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Dragon Age VeilGaurd and what to hope for a new Dragon age game
I finally played and beat the game. I was kind of disappointed in the ending I was really hoping that Rook and their partner would get married or something and help the Warden’s still take down the blight and dark spawn that was left or continuing to help get rid of the Antam and Venatori that still was lurking around. I would have loved more Romance scenes with all the characters that Rook can fall in love with. If there is a new dragon age coming out I would LOVE to see Lucanis in it as a character that you can still romance with. He is my favorite character in this game. Definitely would love to have him back in a new Dragon Age with more stories about him and to romance him further.EmoGothVampire8 days agoRising Newcomer44Views0likes1CommentMore Character Slots for Consoles
Hi been playing Dragon Age since Origins but whole I have been loving playing Veilguard, I am disappointed that on the PS5 you can only have 3 character slots. This highly restricts players on creating characters considering there are 4 races, 6 factions, 7 romances and 9 specialisations. I hope down the line you make more character slots. I have no idea if this is the same on pc, but it would be good if we could have more then 3 character slots as I don't want to delete my other rooks that I have already created.danielp33319 days agoSeasoned Traveler2.8KViews42likes20CommentsDisappointment!
As a long-time fan of the Dragon Age series, I’ve always looked forward to each new installment with great excitement. The franchise has been a staple in my gaming experience, from Dragon Age: Origins to Inquisition, and I’ve loved the deep storytelling, rich world-building, and meaningful choices that shaped each game. Sadly, after playing Dragon Age: The Veilguard, I find myself deeply disappointed. I really wanted to love this game, and I do love certain aspects of this game. However, I feel like there is something missing in this game. One of the things I’ve always appreciated about the series is the feeling that my choices mattered. Whether it was the fate of characters or the direction of the story, the decisions I made always felt significant. However, in The Veilguard, this sense of agency seems diminished. The game feels more linear, with fewer opportunities for the player to truly impact the world or shape the narrative in meaningful ways. Another major concern for me is the handling of beloved characters. Over the years, I’ve grown attached to certain figures within the Dragon Age universe. However, The Veilguard seems to sideline them, or worse, erase their importance. The lack of acknowledgment of key characters from previous games, particularly those who have played major roles in the past, was not only surprising but felt like a missed opportunity to honor their legacy within the story. Lastly, the overall tone of the game felt heavy and at times bleak. While Dragon Age has never shied away from difficult themes, the overwhelming sense of sorrow and loss in this installment left little room for the kind of emotional highs and character growth that previous games delivered. This shift in tone didn’t resonate with me the way I had hoped. I understand that the development of such a beloved series is a complex and challenging task, and I appreciate the hard work that BioWare has put into the game. However, as a fan who has invested so much time and emotion into this world, I felt that The Veilguard did not live up to the high standards set by its predecessors. I sincerely hope that future updates or installments can return to the heart of what made Dragon Age so special in the first place—meaningful choices, strong character development, and a narrative that truly feels shaped by the player’s actions.rubymoses23 days agoSeasoned Newcomer738Views8likes20CommentsThe Fate of the Leaders of Thedas (And other characters)
Hi, everyone. Hope you’re doing well. The lack of the Dragon Age Keep (wish it was kept) made me question a myriad of things, including the fates of the characters we had met as the Grey Warden, Hawke and the Inquisitor Did we get any news regarding the fate of the leaders of Thedas in the Veilguard? And other characters we had met in the previous games? Including our former companions. Aside from Aveline and Sebastian and Sten and Marius (not a companion but was Calpernia’s former lover). I’m aware that you can get some of them killed but what exactly happened to them if you had spared them? What happened to the leaders and recruits of the Inquisition, Alistair, Anora, Loghain, Fiona, Bhelen, Harrowmont, Irving, Eamon, Isolde, Connor, Teagan, Samson, Feynriel (who goes to Tevinter if you allow him), Celene, Gaspard, Briala, Abelas, Cyril, Alexius, Calpernia, and Meredith who is somehow still alive (or dead after knowing what happened to Kirkwall in the game)? And the list goes on... Regarding Calpernia, her absence was strange since this game takes place in HER homeland of Tevinter. I can only surmise that she might’ve left the Venatori after you had exposed Corypheus’s plans to her in Inquisition. But what happened to her afterwards? I know that she almost became a companion but that’s it. So… have they all perished in the Sixth Blight or are they still alive? And most importantly, who was the Divine? Cheers268Views0likes3Comments[Feedback] No Separate Aiming Inversion
Hello, this is about a basic accessibility setting that the game lacks. The game doesn't have separate inversion for the aiming, there's only two settings called simply "Invert Y-Axis" and "Invert X-Axis". I play with inverted camera and non-inverted aim and therefore need separate inversion for the aiming. The normal camera inversion also can't affect anything else, such as map scroll or lock-on target switching. There is separate sensitivity for the aiming, but not inversion. So you should add two more settings and rename the ones you have so that you have "Invert Camera Y-Axis", "Invert Camera X-Axis", "Invert Aiming Y-Axis" and "Invert Aiming X-Axis". This should be available for both mouse and controller. Again, make sure that normal camera inversion does not affect anything else.LAN0862 months agoRising Novice1KViews1like5Comments- SevenUnicorn2412 months agoRising Newcomer69Views0likes1Comment
Unable to dodge on PC
I've tried rebinding the dodge to several different keys, no luck. I'm also unable to utilize the 'quick recovery' option after suffering a knockback, and can't use one of the early mage talents that incorporates dodge in the ability. The game is exceptionally difficult without the ability to dodge.TimShel_912 months agoNew Novice1.9KViews2likes19CommentsTo EA Games & BioWare – Please Release the Blood Dragon Armor
Dear EA Games and the amazing team at BioWare, As long-time fans of the Dragon Age series, we’re beyond excited for the release of The Veilguard. This franchise has given us unforgettable stories, deep choices, and some of the most iconic gear in RPG history. One of those legendary pieces is the Blood Dragon Armor — a true symbol of the series. From Dragon Age: Origins to Mass Effect 2, this armor became a fan favorite for its unique design and powerful presence. That’s why we’re asking, as passionate fans: Please include the Blood Dragon Armor as a pre-order bonus in Dragon Age: The Veilguard! It would be a perfect nod to the roots of the franchise. A meaningful gift for returning fans. And a powerful marketing moment for the game's release. We’d love nothing more than to once again don that crimson armor and walk into the Fade feeling like true Wardens. Let’s honor the legacy — and carry it proudly into this new chapter. With respect and excitement, – A loyal Dragon Age fan who never forgot Ferelden8eafac0b915926fd2 months agoRising Newcomer55Views0likes0CommentsPre order code
Wondering if anyone that was having the issue of both the seller and ea not helping to give people the pre order items actually got it sorted. Cause I love veilguard but it's annoyed me so much that I pre ordered special for the pre order bonus and nothing, I was trying to get it for around 2 months and had no luck from either ea or seller.tyr17182 months agoRising Rookie70Views0likes2CommentsCan't play game after moving off of external hard drive
Hello, I recently downloaded Dragon Age: Veilguard onto my external hard drive because I did not have space for it on my internal hard drive. The connection to my external hard drive was not great, so I was experiencing some lag. I made space on my internal hard drive and moved the Veilguard game folder to the EA Games folder along with all of my other installed games. The EA app says I do not have the game installed, and says as much when I double click on the .exe file directly. There is no option to manage the properties or repair the game like there are with the other games I have installed. I tried changing the default install location in the settings, uninstalling and reinstalling the EA app and using the App Recovery tool, to no avail. I have seen suggestions to start downloading the game again and picking the location of the installed program. The problem is DA:V is a whopping 91GB download, and it won't let me begin the download without making space for it, which I am unable to do. Is there a way to go in and fix the installation files, or am I forced to delete and reinstall? My internet connection is spotty at best, and the EA app will often stop downloading without resuming once it is back online. So I come back after stepping away from my computer minutes or hours later to find I have made no progress on the download. I'd rather not have to take another three to four days to re-download such a large file if possible.3e5a44fe9061f9222 months agoRising Newcomer57Views0likes1CommentAutorun request
This game is almost impossible for me to play without autorun. I have arthritis in my hands. Hand arthritis afflicts nearly 1 in 2 women and 1 in 4 men. That is a huge market being disenfranchised. The tean added so many features for so many groups it is astounding that this - likely the largest group of "special" people in the world - was forgotten. Making it worse, on the very first day the game was released a post was made requesting this feature, and an EA rep said it would passed on to the team. Now, 7 months later, crickets. Please don't make us wait for a disabled modder to create a solution. Thanks.SatiricaGala2 months agoRising Newcomer62Views0likes1CommentPlease include voice actress Geraldine Blecker in the in memoriam section
Originally, there were three names in the in memoriam section at the beginning of the end credits: Bruno Hayne (cinematic designer for various EA games), Olivier Marina (French voice of Varric), and Thanh Nguyen (graphics programmer at BioWare). The Veilguard's end credits have later been updated to include voice actor Peter Renaday (voice of Duncan). Actress Geraldine Blecker sadly died in 2021. She was the voice of Shale in Dragon Age: Origins. Would it be possible for her to be included with a future update? Edit: I'm sorry this thread got derailed.612Views7likes6CommentsShadow Dragon Battle Robes Not In Shops
The menu says they are obtainable as Shadow Dragon, which I play as, but they are simply nowhere. Some say they got removed, but then the icon would also be gone right? Is it maybe a bug? Or did I miss it somewhere? Am I just delusional? I was really set on exactly that one seemingly unobtainable robe...Grennyxx3 months agoRising Novice357Views1like14CommentsLeave your prejudice in the Fade. The Veil has torn
The negative judgment is clearly driven by a shared stance rooted in discomfort towards non-binary people. Most of the reviews are misleading and written by people who haven’t actually played this game—maybe just the first five minutes. I read that someone called it "Disney-like," but perhaps that player hasn’t seen the Hoosberg Swamps, post-devastation Minrathous, or even the Necropolis. As for the “shallow dialogue”? Maybe there’s some functional illiteracy going around. The characters are incredibly well-developed and deep; they all interact with each other, creating unique dynamics. The game and gameplay are smooth and well-animated. To be understood and appreciated, a game needs to be played in its entirety—including all the side missions, which add depth, emotion, story, and bring all the pieces together. I finished it in tears. I’ve played every title, and since I romanced Solas in Inquisition, what happens—thanks to completing the side quests and the Crossroads—between him and the Inquisitor at the end of Veilguard moved me deeply. The voice acting is masterful; the emotions and intentions are truly immersive. The maps are highly detailed, and you can create a variety of playstyles. For me, it’s a 9/10 game. Those who complain about the lack of open world clearly haven’t explored the maps, which are vast and easy to get lost in. That said, there are things that could’ve been done better, like how some of the returning characters were handled. A few left a bitter taste in my mouth because of how differently they were designed. I would have liked to see crafting return, but the upgrade mechanics are still solid. I also would’ve liked to rely more on character tactics. All in all: PLAY IT, and then we’ll talk. Immerse yourself in the story, don’t go in with prejudice because of a community that’s taken a stance against the character Taash and their identity. I want to emphasize that their story is incredibly deep—a journey of self-discovery, seeking maternal approval, and ultimately feeling truly themselves.I don’t know if those who created and brought this game to life (with such emotion) will ever read this post... But know this: Your work was not in vain. The result is outstanding. Be proud of Veilguard and of yourselves. Thank you. ____ [EA_Garrus] Moved from DA IT to DA EN Boards. Please post in the appropriate language boards.xAshleyJunex4 months agoRising Newcomer138Views0likes1CommentSimply Amazing
I just wanted to take a moment to express how truly amazing this game is. From start to finish, it has everything a gamer could ask for – a fantastic story that had me hooked right from the very beginning, great combat music, engaging puzzles, incredible voice acting, captivating cut scenes, and dialogue that shines, especially during the closing scenes when every character has their final say. The last few chapters were particularly enjoyable for me because, unlike most end levels where you face extremely difficult bosses, this game strikes a perfect balance between combat and storytelling. The conclusion, with the camera seamlessly swinging from one character to another without any cuts, combined with the stunning graphics and orchestral music, had my heart pounding and my hair standing on end. That, to me, is the sign of a truly compelling game. Kudos to everyone involved in making this game – I thoroughly enjoyed it. On a side note, I found two trophies to be particularly challenging. The first one is 'Enhancements,' where you have to fully level up certain armor. I was at the point of no return, having completed every side quest but still hadn't found a gold legendary primary weapon. Despite opening numerous chests and maxed-out merchants, it remained elusive. I eventually returned to the map and searched for unopened chests, finally discovering one in the Wetlands on the stairs whisp puzzle in the ruined castle. The second challenging trophy was 'Clear Minds Open Hearts.' I only realized at the point of no return that I hadn't made the right choices in the conversation during the quest 'Regrets Of The Dread Wolf,' which made my heart sink. After investing 50 hours into the game, missing out on the trophy was a major disappointment. Fortunately, I had a save point that took me back to that quest, but it only had me with 4 out of the 5 items needed to progress. The last item was locked behind blite, which required a 'Champions Of Essence' rune to access. After many more hours of gameplay, I finally found the rune I needed after defeating a boss, retrieved the final piece, and made a save before the conversation. Phew, that was frustrating. So, my advice to anyone playing this game is to ensure you make the right choices during the conversation at the end of the quest "Regrets Of The Dread Wolf." It will save you so much time. By the way, is it wrong I had a bit of a thing for Neve haha 🤣 Thanks again to everyone involved in creating this game – it's one of the most enjoyable games I've ever played 🙂👍🏆SLOPPY10014 months agoSeasoned Newcomer97Views1like1CommentMy DAV Feedback: I don't actually hate the game.
Overall, Dragon Age: Veilguard is shaping up to be a solid RPG in its own right, but as part of the Dragon Age franchise, it feels somewhat disconnected from the series’ established lore and tone. Here are some specific areas where I think the game could improve or benefit from more attention: Lore and Setting Consistency While Veilguard works well as a standalone fantasy RPG or even a spin-off, it struggles to feel like a true Dragon Age title. The series has long been known for its dark, medieval fantasy world with mature political and moral themes. The shift in tone and presentation in Veilguard risks losing the depth and atmosphere that made the earlier games so beloved. Staying closer to the established lore and moral complexity would help it resonate more with long-time fans. Character Depth and Representation It’s great to see Veilguard continue the series’ tradition of inclusivity, including LGBT+ characters like the non-binary companion. However, representation works best when it’s woven naturally into complex, multifaceted characters. In previous games like Inquisition, characters’ identities were an important part of who they were, but not their only defining trait. In Veilguard, some companions feel reduced to a single characteristic or label, which limits their emotional depth and the player’s ability to connect with them. Developing these characters beyond their identities would make them feel more authentic and relatable. Player Agency and Dialogue Options One of the strengths of earlier Dragon Age games was the freedom to shape your character’s personality, morals, and playstyle through meaningful dialogue choices. In Veilguard, the dialogue options often feel limited or like variations of the same response, which restricts player agency. It would benefit the game to offer a broader range of meaningful choices, allowing players to truly roleplay and express their unique approach to situations. Bringing in more feedback from fans and the community, and investing in a strong story writing team, could help ensure that the game lives up to the series’ legacy.70Views0likes0Comments