Recent Discussions
The Fate of the Leaders of Thedas
Hi, everyone. Hope you’re doing well. The lack of the Dragon Age Keep (wish it was kept) made me question a myriad of things, including the fates of the characters we had met as the Grey Warden, Hawke and the Inquisitor Did we get any news regarding the fate of the leaders of Thedas in the Veilguard? And other characters we had met in the previous games? Including our former companions. Aside from Aveline and Sebastian and Sten and Marius (not a companion but was Calpernia’s former lover). I’m aware that you can get some of them killed but what exactly happened to them if you spared them? What happened to the leaders and recruits of the Inquisition, Alistair, Anora, Loghain, Fiona, Bhelen, Harrowmont, Irving, Eamon, Isolde, Connor, Teagan, Samson, Feynriel, Celene, Gaspard, Briala, Abelas, Cyril, Alexius, Calpernia? Regarding, Calpernia, her absence was strange since this game takes place in HER homeland of Tevinter. I can only surmise that she might’ve left the Venatori after you had exposed Corypheus’s plans to her in Inquisition. But what happened to her afterwards? I know that she almost became a companion but that’s it. So… have they all perished in the Sixth Blight or are they still alive? And most importantly, who was the Divine? Cheers112Views0likes0CommentsCamera position
Devs, loving gameplay so far. Please give us the option to move the horizontal camera position. I need my third person games to be centered, it's the only way I can really enjoy it and get immersed. The over the shoulder offset drives me up a wall. Anybody else feel the same? Personally I'm waiting until they patch this in before I get invested. Hopefully it comes soon! 👍Threinfhir10 hours agoSeasoned Novice601Views3likes7CommentsFeedback: Companion pairings ruining my drive to play again.
I feel absolutely insane, but I can’t do it. I genuinely despise the background pairing system and it’s making it impossible for me to play a new run. I want to try for a different ending and a better romance, but I’m preemptively annoyed and can’t. I made a new character and can’t get more than 10 minutes past the title card. Lucanis was my first run’s romance, and it was disappointing. So disappointing that I dread seeing Lucanis and Neve at the Lighthouse, or taking them out in a pair, knowing I’ll have to hear their relationship organically develop in a way that Rook isn’t capable of doing. I don’t want to see Lucanis doing more for and talking about his relationship with Neve more, and all with an initiative/openness that he never had with Rook. I hate knowing that when I lock in my romance with Emmerich, I’ll be subjected to watching Rook’s commitment scene with Lucanis play out, but for Neve instead, as if Rook/Neve are entirely interchangeable. It’s so immersion-breaking I want to physically cringe. Add in the flirt lines they’re both given in Lucanis’ quests, along with the “no time for romance with you” warning, and I’m struggling to give this new run a chance. I don’t know if anything can be done about it, but I’ve heard similar complaints about Taash/Harding’s banter making players feel bitter about the relationship building they’re allowed that Rook isn’t. It seems like such a small issue, I know, but it’s literally the only thing stopping me from playing again. Can we get clarification on if there’s a way to prevent it besides just…ignoring the big exclamation point? Does that even work? Has anyone successfully had an intended pairing remain platonic through a run, or do they always hook up if you talk to them?DexiDerp2 days agoSeasoned Vanguard537Views9likes7Comments[Discussion] Dragon Age The Veilguard - Share Your Rooks!
Hey Rooks, Now that Dragon Age The Veilguard is out 🐲 I’m curious about what unique and fun characters everyone has made (if you're not stuck perfecting them in character creator!) Once you've finished creating them, let everyone else see them below!EA_Illium4 days agoCommunity Manager3.1KViews16likes89Commentsmy pride is shot
just wanted to whine about my hurt pride. I pride myself on being an extremely thorough explorer yet in my playthrough, once I got to the point of no return, i was only at 80% lore found!!!! I'm not sure how many more i got in the final parts, I didn't think to check but there you go 😭. In a similar vein, are some maps bugged? I swear I found almost all of the chests yet on some maps(lighthouse for one) i solved a riddle and returned later to find 2 chests, yet my map says I'm still at 0/2??? a few other maps are like that, i have all chests with a checkmark to say I found them yet my count is off. just wondered. happy gaminggalahad13138 days agoNew Novice18Views0likes0CommentsHold The Line! We are On Our Own! Hahaha
Enjoy this rant I wrote after finishing breakfast. Suggested track to loop to set the mood is Meow by Lvsum. Because my voice sounds like Mark Wahlberg’s voice. See, now I ruined it… Let’s go! Before we start, I am fully aware of the elephant in the room with this game. I myself have been confused and annoyed with it at times. I am also an atonomous adult capable of hitting "skip". OKAY? DO WE UNDERSTAND? CAN WE MOVE ON? Don’t let the review bombers win! I may be responsible for this by trolling haters with PSN numbers… See the one-star review counts… Har har har If EA needs 3 million copies sold to consider Veilguard a success- erm... let's get'em there? DA:I didn't need much help to get to 12 mil in 10 years, if those numbers are to be believed, but Veilguard was expected to hit 3 mil in 3 months even with a viral campaign against it and the horror show that was development? 1.5 million is an acceptable 3 months tally in my book, but I am not a billion-dollar entertainment company that invested 100s of millions into an IP. That being said, word of mouth from fans keeping the IP alive all-over social media did help DA:I reach such a lofty number. Just like with Inquisition, I have been singing this game's praises to everyone who asks. I waded into every filthy scrum on the internet, throwing elbows and pies left and right. Even when it was seemingly fruitless, the goal was to have at least one person to “spite the ‘opps’”. I stumbled out of the melee, bruised and bloodied, only watch in utter confusion as the Bioware DA dev team turtled into a fetal position while being tucked into bed by the EA boss before he turned off the lights. Confusion led to horror as I saw “fans”, you know, short form of FANATICS, pulling an “et tu Brute?” If this game completely bombs, you may never get another Dragon Age. Some of us, who have been around since the beginning, are getting old. 30s, 40s, and even 50s, right? People will start kicking off before a new game can even enter development. Another 10-15 years is bad news. Haha Get the word out and be an ambassador if you enjoyed your experience. Take people under your wing that are curious or apprehensive about giving the game a try. Befriend and enlighten people who have had a bad experience or have been reluctant because of what haters are saying. Social media. I need not explain too much as it has already worked for DA:I. I have seen a decent amount of streams and clips from players on YouTube. Good start. No doubt while under bombardment from haters... The goal is show that there is more to the game than the elephant in the room. If I had to guess without a stopwatch, I'd say the total run time of the thorn in our collective sides actually being a thorn is 25 to 30 mins across all characters involved. A playthrough should run you 50-70ish, flying, to 100+ hours depending on the person and how invested you are. If you had a bad experience, find people who have had a good experience and inquire about what they liked and even didn’t like. Common ground is the beginning of understand you see. Rather that, than running to the first hater page you can find and drowning yourself in confirmation bias. Haha Needless to say, you will find it. “Isn’t this kind of IRONIC, considering you’re asking me to-“ SHUT UP! We are in crisis mode, Mr. Contrarian! Let me finish. Befriend someone who enjoys the game and play through a campaign in parallel. Sorry, I am full up. I have two friends with 200+ hours a piece doing share-screens on PS5 every other night. Where was I… Try a different class, sub-class, overall build, faction, race, love interest, character personality, there are three choices plus love interest, and or choices in general. Haters say choices have no impact… That is hilariously false. I have over 600 hours in this game. I will battle anyone, anywhere, any time over this. Haha. Some choices have very little impact, some make you very sad, happy, and others still will make you furious ,quick tangent, WASTING 80% OF THE GAME ON A BELLARA OR LUCANIS “SHIP”. I am on characters #4,5, and 6 out of 7. One for each love interest. I have had a blast! Is Veilguard BG3? NO! AND IT SHOULDN’T BE! GO PLAY BG3 IF YOU WANT BG3! I actually took a break from my now 2,000 hours over all characters to play Veilguard. Yeah. I did. This is a quick 80 to 100hr romp through what should be one of your favorite IPs. I don’t think I have a single playthrough under 120 hours that is through the second act of BG3. Most of that time is prepping builds, relationship management, and exploring catacombs with often underwhelming payoff. Did I mention RTS? 15 to 45 min battles… Snoozeville… It is a generational achievement, storytelling wonder, and an S rank gamer score from me, sure. Still, I call balls and strikes. At 2,000 hrs I could go on and on. Need to see what all was fixed with the latest patch. ANYWAY… Random final thought: PS5 PRO + that last patch has visuals equivalent in beauty as that of hearing my mother’s voice for the first time… Except for the armor and hair clipping in parts and places of course… It might be the most beautiful game I have seen to date on a console. For "realism" mixed with... Uh... ultra hi res Fortnite, and not the fancy artsy fartsy stuff. Flagship title well earned. Now, go forth and multip-… I mean spread the word! I will go back to fighting the good fight. I don’t want to have my mind turn to Swiss cheese before I get another game. Haha46Views0likes1CommentEchoes of the Past Quest Bug BROKEN please help!
To whomever it may concern, I’ve stumbled across a bug and unfortunately do not know how to fix it or replicate it. Anyways, the point is that the quest “Echoes of the Past” cannot be progressed or completed on my playthrough and is greatly hindering progression. The problem being that once you start the quest Bellara asks you to “Find and replace Power Crystals” that should be easy to find in the small room. But the crystals aren’t in my room for me… Can you maybe just make them respawn if you reload or maybe have them return to their default position after 15 seconds of sitting in a different spot? I’m not sure what happened exactly. But I can recall the most likely event that caused this issue, I had loaded into the map a long time ago early in the game and somehow the entire map was messed up! Things were moved all over the place, buildings were in the sky, mountains and paths were missing and I was in the floor and everything was a wreck! And of course I found it interesting and was checking it out, and I had gotten inside the place that was supposed to be the “Artifact Vault” for this quest! I didn’t do anything other than read the plaques that displayed info about the artifacts even though everything in the room was gone and the notes were on the floor surrounded by nothing, not even walls or roof! It was a disaster! Point is I reloaded an auto save and the world restored itself so I continued about my journey. But it auto saved after I messed around in the glitched world! For example I got inside the locked quest area for the quest where you help Harding get comfortable with her new powers. And I went around moving the rocks before she could, which made the quest really weird when I got there she would move a rock and nothing would happen because it was already where it needed to be, awkward… RP wise I don’t think she really got any confidence but glitch wise she was quite happy with the nonexistent results… In conclusion, I believe this is the issue for the missing power crystals. Simply I believe when the world got obliterated and I played around in it, I think those power crystals were moved somewhere into space with all the land scape and buildings. And then never got to return home where they belonged once it got restored. And now that I’m actually in the Artifact Vault the correct way the power crystals are nowhere to be found. Point is, only way for me personally to remedy this is to redo the game… And that’s not happening! I’m WAAAY too far along into the game and have spent way too many hours to restart now! I think I’ve logged 76 hours? To restart would suck! I’ve tried various things like saving in the vault and reloading to see if it’d refresh? Going outside and killing myself in the water, loading before I started the quest and restarting it, and I was curious if they were perhaps stuck in the floor underground and used my rouge bomb ultimate to see if I could damage it to get it to respawn. I’ve tried all I can think of and have to accept my fate that I’m not going to be able to play this quest without dev help or a restart… Therefor I’ve reached out to you super stars in hopes of a patch in case this happens again to someone else. Unfortunately it was a long time ago when I randomly loaded into the map and everything was broken, so I cannot recall any possible steps to make the map break again. All I know is that’s the most likely reason for the missing power crystals inside the Artifact Vault during the quest Echoes of the Past. And so, I humbly beseech you good fellows to help my poor soul in restoring the natural order of my game so I may continue to play! Please, and thank you! Sincerely, Shane - NotTooSavvy P.S I’m playing Veilguard on Xbox series X!894Views0likes11CommentsVeilguard is a delightful game
I just came here to say, that I have found this game to be utterly delightful. Impressive Elven ruins, interesting magical devices, likeable characters. I'm on my 4th playthrough (I think I like the Rogue class the best... bows and dual wielding swords) This is not from the perspective of a Dragon Age fan (moreover, I was reading all the things people were complaining about and said hmm... I might like this one), I could never get into those games. Anyway, praise where it's due, Bioware/EA. I've always been a fan of the Mass Effect series (I even like Andromeda... sad that the plug got pulled and there were no expansions) and Veilguard has me similarly invested.TheRealGrogan13 days agoSeasoned Newcomer21Views3likes0CommentsMissing chest
Hey, According to the map overview, I'm missing a chest (12/13). If I count all chests manually, I have opened all 13 chests. Is this bug known? Unfortunately I didn't find anything in the search, or I didn't enter the right search terms. Many thanks in advance for your feedback.Crutzzius16 days agoNewcomer35Views0likes1CommentGolden Nug
Please patch that in soon. Or even just cosmetic unlocks real quick. Fearless revolution had a script for wardrobe unlock within a couple of days. I'm sure the devs could patch it in whenever they want. Also, It's a fantastic game and while there's no official dlc in the works yall should add in more customization options like piercings and more cosmetics over time for the replayability. I'm a sucker for fashion and I'm not the only one out there. That's a low resource option for content, at least compared to dlc and stuff. thanksRogue_Reshi17 days agoSeasoned Novice386Views10likes5CommentsDear EA CEOs and shareholders
As a longtime Bioware fan and video gamer, I'm NOT interested in: multiplayer, your microtransaction money grabs, your blatant disregard for your employees, your ignorance toward video games as a form of art, your insulting stance that only people under 25 play video games, you disinterest whether a game is hitting the mark in terms of lore consistency which directly ties into your disrespect toward the fans. It is so apparent that you are out of touch with the people who would happily give you all the money they don't even have if they got a sense that you were trying to stay true to them and franchise games they have been following for decades. But I hear you think games failed because "people want multiplayer" - NO, WE DO NOT! Did you learn nothing from Dragon Age pervious successes and Baldurs Gate 3? No, you did not, because you don't consume games, you just try to bleed people dry and move on. I hope you step barefoot on Lego bricks every day for the rest of your lives.HelixWren19 days agoRising Newcomer42Views1like0CommentsDear EA- NOBODY WANTS A LIVE SERVICE DRAGON AGE GAME
Dragon Age The Veilguard lacking live service elements is NOT why it failed. Here, let me tell you some of the reasons why it failed: * Weak dialogue writing. Especially Rook's(the player character). The overall dialogue was pretty shallow and basic...like a tween comic book. * It was NOT a "role playing game" even though you marketed it as such * The marketing was way off base and catered to tween anime types(which has NEVER been the appropriate market for Dragon Age) * There was a severe lack of available interaction between the player character and companions. In previous DA games we could have lengthy in-depth conversations with companions to get to know them. In Veilguard you could only talk to them when the game said it was ok. even in the player base(the Lighthouse) the player couldn't chat with companions at-will. When you walk close to companions they say a line or two and then stop and stare at Rook who never responds because for some puzzling reason you guys removed Rook's autodialogue which contributed to Rook feeling like an isolated outcast. People play and love DA games for the companions and our relationships with them. * The romances were overall shallow, brief and unrewarding, Especially Lucanis'. The game was definitely NOT meant for a mature audience. It is PG 13 at best, which is another insult to DA's traditional market. Romances are a big part of DA games for players. Veilguard's romances can't even compare to DAI's. * Why did you put in a nudity button where is literally NO nudity. Side-butt is NOT nudity. Another failure of the romances. * Limited dialogue choices. Rook has limited choices on the dialogue wheel, and they all result in similar responses. There is NO roleplay here, period. In fact, even when you WANT to be a **bleep** and the dialogue wheel response looks like you're going to be, Rook ends up saying something polite and fuzzy. Are you KIDDING me? * The elephant in the room- Taash. You want representation in Dragon Age? Sure it's been in every game, however you want to make GOOD representation. A one-dimensional character whose entire existence is based on their gender identity is NEVER good writing. It's ESPECIALLY not good writing when that character is unlikeable, rude, hypocritical, and dumb as a bag of rocks. Taash was supposed to be 20-22 but written like a fifteen-sixteen year old brat. Why say she's 20-22? So people could feel ok about romancing them? Tacky. You want a good example of representation? Just look at Dorian from DAI. His troubles stem from him resisting cultural norms and daddy issues. He's a complex character who grows during the duration of the game who isn't defined by his sexuality. Taash falls flat in comparison. Taash IS defined by being non-binary. That's Taash...the non-binary who happens to do a bit of dragon hunting. That isn't complex nor interesting, and the character being obnoxious doesn't help at all. * There were VERY limited World State choices from previous games, which has also been a staple of DA. Why? Veilguard completely disregards the vast majority of what players chose in previous games. * The game was left with no real endings or tie-ups. The epilogues, which are also a staple of Dragon Age games, just went over what we did in the game. WE KNOW- WE WERE THERE. We needed to have the stories wrapped up, consequences, results, and MOST OF ALL what happened with our love interest. We got NONE of that. * The game feels cut off...like suddenly the Powers That Be decided it needed to be released earlier than intended, so the game got cut off at the knees. * These are SOME of the reasons Veilguard failed, but I can ONE HUNDRED PERCENT assure you that it has NOTHING to do with Veilguard lacking Live Service game elements. It would have crashed and burned even worse than it did. I can also tell you that long-time fans of Dragon Age feel dishonored, disrespected, and betrayed. We waited TEN YEARS for this? The frustrating thing is that you can see the game had immense potential- you can see it in there, but DA fans(and I assure you Mass Effect fans) are wondering if EA is so far removed from knowing their own customers that they are incapable of giving us a solid game. There are others hoping ME4 crashes and burns so maybe you'd sell DA and ME to someone who would do the games justice for us. WE ALL HATE LIVE SERVICE. VEILGUARD FAILED BECAUSE OF BAD DECISIONSWarfrost4221 days agoNew Adventurer141Views8likes10Comments[feedback] Romances and Companion Interactions Feel Shallow
So far, I have about 100 hours in this game, I have completed the primary and side questlines, and have found that even when your Rook does engage in a locked in romance, you can completely forget about it. This is an opinion, but I do feel like Veilguard has the weakest romance aspect in any of the DA games, and that even some of the romances in Mass Effect: Andromeda seem more thought out than these, which is something I'd never thought I would say. I have heard of people being incredibly disappointed with how little thought is apparently put into the companions interactions with Rook, and not just the romantic ones, but how Rook feels like a Fly on the Wall for a lot of the game. And I hate that I somewhat have to agree. I like that the companions seek each other out and have unique conversations and dialogue, I find that very enjoyable, but what it lacks for me, is any depth or proper emotion given to the romances, or even to companion interactions with individual Rooks. I romanced Davrin, and have seen on forums that a lot of people think he has one of the better romances, and after watching the Lucanis and other romances, I would have to agree. I think this is because he tends to offer and at least somewhat reciprocate your advances through a lot of the interactions Rook and he have together, whereas with some of the others, you completely forget that you started romancing them. I was glad to see how romance could happen organically outside of Rook's choices, the Lucanis/Neve, Taash/Harding and Emmerich/Strife pairings I feel all progressed well. However, they feel as if they were given more time and effort than a single one of Rook's pairings, as they have more depth than Rook's. One of the things that I found most damaging to the romance in this game, is that you can't really interact with your romance outside of the missions that they give, like at all. In other Dragon Age games and Mass Effect games, you could typically walk up to a companion and talk to them, enter into dialogue trees, learn more about their characters and backstories and their thoughts and feelings in regards to you, other companions, or the present circumstances, and that is almost entirely missing from Veilguard. Not only this, but the reactions that the romanced character would have to certain things, such as Rook being in extreme danger, are nearly completely missing. The dialogue, and the way the romanced companion regards you outside of their missions where you can occasionally pick the Heart option, is incredibly lacking. It feels as if there is a massive chunk of the game missing just from that alone, that Rook can barely talk or interact with the companions outside of the missions they give you, and I feel like that is one of the main problems this game has. If feels like they kind of slapped and wrote a lot of the dialogue and romances together 3 months before the game release, and that is detracting from romance as a whole. Rook could romance no one, and there wouldn't really be a remarkable change or shift in hardly any of the dialogue or scenes that are given, which is a travesty for a game series that engages in player choices, both big and small. I remember in Inquisition, that I could literally just spend an hour of my time going through a couple of character's dialogue trees in Haven or Skyhold, and learn so much about them and what their experiences and thoughts were. This is not present at all in Veilguard, and has, in my opinion, done the game a great disservice.Gorechid21 days agoSeasoned Rookie6.1KViews64likes69CommentsAn Open Letter to EA CEO and Directors
I beg of any EA staff that read this to pass this letter to higher ups. Everything I am writing about today cannot be solved by customer service staff because frankly, it's not up to you guys. You have to sit through all this and read all of these complaints and I am deeply sorry - I do not wish to direct any of my frustrations towards you. Andrew Wilson and Kofi Bruce however? Oh yes, they deserve to feel the fan's wrath and gain an understanding. Rachel A. Gonzalez, Jeffrey T. Huber, Talbott Roche, Richard A. Simonson, Luis A. Ubiñas, Heidi Ueberroth, Kofi Bruce, and Andrew Wilson; I desire to speak directly to you. The discussion about live service needs to end. Not every game can be CoD. Or FIFA. Or Apex. You and your shareholders have been near obsessive over turning single-player IPs into MMOs or multi-player live service IPs for more than a decade. The result of that is leaving your fans ( and profit generators, because that's all we are to you, right? ) with a sour taste in their mouth and a reluctance to spend money on your franchises. Not to mention many of us have a severe lack of trust in this company due to the blatant disregard of customer opinions. The fact that EA doesn't have an email address to contact when issues arise says it all. Got too much complaints in those inboxes, huh? Yeah, the solution is definitely to just remove that point of contact. Ignoring an issue makes it go away! I have to put this in the Dragon Age: The Veilguard forum simply because there is no general complaints page on this forum. But it is not just DA this has happened to. What on Earth is happening with The Sims franchise? Why, oh why, do the Directors and shareholders insist that live service is the only way forward? Has it never crossed your minds that perhaps, some people only like playing single player games? Some people like the concept of being able to play a game without internet connection being a requirement. Or, if you're like me, you do not like dealing with the harassment and abuse that ensues when playing these online games. I used to play CoD all the time, you know what happened? I was abused for being a girl. Experiences like that push you away from live service IPs, not towards them. Especially when those abusing you don't get banned by the platform despite all of the complaints I used to submit 10 years ago. Here's a snippet from the EA User Agreement: "When you access or use an EA Service, you agree that you will not: Interfere with or disrupt another player's use of an EA Service. This includes disrupting the normal flow of game play, chat or dialogue within an EA Service by, for example, using vulgar or harassing language, being abusive, excessive shouting (all caps), spamming, flooding or hitting the return key repeatedly. To enforce these rules, we may monitor your activity and remove any UGC. If you don’t follow these rules, we may remove your UGC, warn you, suspend you, ban you permanently or place other restrictions on your EA Account, games, or related services." Oddly enough, all of the men who message me sexually charged messages, tracked down other social medias and harassed me (at the age of 15, by the way), shouted sexist nonsense at me during a team death match, were not reprimanded for their behavior. They were not banned. Their accounts were still active. I was bullied and harassed out of the FPS/MMO community. You really think I want the lovely Dragon Age to join the likes of THEM?! These games did not do well because they don't have live service. The newest installment in the Dragon Age franchise failed because writers are no longer appreciated for all of the amazing concepts they create. Too 'controversial'. Too 'hard to connect with'. Too 'Woke'. The respect towards creative voices in this industry seems nonexistent and there is this weird reluctance to just... let writers do their jobs? The 'woke agenda' definitely did not hold back Larian Studios from success, in fact, it propelled them to the top and is expected to hold the place as the most popular RPG in history, surpassing even Skyrim with the ability to mod and add new maps/quests/ANYTHING to the game. Dragon Age could have easily been their direct competitor. Let me say that again, could have easily been their direct competitor. The fan base that have followed BioWare for over 15 years would be more than happy to do all the hype work and marketing for you, I myself have recommended the earlier games to others many times. That is called loyalty, and you only achieve this by earning your customer's trust. EA has gone out of their way to break that trust between company and customer on many occasions. Then have the audacity to question why the game didn't sell well? Seriously? Do you only read your stock prices and just stop there? Have you ever, genuinely, read a single review for this game? I didn't think so - because if you had you'd know that a lack of multiplayer is NOT why the game underperformed. Enough about that for now. Let's circle back round to The Sims, shall we? Why did Sims 4 not do very well? Oh yeah, because there's so many expansion packs that it would cost over $1,000 to own everything ( and good luck running your computer with all of that! ) and when the game was released it was incomplete. The most upsetting thing about the Sims franchise for me, is that it had such a vice grip on this niche of the gaming market. There was nothing else like it. Notice I said was? Sure, the copycat life simulation are taking a while to get off the ground, but they are coming. Why would someone go back to the Sims when a hyperrealistic, complete, and bug free game emerges on the market? Why would customers trust you with the next installment of the Sims when EA smashed that trust with a sledgehammer by continuing to release expansions, stuff packs, CRAP packs? Project Rene. It's a wonderful concept, I will admit. But it's so easy to see past the curtain here. To see the real reason why there won't be a Sims 5. The shame of being called out for extorting your own customers was just too much to bear! Instead of apologizing to them and rectifying the past mistake by providing a new and complete Sims experience, it'll be so much easier to add to the existing foundations so you can squeeze even more money out of your fans! Why make a new one when you can convince new people to come and spend money, right? This way, new fans may only buy 2 expansion packs but that's another $60 in EA's pocket (standard game price with little to no extra work done) that'll be funneled right back to shareholders. Ah, what a wonderful idea!! And us fans, gosh, we are just so stupid that we will continue falling for it! Never mind the fact that when the 'For Rent' pack came out it corrupted everyone's save files and progress, and was fundamentally broken on release. With no quick fix in sight either. Oh, and many youtubers documented that whole situation live. Thanks to them, I didn't waste my money on that pack and corrupt my game. Aren't you tired of being embarrassed? Surely it is just exhausting by now. But we, the fans, are here to help. But you'll have to do something very very difficult.... LISTEN TO US! Phew! That was so hard to say... to the wall or screen . I'll be lucky if so much as a manager puts their eyes on this, let alone a Director. But with all of the digging I've done it could be very fun to do a video essay about the structure of EA, their stock markets, and long terms monetary results of their IPs and the management of them and post it to YouTube. That would get a lot more views than this little forum post. To Kofi Bruce and Richard A. Simonson in particular - I see that you are both Finance Experts. Pray tell, could you indulge upon me your insight and wisdom? Can you explain why turning massively successful single player IPs into mediocre multiplayer IPs is a wise financial decision? Is it a purposeful way of eliminating an IP you no longer want to deal with? In the same way where if you can't or don't want to fire someone you just give them terrible work or exclude them from outings in the hopes they hand in their notice themselves? Because that is exactly how it looks to me. I would love to know which focus groups said 'Yes! We've always wanted Dragon Age to turn into MMO slop! Why stop there?! May as well use generative AI for everything! Those pesky writers think they're so great, but my ChatGPT can outdo them by miles!' considering all of the veteran employees of BioWare were laid off or outright fired, I can't help but assume this is how all of you think. I could be wrong, but unfortunately I can find no proof out there to say I am wrong. Which is why I ask you - what information made you all think that this game needed live service in order to succeed? My favorite line in all of the Dragon Age games will always be from Origins - 'You killed them, didn't you? You killed them all.' 'Like dogs, Shianni.' Lines like this simply do not exist anymore today. Well, from EA, anyway. Larian is doing a smashing job. Thanks for listening to my TED talk, I'm gonna go back to playing BG3 and supporting Larian since ain't no way anyone from EA has read this far! Again, I'm so sorry to any CS staff that read all of this. My gripes are not with you <3 However I have saved this letter externally so if it gets taken down I've got backups.e0f8606ecf64e79d23 days agoRising Newcomer52Views0likes0Comments[Feedback] Bioware missed a story opportunity (some spoilers)
My first and second playthrus done I wondered what it would be like to be a mourn watch mage meeting Lucanis for the first time. I am disappointed 😞. The whole time I felt like my Rook was the dumbest mage especially one who deals with spirits for a living. The dialogue acted like they had no idea what was going on and things Bellara were saying were things my rook should have said. But the biggest let down was when my mage couldn't see or hear Spite. Mourn watch mages should be trained to do so but nope dialogue was same as it was for other playthrus as a rogue crow and mage lord of fortune. This is the missed story opportunity. How great would it have been to be able to talk to Spite like Emmerich can? At the very least they could have added dialogue specifically for a mourn watch player.AvaIyon23 days agoSeasoned Rookie334Views10likes13CommentsCross-Save Xbox-PC-PS
Hey, Hello, I have DAG on both PC and Xbox. I think it would be great if it were possible to synchronize the saves between the platforms. Similar to what is possible with Cyberpunk 2077 or Ubisoft titles like Far Cry 6. Is there any information on whether something similar is planned?-Lutz-Canon-24 days agoNewcomer12Views0likes0Comments[PC] Sound Issues While in Different Cities.
Hi, I purchase the game in december and have some problem with the sound. Specially in Minrathie or other town when people speak or with the music and ambient sound. It slows and get static. Here is my pc setup: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz 2.81 GHz 16Go Ram Graphics card GTX 4060Etbalsen24 days agoSeasoned Newcomer259Views0likes4Comments