DA Veilguard from a longtime player to Devs
I’ve got to say it straight: Dragon Age: The Veilguard is easily the best the series has ever been, and it blows Inquisition out of the water in all the ways that actually matter. Don't worry about the sales and review bombing please keep making Dragon Age games for the real players in the house. Rook is a massive upgrade as a protagonist—more defined, more emotionally grounded, and far more connected to the story. They don’t just exist to react to plot beats; they shape them. Their personality, their choices, and their relationships give the whole narrative a clarity and momentum that Inquisition never managed. The companions are on another level too—deeper, sharper, more memorable, and actually essential to the narrative instead of just orbiting around the main plot. Their arcs feel more meaningful, their interactions feel more natural, and they each bring something distinct to the story. The questlines are tighter and far more engaging. No more wandering through giant empty zones doing chores. The more focused structure gives the game a stronger sense of purpose and makes every area feel intentional and alive. Combat is a massive upgrade. It’s faster, cleaner, and just more fun. And mages? They’ve never felt this good. Finally powerful, fluid, and satisfying to play instead of clunky or underwhelming. The factions are all distinct and genuinely interesting, each with its own identity and purpose. The villains are nuanced and tied deeply into the lore, and the way Veilguard connects everything back to the history of Thedas is honestly impressive. It explains so much of what came before without feeling like a lore dump. And of course, Solas. Love him or hate him, he’s one of the most complex, well‑crafted characters in the entire Dragon Age universe. Veilguard only reinforces how layered he is—his motivations, his contradictions, his history, all of it. Few characters in the series have that level of depth or narrative weight. And look—let the haters hate. I’ve played every Dragon Age game. Dragon Age II was my favorite for years. I know this series. A lot of people still look at Origins through nostalgia‑fogged glasses, remembering a version of it that never really existed. Veilguard earns its praise because it’s actually doing the work, not because it’s coasting on old memories. And honestly, the fandom needs to support games like this. If we want more story‑driven, character‑focused RPGs, we have to show it. Otherwise we’re going to keep getting the same copy‑paste open‑world clones or yet another “MMORPG” nobody asked for. Veilguard is the kind of game that deserves to thrive so studios keep making experiences with this level of heart and craft. For me, Veilguard is the most confident, most focused, and most emotionally resonant Dragon Age yet. It’s everything I love about the series, but sharper, smarter, and finally free of the open‑world bloat that held Inquisition back.8969j16qr0hx9 days agoRising Newcomer238Views1like8Comments[feedback] Romances and Companion Interactions Feel Shallow
So far, I have about 100 hours in this game, I have completed the primary and side questlines, and have found that even when your Rook does engage in a locked in romance, you can completely forget about it. This is an opinion, but I do feel like Veilguard has the weakest romance aspect in any of the DA games, and that even some of the romances in Mass Effect: Andromeda seem more thought out than these, which is something I'd never thought I would say. I have heard of people being incredibly disappointed with how little thought is apparently put into the companions interactions with Rook, and not just the romantic ones, but how Rook feels like a Fly on the Wall for a lot of the game. And I hate that I somewhat have to agree. I like that the companions seek each other out and have unique conversations and dialogue, I find that very enjoyable, but what it lacks for me, is any depth or proper emotion given to the romances, or even to companion interactions with individual Rooks. I romanced Davrin, and have seen on forums that a lot of people think he has one of the better romances, and after watching the Lucanis and other romances, I would have to agree. I think this is because he tends to offer and at least somewhat reciprocate your advances through a lot of the interactions Rook and he have together, whereas with some of the others, you completely forget that you started romancing them. I was glad to see how romance could happen organically outside of Rook's choices, the Lucanis/Neve, Taash/Harding and Emmerich/Strife pairings I feel all progressed well. However, they feel as if they were given more time and effort than a single one of Rook's pairings, as they have more depth than Rook's. One of the things that I found most damaging to the romance in this game, is that you can't really interact with your romance outside of the missions that they give, like at all. In other Dragon Age games and Mass Effect games, you could typically walk up to a companion and talk to them, enter into dialogue trees, learn more about their characters and backstories and their thoughts and feelings in regards to you, other companions, or the present circumstances, and that is almost entirely missing from Veilguard. Not only this, but the reactions that the romanced character would have to certain things, such as Rook being in extreme danger, are nearly completely missing. The dialogue, and the way the romanced companion regards you outside of their missions where you can occasionally pick the Heart option, is incredibly lacking. It feels as if there is a massive chunk of the game missing just from that alone, that Rook can barely talk or interact with the companions outside of the missions they give you, and I feel like that is one of the main problems this game has. If feels like they kind of slapped and wrote a lot of the dialogue and romances together 3 months before the game release, and that is detracting from romance as a whole. Rook could romance no one, and there wouldn't really be a remarkable change or shift in hardly any of the dialogue or scenes that are given, which is a travesty for a game series that engages in player choices, both big and small. I remember in Inquisition, that I could literally just spend an hour of my time going through a couple of character's dialogue trees in Haven or Skyhold, and learn so much about them and what their experiences and thoughts were. This is not present at all in Veilguard, and has, in my opinion, done the game a great disservice.Gorechid9 days agoSeasoned Rookie8.5KViews65likes70CommentsA heartbreak for a long-time fan (Review after 4 runs)
l've been playing Dragon Age since the begining and l've loved it deeply. But "The Veilguard" has left me bitterly disappointed. It feels more like a linearjump-and-run than a true RPG. The world feels restricted-where are the secrets and the real exploration? The dialogues are the biggest letdown. Dragon Age was about consequences, Dut here, feels like Coesn't matter what I lick it all leads to the same outcome. The "kick" is gone. And the omances? They feel rushed and shallow with way too little interaction. Returning characters like Morrigan are shockingly "nice" and have lost their edge. Seeing Varric die and Dorian only as a cameo feels like a slap in #h2 face for veterans. We waited so long for this? The new characters like Taash and Lucanis have so much potential, but the game doesn't let them shine because everything is "fast- paced" and simplified. The graphics and controls are great, but the soul of Dragon Age-the dark lore and the tough choices--is missing. I hope the next game returns to the roots of the Chantry, Cassandra, and the grit that made this series legendary. Constructive Criticism and Story Potential for Dragon Age: The Veilguard As a long-time fan of the series, I see a lot of untapped potential in the storytelling and the handling of established characters. Here are my suggestions on how the depth and "grit" of the predecessors could have been preserved: 1. Blackwall and the Grey Wardens: Blackwall is a character who never truly "fell" but simply went into hiding. He could have been brilliantly reintroduced as the "true" First Warden. A thrilling plot twist would have been to expose the current First Warden in The Veilguard as an impostor and a liar who is keeping the real Blackwall imprisoned somewhere. This would have massively strengthened the moral complexity of the Warden lore. 2. Dorian Pavus and the Leadership of Minrathous: Dorian is one of the strongest characters in the series, but unfortunately, he is wasted here as a mere supporting character (cameo). In Inquisition, it was hinted that he wanted to reform Tevinter. He should have acted as a shadow regent, leading Minrathous in secret. Using him only as a "placeholder" does not do justice to his potential. 3. Morrigan and the "Old Edge": Morrigan seems far too friendly and "softened" in this installment. Fans expect a certain level of aloofness and sharpness from her. It would have been narratively much more satisfying if the player had to win her over again through hard persuasion, rather than having her be so accommodating from the start. 4. Leliana and Harding's Development: The question arises: Where is the master spy Leliana? She could have been shown in "retirement," from which she must first be laboriously recruited. This would have provided a wonderful bridge to Harding: Instead of simply presenting Harding as an active member, a questline could have shown her being commissioned by Leliana. Through contact with a lyrium dagger, Harding could have undergone her own outstanding character development that leaves a lasting impact on her. 5. Cassandra and the Traces of the Chantry: Cassandra could have been reintegrated through the lore—perhaps via a questline where the player follows her trail while she investigates the history of the Chantry or the Seekers. This would have deepened the sense of world-building. 6. Varric: Fate After Death: Varric is the face of the series. His death in The Veilguard carries great weight. A fascinating possibility would have been to include him as a spirit (similar to Cole). Trapped between life and final death in the Fade, he could have continued to accompany us as a melancholic mentor. Conclusion: The graphics and controls are successful, but the soul of Dragon Age lies in hard consequences and edgy characters. I hope that future content returns more to these roots.75Views0likes1Comment[PC] Camera Stutter / Hitching
I am playing the PC version of the game, and I notice a weird behavior in which the camera hitches when I move and release the joystick. If I slow pan, frames are smooth. Once I let go of the joystick, it seems like the camera skips a frame or two. I am playing at 30 fps, and I have used both PS and Xbox controllers.IPEELER1 month agoSeasoned Newcomer564Views1like5Comments[Feedback] Cancel Hip fire Key bind PC
On PC, if you change "shift" from the "sprint" keybind in also changes the hidden "cancel hipfire" keybind making it impossible to leave the menu unless you reset the keybinds. Has anyone found a way to edit the keybinds in the files or find a way to contact support to see if they can add "cancel hipfire" to the list of keybinds or add it to the sprint keybind and make it a joint keybind "sprint/cancel hipfire"? This is a mistake that should have been addressed earlier. And before anyone says to just use a controller, because the game was designed for it, I haven't used a controller for anything beyond walking simulator and pokemon games, for nearly 15 years and you are missing the point. I shouldn't be forced to use a specific input. I should be able to use whatever is comfortable to me.SolvedIkanoKato1 month agoNew Novice736Views1like4CommentsNo Quicksave?
Am I missing something or does Dragon Age: Veilguard have no quicksave? F5 doesn't seem to do anything, and I don't see anything in the keyboard mappings settings either. (Also, why are save slots limited to 100? Ugh, that means I'll have to copy away old saves manually again...)TheRealDocMcCoy2 months agoSeasoned Novice5.1KViews17likes22CommentsShout out to EA
Shout out to EA for making bioware release a game before it was ready. Im not even mad at bioware for dragon age veilguard. I know they had plans to make it so much better and actually match the rest of the franchise. Bit, EA is so money hungry that they just want to push out unfinished products so that people get all disappointed and mad at the game itself for being such a let down. You suck, EA. Seriously. Why wont you let people finish their games? I waited like 10 years for this game to come out just to be frustrated. The ending was absolutely trash. The writing was poorly written. It was so obviously unfinished. It felt like a bunch of rough drafts smashed together in order to make a deadline because that's exactly what it is. The combat is crap. Even on story difficulty im getting spammed like crazy. Can't dodge roll because the hit boxes are so massive I could be feet away from the enemy and still get knocked down. Then you get 4 reavers in one battle while their all spamming the same 3 moves over and over again. The romances are crap. Most of the plot made no sense. Like the Harding thing. Why go through all those quests with her having those unique powers all for them not to be used at all. You get one whole kiss scene with a love interest and at the end of the game you dont even get a celebration scene. It just fades to black. Seriously? The only entertaining part in the whole game was Solas turning into the wolf, and the only reason that was kept was because it was in the trailer, otherwise EA would've mostly likely had them change that too. Like they changed everything else. Like bro, let bioware cook. They dont need your bullcrap or your deadlines. I love bioware, but I'm beginning to hate EA. Between this is and the Sims, you guys are failing so badly I'm surprised you are even profiting. Good luck in the future, because there are a lot of people like me, ready to drop EA completely and never spend another dime on your trash. K, thanks bye. Hope you have the lives you deserve!ElijahTaranis3 months agoSeasoned Newcomer117Views2likes0CommentsDragon Age Veilguard Load errors...nothing works ;-;
My game is having issues loading. My game is on SSD like the internet suggests but enemies do not load in, i have load errors every time I try to play the game. I have over 300hrs on the game and i have yet to complete it due to the constant loading issues. My graphics settings are set as low as possible to help with loading. I have tried loading manual saves but I only get load errors. I have tried creating a new game and I have again the same issues. Is there any updates as to if this is going to get patched or repaired otherwsie I have wasted 80euros on the game. Any help would be appriciated124Views0likes1CommentIs anyone else Missing there blood dragon armor after preordering Veilguard?
I fired up Veilguard for the first time yesterday after preordering it, and right away I noticed I was missing my Blood Dragon Armor. My Deluxe items were there, but the preorder bonus was not. I did the usual, repair game then uninstall-reinstall which did not work. I contacted Steam support first, since that’s the platform it's on, but they told me they don’t handle in-game items and to reach out to EA instead. Now after talking to EA, a few minutes ago, I found out the game never actually synced properly to my EA account. That’s why the armor didn’t unlock. And because Veilguard isn’t showing up in their system as tied to my EA account, they told me there’s nothing they can do. I am not sure what to do next as Steam says it’s not their responsibility, EA says they can’t fix it, and I’m stuck in the middle, with out the item. I will tell you this, that Veilguard is the first and last game I will preorder from EA191Views1like2Comments1% resistance to all in the Grande Market Disappeared After Purchase
I bought the 1% resistance to all in the Grande Market and less than an hour later those bonuses disappeared. They did show in my stats sheet, but now they are gone. I double checked in the market place, they aren't selling that item anymore. I don't know what happened to them.Solved575d0307ec09ad5d4 months agoNew Novice913Views0likes6CommentsThe Fate of the Leaders of Thedas (And other characters)
Hi, everyone. Hope you’re doing well. The lack of the Dragon Age Keep (wish it was kept) made me question a myriad of things, including the fates of the characters we had met as the Grey Warden, Hawke and the Inquisitor Did we get any news regarding the fate of the leaders of Thedas in the Veilguard? And other characters we had met in the previous games? Including our former companions. Aside from Aveline and Sebastian and Sten and Marius (not a companion but was Calpernia’s former lover). I’m aware that you can get some of them killed but what exactly happened to them if you had spared them? What happened to the leaders and recruits of the Inquisition, Alistair, Anora, Loghain, Fiona, Bhelen, Harrowmont, Irving, Eamon, Isolde, Connor, Teagan, Samson, Feynriel (who goes to Tevinter if you allow him), Celene, Gaspard, Briala, Abelas, Cyril, Alexius, Calpernia, and Meredith who is somehow still alive (or dead after knowing what happened to Kirkwall in the game)? And the list goes on... Regarding Calpernia, her absence was strange since this game takes place in HER homeland of Tevinter. I can only surmise that she might’ve left the Venatori after you had exposed Corypheus’s plans to her in Inquisition. But what happened to her afterwards? I know that she almost became a companion but that’s it. So… have they all perished in the Sixth Blight or are they still alive? And most importantly, who was the Divine? Cheers529Views0likes4CommentsMissed Inquisitor creation.
Added this to another post but it would be nice to make it a bit more obvious or not let you go past until you create your Inquisitor, or at least a chance to edit your Inquisitor just before you meet them. I've only just found this out after 20 hours of the game... Not the happiest right now. Would be a nice added feature in an update to let you change your Inquisitor after the beginning.RavenNight945 months agoSeasoned Novice1.3KViews9likes6CommentsAn Open Letter to EA CEO and Directors
I beg of any EA staff that read this to pass this letter to higher ups. Everything I am writing about today cannot be solved by customer service staff because frankly, it's not up to you guys. You have to sit through all this and read all of these complaints and I am deeply sorry - I do not wish to direct any of my frustrations towards you. Andrew Wilson and Kofi Bruce however? Oh yes, they deserve to feel the fan's wrath and gain an understanding. Rachel A. Gonzalez, Jeffrey T. Huber, Talbott Roche, Richard A. Simonson, Luis A. Ubiñas, Heidi Ueberroth, Kofi Bruce, and Andrew Wilson; I desire to speak directly to you. The discussion about live service needs to end. Not every game can be CoD. Or FIFA. Or Apex. You and your shareholders have been near obsessive over turning single-player IPs into MMOs or multi-player live service IPs for more than a decade. The result of that is leaving your fans ( and profit generators, because that's all we are to you, right? ) with a sour taste in their mouth and a reluctance to spend money on your franchises. Not to mention many of us have a severe lack of trust in this company due to the blatant disregard of customer opinions. The fact that EA doesn't have an email address to contact when issues arise says it all. Got too much complaints in those inboxes, huh? Yeah, the solution is definitely to just remove that point of contact. Ignoring an issue makes it go away! I have to put this in the Dragon Age: The Veilguard forum simply because there is no general complaints page on this forum. But it is not just DA this has happened to. What on Earth is happening with The Sims franchise? Why, oh why, do the Directors and shareholders insist that live service is the only way forward? Has it never crossed your minds that perhaps, some people only like playing single player games? Some people like the concept of being able to play a game without internet connection being a requirement. Or, if you're like me, you do not like dealing with the harassment and abuse that ensues when playing these online games. I used to play CoD all the time, you know what happened? I was abused for being a girl. Experiences like that push you away from live service IPs, not towards them. Especially when those abusing you don't get banned by the platform despite all of the complaints I used to submit 10 years ago. Here's a snippet from the EA User Agreement: "When you access or use an EA Service, you agree that you will not: Interfere with or disrupt another player's use of an EA Service. This includes disrupting the normal flow of game play, chat or dialogue within an EA Service by, for example, using vulgar or harassing language, being abusive, excessive shouting (all caps), spamming, flooding or hitting the return key repeatedly. To enforce these rules, we may monitor your activity and remove any UGC. If you don’t follow these rules, we may remove your UGC, warn you, suspend you, ban you permanently or place other restrictions on your EA Account, games, or related services." Oddly enough, all of the men who message me sexually charged messages, tracked down other social medias and harassed me (at the age of 15, by the way), shouted sexist nonsense at me during a team death match, were not reprimanded for their behavior. They were not banned. Their accounts were still active. I was bullied and harassed out of the FPS/MMO community. You really think I want the lovely Dragon Age to join the likes of THEM?! These games did not do well because they don't have live service. The newest installment in the Dragon Age franchise failed because writers are no longer appreciated for all of the amazing concepts they create. Too 'controversial'. Too 'hard to connect with'. Too 'Woke'. The respect towards creative voices in this industry seems nonexistent and there is this weird reluctance to just... let writers do their jobs? The 'woke agenda' definitely did not hold back Larian Studios from success, in fact, it propelled them to the top and is expected to hold the place as the most popular RPG in history, surpassing even Skyrim with the ability to mod and add new maps/quests/ANYTHING to the game. Dragon Age could have easily been their direct competitor. Let me say that again, could have easily been their direct competitor. The fan base that have followed BioWare for over 15 years would be more than happy to do all the hype work and marketing for you, I myself have recommended the earlier games to others many times. That is called loyalty, and you only achieve this by earning your customer's trust. EA has gone out of their way to break that trust between company and customer on many occasions. Then have the audacity to question why the game didn't sell well? Seriously? Do you only read your stock prices and just stop there? Have you ever, genuinely, read a single review for this game? I didn't think so - because if you had you'd know that a lack of multiplayer is NOT why the game underperformed. Enough about that for now. Let's circle back round to The Sims, shall we? Why did Sims 4 not do very well? Oh yeah, because there's so many expansion packs that it would cost over $1,000 to own everything ( and good luck running your computer with all of that! ) and when the game was released it was incomplete. The most upsetting thing about the Sims franchise for me, is that it had such a vice grip on this niche of the gaming market. There was nothing else like it. Notice I said was? Sure, the copycat life simulation are taking a while to get off the ground, but they are coming. Why would someone go back to the Sims when a hyperrealistic, complete, and bug free game emerges on the market? Why would customers trust you with the next installment of the Sims when EA smashed that trust with a sledgehammer by continuing to release expansions, stuff packs, CRAP packs? Project Rene. It's a wonderful concept, I will admit. But it's so easy to see past the curtain here. To see the real reason why there won't be a Sims 5. The shame of being called out for extorting your own customers was just too much to bear! Instead of apologizing to them and rectifying the past mistake by providing a new and complete Sims experience, it'll be so much easier to add to the existing foundations so you can squeeze even more money out of your fans! Why make a new one when you can convince new people to come and spend money, right? This way, new fans may only buy 2 expansion packs but that's another $60 in EA's pocket (standard game price with little to no extra work done) that'll be funneled right back to shareholders. Ah, what a wonderful idea!! And us fans, gosh, we are just so stupid that we will continue falling for it! Never mind the fact that when the 'For Rent' pack came out it corrupted everyone's save files and progress, and was fundamentally broken on release. With no quick fix in sight either. Oh, and many youtubers documented that whole situation live. Thanks to them, I didn't waste my money on that pack and corrupt my game. Aren't you tired of being embarrassed? Surely it is just exhausting by now. But we, the fans, are here to help. But you'll have to do something very very difficult.... LISTEN TO US! Phew! That was so hard to say... to the wall or screen . I'll be lucky if so much as a manager puts their eyes on this, let alone a Director. But with all of the digging I've done it could be very fun to do a video essay about the structure of EA, their stock markets, and long terms monetary results of their IPs and the management of them and post it to YouTube. That would get a lot more views than this little forum post. To Kofi Bruce and Richard A. Simonson in particular - I see that you are both Finance Experts. Pray tell, could you indulge upon me your insight and wisdom? Can you explain why turning massively successful single player IPs into mediocre multiplayer IPs is a wise financial decision? Is it a purposeful way of eliminating an IP you no longer want to deal with? In the same way where if you can't or don't want to fire someone you just give them terrible work or exclude them from outings in the hopes they hand in their notice themselves? Because that is exactly how it looks to me. I would love to know which focus groups said 'Yes! We've always wanted Dragon Age to turn into MMO slop! Why stop there?! May as well use generative AI for everything! Those pesky writers think they're so great, but my ChatGPT can outdo them by miles!' considering all of the veteran employees of BioWare were laid off or outright fired, I can't help but assume this is how all of you think. I could be wrong, but unfortunately I can find no proof out there to say I am wrong. Which is why I ask you - what information made you all think that this game needed live service in order to succeed? My favorite line in all of the Dragon Age games will always be from Origins - 'You killed them, didn't you? You killed them all.' 'Like dogs, Shianni.' Lines like this simply do not exist anymore today. Well, from EA, anyway. Larian is doing a smashing job. Thanks for listening to my TED talk, I'm gonna go back to playing BG3 and supporting Larian since ain't no way anyone from EA has read this far! Again, I'm so sorry to any CS staff that read all of this. My gripes are not with you <3 However I have saved this letter externally so if it gets taken down I've got backups.e0f8606ecf64e79d5 months agoSeasoned Newcomer451Views5likes1CommentDear EA- NOBODY WANTS A LIVE SERVICE DRAGON AGE GAME
Dragon Age The Veilguard lacking live service elements is NOT why it failed. Here, let me tell you some of the reasons why it failed: * Weak dialogue writing. Especially Rook's(the player character). The overall dialogue was pretty shallow and basic...like a tween comic book. * It was NOT a "role playing game" even though you marketed it as such * The marketing was way off base and catered to tween anime types(which has NEVER been the appropriate market for Dragon Age) * There was a severe lack of available interaction between the player character and companions. In previous DA games we could have lengthy in-depth conversations with companions to get to know them. In Veilguard you could only talk to them when the game said it was ok. even in the player base(the Lighthouse) the player couldn't chat with companions at-will. When you walk close to companions they say a line or two and then stop and stare at Rook who never responds because for some puzzling reason you guys removed Rook's autodialogue which contributed to Rook feeling like an isolated outcast. People play and love DA games for the companions and our relationships with them. * The romances were overall shallow, brief and unrewarding, Especially Lucanis'. The game was definitely NOT meant for a mature audience. It is PG 13 at best, which is another insult to DA's traditional market. Romances are a big part of DA games for players. Veilguard's romances can't even compare to DAI's. * Why did you put in a nudity button where is literally NO nudity. Side-butt is NOT nudity. Another failure of the romances. * Limited dialogue choices. Rook has limited choices on the dialogue wheel, and they all result in similar responses. There is NO roleplay here, period. In fact, even when you WANT to be a **bleep** and the dialogue wheel response looks like you're going to be, Rook ends up saying something polite and fuzzy. Are you KIDDING me? * The elephant in the room- Taash. You want representation in Dragon Age? Sure it's been in every game, however you want to make GOOD representation. A one-dimensional character whose entire existence is based on their gender identity is NEVER good writing. It's ESPECIALLY not good writing when that character is unlikeable, rude, hypocritical, and dumb as a bag of rocks. Taash was supposed to be 20-22 but written like a fifteen-sixteen year old brat. Why say she's 20-22? So people could feel ok about romancing them? Tacky. You want a good example of representation? Just look at Dorian from DAI. His troubles stem from him resisting cultural norms and daddy issues. He's a complex character who grows during the duration of the game who isn't defined by his sexuality. Taash falls flat in comparison. Taash IS defined by being non-binary. That's Taash...the non-binary who happens to do a bit of dragon hunting. That isn't complex nor interesting, and the character being obnoxious doesn't help at all. * There were VERY limited World State choices from previous games, which has also been a staple of DA. Why? Veilguard completely disregards the vast majority of what players chose in previous games. * The game was left with no real endings or tie-ups. The epilogues, which are also a staple of Dragon Age games, just went over what we did in the game. WE KNOW- WE WERE THERE. We needed to have the stories wrapped up, consequences, results, and MOST OF ALL what happened with our love interest. We got NONE of that. * The game feels cut off...like suddenly the Powers That Be decided it needed to be released earlier than intended, so the game got cut off at the knees. * These are SOME of the reasons Veilguard failed, but I can ONE HUNDRED PERCENT assure you that it has NOTHING to do with Veilguard lacking Live Service game elements. It would have crashed and burned even worse than it did. I can also tell you that long-time fans of Dragon Age feel dishonored, disrespected, and betrayed. We waited TEN YEARS for this? The frustrating thing is that you can see the game had immense potential- you can see it in there, but DA fans(and I assure you Mass Effect fans) are wondering if EA is so far removed from knowing their own customers that they are incapable of giving us a solid game. There are others hoping ME4 crashes and burns so maybe you'd sell DA and ME to someone who would do the games justice for us. WE ALL HATE LIVE SERVICE. VEILGUARD FAILED BECAUSE OF BAD DECISIONSWarfrost425 months agoRising Adventurer1KViews18likes19CommentsHas Anyone Found All 7 Lighthouse Themes?
I have 6 out of 7 (please see below), but the one I think I'm missing is the Rivaini one, which is the one for my faction (Lords of Fortune) I thought they were available from the faction merchant, but I'm at max rank with the LoF seller and never saw it offered. I'm not sure if it's a bug or if it's in a chest in Rivain theat I haven't found/opened yet. Any info you may have would be most appreciated. Thank you!SolvedCastilloRA6 months agoSeasoned Traveler4KViews0likes8CommentsDragon Age VeilGaurd and what to hope for a new Dragon age game
I finally played and beat the game. I was kind of disappointed in the ending I was really hoping that Rook and their partner would get married or something and help the Warden’s still take down the blight and dark spawn that was left or continuing to help get rid of the Antam and Venatori that still was lurking around. I would have loved more Romance scenes with all the characters that Rook can fall in love with. If there is a new dragon age coming out I would LOVE to see Lucanis in it as a character that you can still romance with. He is my favorite character in this game. Definitely would love to have him back in a new Dragon Age with more stories about him and to romance him further.EmoGothVampire6 months agoRising Newcomer188Views0likes1Comment
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