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@OD_HELLFIRE wrote:That first entrance near the first spawn camp when you enter the western aproach think of that as an exit gate, explore north and youll find it.
Well, OK...I've explored that area pretty thoroughly, but I'll give it another try. Do you have any specific landmarks to suggest?
@barzai99 wrote:
@OD_HELLFIRE wrote:That first entrance near the first spawn camp when you enter the western aproach think of that as an exit gate, explore north and youll find it.
Well, OK...I've explored that area pretty thoroughly, but I'll give it another try. Do you have any specific landmarks to suggest?
So, I've now spent the better part of an hour exploring the area for the umpteenth time. What I find to be the case is:
1. You cannot actually go directly north of the entrance to the world map, as you spawn directly south of it: going north takes you up the road with the fence and thence to the world map.
2. If you continue down the hill and then turn north--past the camp--you eventually arrive at the canyons. If you continue north, you arrive outside (to the south of) the gates of Toth, as before. None of the escarpments are fully climbable, so you're limited to the canyons.
3. If you take a wider swing to the west and then turn north, you eventually arrive at the Still Ruins. Thinking perhaps that you meant that the Gates of Toth are some sort of back-exit from the Still Ruins, I re-entered them. Doing so was certainly worthwhile, as I got to discover two or thre rooms and quite a lot of loot that I'd missed the first time through. Of course it weas mostly junk, but, whatever. I did get to pick up a mosaic piece I'd missed (still only 11/12 though), along with a spec for a spirit rune that would have come in mighty handy back before the electricity dragons went extinct (swords and such were involved).
But, in all that, no connection to the Gates of Toth. If there is one, I missed it.
At this point I'm chalking it up to a bugged map, and it's far from themost annoying bug there is: I'm quite put out not to have been credited with the "Persuasive" (recruit 10 or more agents) and "Dragonslayer" achievements...the latter despite the fact that the game itself marks the quesst complete.
Thanks for your help anyhow.
- 11 years ago
You need to find Coracavus.
That's the place that takes you to a whole new area in the Western Approach.
- Anonymous11 years agoGo into Coracavus, take the south exit into the echo back canyon camp, and then it will take you along a back route. It's literally a gate and that's it. An utter waste of time that took me the better part of 30 min to find... Now if only I could get the discover samson's weakness mission back on my dang war table
- Anonymous11 years ago
@lesommeil2329 wrote:
Go into Coracavus, take the south exit into the echo back canyon camp, and then it will take you along a back route. It's literally a gate and that's it. An utter waste of time that took me the better part of 30 min to find... Now if only I could get the discover samson's weakness mission back on my dang war tableOK, I'll try it again...btw on the Samson thing, IIRC you have to talk to Cullen several times and also the dwarven enchanter chick is somehow involved...but it's a bit fuzzy in my memory, I may be conflating it with the eavesdropping crystal thing. I do know that by the time I was in a position to get the mission, I had already crushed Samson and his lousy red templars into dust...
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