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@Andy_Matter11 wrote:So, "Dragon Age: Inquisition" crashes often -- usually during cutscenes or when I'm at the war table, but it'll do it any old time without much of a pattern -- and I get this error message:
DirectX function "GetDeviceRemovedReason" failed with DXGI_ERROR_DEVICE_HUNG ("The application's device failed due to badly formed commands sent by the application. This is an design-time issue that should be investigated and fixed. "). GPU: "NVIDIA GeForce GTX 660 ", Driver: 34475
I've been poking around these forums and trying some of the tips I find -- turning off ambient occlusion (stuttery, looks like garbage, still crashes), trying windowed fullscreen (crashes to a white screen about as frequently), most of the things short of serious, above-my-comfort level fiddling -- but with no success. I tried using the GeForce Experience program too. Didn't work. My PC meets or exceeds the system requirements, and I have the latest drivers. And I don't have my rig set up to overclock or anything like that. At least I think I don't. The new patch didn't help much either. But it was nice for NPCs to stop using feminine pronouns when referring to my male dwarf.
If anyone's had more luck, or I missed something, I'd appreciate any help. At the very least, I'd like some word as to whether Bioware, EA or NVIDIA are working toward a solution. I figure this might be a way to let them know.
I just started having this problem yesterday, after downloading the latest GeForce drivers (347.88). Hadn't had any problems previously, over nearly 200 hours of playing time in three different games.
What worked for me is a trick someone posted from back when I was having the same issue with Splinter Cell: Blacklist. If you use the GeForce Experience app, you can modify the game's video settings without launching the game, and it allows you to access settings that may not even be available in the game.
So what I did--which also worked back when SC:B was crashing all the time--was changed the game from "Full Screen" to "Borderless Window", using the same resolution as your actual display so it fills the whole screen. Voila! No more crashes since then.
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