would have to balance the top 20% of players with bigger weights. (On a 32 vs 32 map you would have to accurately match the top 6 / 6 players as they ultimately who set the balance in the game)