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Just like the arty trucks, shotties, and bombers, you can make an argument that the person bought the game and should be able to play however they want but it's amazing just how much of a [negative] difference they make.
10 snipers is a decent number to cap things at in my mind but I know finding an exact number might cause a headache. I hope there is some sort of spot feature so people can't just camp the same location for the whole map, especially now with all the tweaks to spotting and target acquisition
I think that 8 is a good number - it's 1/4 of the total number, and snipers are 1/4 of the number of classes - but it's not primarily for equal distribution's sake. You need a lot of people pushing and it's hard to push when you have 10+ snipers on the field, especially in game modes like Operations.
Also, yes I generally agree that if you bought the game, then you should be able to do whatever you want with it. However, in this case, too many snipers will negatively affect almost everyone else playing and give them less overall enjoyment.
To look at it another way, I think about it like basketball - just because someone buys a basketball, it doesn't give them the ability to change the rules for everyone else, or no one would want to play (i.e. removing the 24-second shot clock violation, which was introduced over half a century after the game was founded, and its intent was to accelerate the game and prevent one team from hogging the ball and creating a stalemated situation). Of course, in our situation, we don't even have the analogous 24-second shot clock violation rule (sniper # cap rule), so players are struggling to accelerate to the objective in-game. Well, there's the dwindling ticket count of course, but that doesn't do enough to promote PTFO; so as far as intended effect is concerned, we need a better rule in play.
TL;DR: BF needs its own 24-second shot clock violation rule (in the form of a sniper # cap) to accelerate PTFO gameplay.
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