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EA_Benat
Icon for EA Staff (Retired) rankEA Staff (Retired)
11 years ago

Re: Inquisition se cuelga o crashea

Buenas tardes @VansenV 

¿Como va todo? Espero que estes disfrutando del juego. 🙂

Verás, me gustaría que me dieras un poquito mas de información sobre el ordenador que estas utilizando, su características. De esta forma podré ver si es un error que afecte a algunos ordenadores con características en común. 

Me quedo a la espera. 

Un saludo.

3 Replies

  • En el spoiler he dejado los datos de la pc.

    Spoiler
    ------------------
    System Information
    ------------------
    Time of this report: 11/18/2014, 08:35:56
    Machine name: SKOLL
    Operating System: Windows 8.1 Pro 64-bit (6.3, Build 9600) (9600.winblue_r3.140827-1500)
    Language: Spanish (Regional Setting: Spanish)
    System Manufacturer: MSI
    System Model: MS-7588
    BIOS: Default System BIOS
    Processor: Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz (4 CPUs), ~3.2GHz
    Memory: 8192MB RAM
    Available OS Memory: 8184MB RAM
    Page File: 1987MB used, 7475MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
    DX Setup Parameters: Not found
    User DPI Setting: Using System DPI
    System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
    DxDiag Version: 6.03.9600.16384 64bit Unicode
    ------------
    DxDiag Notes
    ------------
    Display Tab 1: No problems found.
    Sound Tab 1: The file Envy24HF.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
    Sound Tab 2: The file Envy24HF.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
    Input Tab: No problems found.
    --------------------
    DirectX Debug Levels
    --------------------
    Direct3D: 0/4 (retail)
    DirectDraw: 0/4 (retail)
    DirectInput: 0/5 (retail)
    DirectMusic: 0/5 (retail)
    DirectPlay: 0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow: 0/6 (retail)
    ---------------
    Display Devices
    ---------------
    Card name: AMD Radeon HD 6700 Series
    Manufacturer: Advanced Micro Devices, Inc.
    Chip type: AMD Radeon Graphics Processor (0x68BF)
    DAC type: Internal DAC(400MHz)
    Device Type: Full Device
    Device Key: Enum\PCI\VEN_1002&DEV_68BF&SUBSYS_31421682&REV_00
    Display Memory: 4853 MB
    Dedicated Memory: 1013 MB
    Shared Memory: 3840 MB
    Current Mode: 1920 x 1080 (32 bit) (60Hz)
    Monitor Name: Generic PnP Monitor
    Monitor Model: E2242
    Monitor Id: GSM58BF
    Native Mode: 1920 x 1080(p) (60.000Hz)
    Output Type: DVI
    Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
    Driver File Version: 8.17.0010.1315 (English)
    Driver Version: 14.301.1001.0
    DDI Version: 11
    Feature Levels: 11.0,10.1,10.0,9.3,9.2,9.1
    Driver Model: WDDM 1.3
    Graphics Preemption: DMA
    Compute Preemption: DMA
    Miracast: Not Supported
    Hybrid Graphics GPU: Not Supported
    Power P-states: Not Supported
    Driver Attributes: Final Retail
    Driver Date/Size: 9/15/2014 19:31:42, 1335544 bytes
    WHQL Logo'd: Yes
    WHQL Date Stamp:
    Device Identifier: {D7B71EE2-2BFF-11CF-1170-4811BEC2C535}
    Vendor ID: 0x1002
    Device ID: 0x68BF
    SubSys ID: 0x31421682
    Revision ID: 0x0000
    Driver Strong Name: oem43.inf:cb0ae41403fa6046:ati2mtag_Evergreen:14.301.1001.0😛ci\ven_1002&dev_68bf
    Rank Of Driver: 00DA2001
    Video Accel: ModeMPEG2_A ModeMPEG2_C
    DXVA2 Modes: DXVA2_ModeMPEG2_IDCT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeVC1_VLD
    Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    D3D9 Overlay: Not Supported
    DXVA-HD: Not Supported
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled

    Por el momento el juego lo tengo en requerimientos minimos, ya que la tarjeta no sirve para los requerimientos recomendados. El resto hasta donde sé, está dentro de los requerimientos minimos y recomendados.

    Tambien cuando jugaba temprano, el juego se tilda o se friza en la pantalla de inicio. Asi como tambien cuando lograba ingresar y jugar en alguna cinematica se crasheaba con el siguiente mensaje:

    DirectX Error
    ---------------------------
    DirectX function "GetDeviceRemovedReason" failed with DXGI_ERROR_DEVICE_HUNG ("The application's device failed due to badly formed commands sent by the application. This is an design-time issue that should be investigated and fixed. "). GPU: "AMD Radeon HD 6700 Series", Driver: 14.9 (14.301.1001-140915a-176154C)

    Por lo que buscando en el foro en otros juegos, el mismo error se podia arreglar, pego lo que copie sobre la posible solucion, Cambio los nombres de los juegos.

    Go to the DAI folder in .\origin games\Dragon Age Inquisition\ Open ._Installer\directx\redist Right click on DXSETUP.exe and click "Run as Administrator". Install & reboot !

    What this does is install the DirectX libraries that were copied to your hard drive but never installed that are needed for DirectX to properly process the game code.

    Dejo avisado que la solucion brindada, por el momento no me ha vuelto a crashear el juego.

    De todos modos seguramente se iran aplicando parches que mejoren el juego, ya que recien sale al mercado.

    Saludos

    Edit: El juego se cierra solo (Nuevo problema)

  • EA_Benat's avatar
    EA_Benat
    Icon for EA Staff (Retired) rankEA Staff (Retired)
    11 years ago

    Buenos días @VansenV +

    Verás, el fallo que me marca ese análisis me dice que es un problema gráfico. Antes de centrarnos en ver si es un problema de compatibilidad, me gustaría que probases lo siguiente.

    Lo primero, desinstala los drivers que tengas instalados de tu tarjeta gráfica en tu ordenador. Una vez hecho esto, pasa el programa Ccleaner para limpiar los archivos restantes que no se hayan borrado. 

    Ahora, descarga el último driver disponible e instala sin problemas. 

    Haz la prueba y cuéntame como ha ido la cosa. 🙂

    Un saludo.

  • Sigue con el mismo problema Benat. Gracias por la ayuda de todos modos.

    Esperar parche nomás.

    Saludos

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