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Re: Grainy/Fuzzy graphics help?

I've attached the DxDiag file, the settings I have are:

Spoiler

Display:

Window Mode: Fullscreen

Resolution: 1920x1080

Refresh Rate: 50.00HZ

Frame Rate Limit: Null

VSync: On

Triple Buffering: Off

Brightness: 50%

Contrast: 50%

Enable HDR: Grayed out but set to on (?)

HDR Calibration: Also grayede out

Upsample Method: Intel XESS

Upsample Quality: Quality

DLSS Frame Generation: OFF

NVIDIA Reflex: Off

Anti-Aliasing: Off

Render Scale: 150%

Dynamic Resolution Scaling: On

Target Frames Per Second: 60

Minimum Resolution Scale: 50%

Graphics:
Texture Quality: Medium

Texture Filtering: Medium

Lighting Quality: Medium

Contact Shadow: Off

Ambient Occlusion: HBAO

Screen Space Reflections: On

Volumetric Lighting: Medium

Sky Quality: Medium

Ray Tracing Settings all off

Level of Detail: Medium

Terrain Decoration Quality: Medium

Visual Effects Quality: Medium

Depth of Field: Off

Vignette: Off

Motion Blur: Off

Post Processing Quality: Low

Field of View: 100%

1 Reply

  • Fred_vdp's avatar
    Fred_vdp
    Hero+
    11 months ago

    @Scourgeoforder wrote:

    Upsample Method: Intel XESS

    Upsample Quality: Quality


    Render Scale: 150%
    Dynamic Resolution Scaling: On

    Target Frames Per Second: 60

    Minimum Resolution Scale: 50%


    These are the relevant settings.

    There are areas in the game that are more demanding, so the game will dynamically lower to your set minimum resolution scale. Paired with a reconstructive upscaling technique, it will attempt to upscale a frame from a low pixel count, which has bad results.

    I have the same fuzziness in areas from Arlathan forest on my PC with a Radeon RX 6650 XT, where I think the dynamic resolution goes all the way down to my lowest (also 50%). Your GPU (GeForce GTX 1060) is quite a bit slower than that, so it's not unexpected.

    What you could do to remove fuzziness is to set the minimum dynamic resolution scale to something higher, but this will probably tank your framerate. Also, you have your render scale set to 150%, which is very optimistic. I would lower that to 100%.

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