Dear Dragon Age Developers
I have really enjoyed the Veilguard game, I have gone back and done all the romance options with male characters falling in love with the female characters, I did the Harding romance with a dwarf. I have 2 more romance options left: the grey warden and the antivan crow. I have streamed almost every faction I am currently doing the last faction,the Veil Jumpers. I would have one request for the next game, can you add the ability to swim and a restriction on how far you can go. Thanks for making this game more interesting and challenging.8Views0likes0CommentsThe Future of Dragon Age: A Passionate Plea from a Veteran Fan
Dear EA and BioWare Teams, I know that Dragon Age: The Veilguard received mixed reactions from the fanbase. It left many people genuinely sad, while others simply resorted to unnecessary internet hate. The game has its flaws, but it also got many things right. The gameplay, for instance, is fun and engaging, though I believe players should have more freedom to utilize abilities—both our own and those of our companions. Furthermore, it would be amazing to return to a traditional 4-member squad, or even 5 during specific story missions. I also believe it is fundamental to bring back something like the Dragon Age Keep. Having all our past choices recorded and actively mattering is what made this franchise a true choice-driven RPG in the past. My honest suggestion would be to treat The Veilguard as a spin-off and remake the original vision for Dreadwolf. Everything showcased in the official art book looks infinitely superior and more cohesive than what we ultimately received. You have a unique opportunity to attract new fans while deeply satisfying the veteran player base. To us, choices are everything. We need decisions that profoundly impact the world around us and alter the course of the narrative. We don't want all party members to always get along perfectly. They should have diverse dynamics—they should be able to dislike each other, argue, or even heavily clash with the protagonist. We miss serious, complex, and extreme dialogue options where companions can genuinely disapprove, fight, or form rivalries with the player. Companion quests also need to be stronger and more mature, delivering deeply developed stories. Diversity is and always will be an incredible thing, but the implementation of gender-neutral pronouns in The Veilguard felt shallow. If these themes are to be explored in the future, they should be written with real depth and organic integration into the lore. Take as many years as you need, but please make a grand-scale game happen. Dragon Age has the potential to be the biggest RPG franchise in the world. With the right narrative weight, we can once again achieve Game of the Year status, just as Inquisition did. I also ask that you focus heavily on romances, making them more mature, serious, and strictly M-rated (18+) to foster genuine emotional attachment. While the freedom to romance anyone is a great feature, the dialogue must uniquely change and adapt depending on whether it is a same-sex or opposite-sex relationship. Your official art book already contains the blueprint for what needs to be done. Bring back characters from Origins and Dragon Age II, even if only for minor cameos. Return the franchise to its dark, gritty, and serious tone. Tone down the constant jokes and let humor be specific to certain characters rather than a baseline for everyone. The politics and lore of Thedas deserve that level of maturity. Make something grand. Dragon Age deserves to be an industry benchmark, offering a high replay value where choices fundamentally rewrite the experience across hundreds of hours. Bring back betrayal mechanics—where companions can betray you over romance, abandon the party to ally with enemy factions, or face you as bosses later down the line. Please deliver the cohesive continuation we have been waiting for since the end of Inquisition. Regarding the art direction, I suggest moving toward a more realistic style or something akin to Baldur's Gate, as The Veilguard felt a bit too cartoonish. On a positive note, the hair physics and models were outstanding—keep that system and expand it with even more options for the different playable races. I am imploring you to take action. This message represents what we, the fans, truly want. Please, do not let Dragon Age die. I love this franchise; it helped me through some very dark times in my life. I only ask that you try for us. Just like Mass Effect, Dragon Age deserves another chance, even if you have to hand the development over to another trusted studio under your umbrella. Improve the romance systems, the party dynamics, and let both past and current choices carry real weight. We would love to see our past heroes return alongside their romantic partners, even if only for a single, meaningful scene showing them being affectionate, protective, and loving toward one another. I would give anything to see my Inquisitor and Dorian reuniting, kissing, smiling at each other, and standing side-by-side in battle if necessary. You have the opportunity to create the greatest RPG with the richest lore in the world. Please, make it happen. Sincerely, Gabriel https://youtu.be/6hYocL1UNOo?si=ZMC-zxk3oh0Pa-NjSHINNee510 days agoRising Newcomer43Views0likes0CommentsProblem launching the game from the EA App.
Hi! I'm writing because I just bought the game and am having trouble launching it, and none of the solutions I've found online so far have helped. I have the game installed on the EA App. When I press the "Launch" button, the game loads from the App for the next two or three seconds ("Launching game..."), and then... absolutely nothing happens. The app disappears from the screen for a moment, only to reappear shortly afterward, at which point I can try to launch it again. I’ve attached a video showing exactly what this looks like for a better illustration. Here are the solutions I've tried so far: - running the game as an administrator - running the game directly from the .exe file (in the folder) - entering commands in "advanced launch options" such as: > -dx11; -dx12; d3d11 (if I remember correctly); -windowed; and similar - clearing the shader file - repairing the game in the EA App - uninstalling and reinstalling the game - clearing the "cache" file in the EA App - I changed the settings in the NVIDIA Control Panel - I updated the drivers on my computer - I checked to see if my antivirus software was blocking the game from launching - I ran the game in compatibility mode with other versions of Windows My hardware specifications: - Operating system: Windows 10 Pro, version 10.0.19045 - Processor: 12th Gen Intel(R) Core(TM) i5-12400F - RAM: 32.0 GB - Storage: > HDD - 1.8 TB > SSD - 465.8 GB - Graphics card: NVIDIA GeForce RTX 3060 I also tried moving the game to an SSD, but I don't have enough free space. Since the middle of last year, my girlfriend and I have been playing through every part of the game one by one, including all the expansions, and nothing like this has ever happened before. I really want to find ANY solution so that I can enjoy this part of Dragon Age as well, especially since we just finished the "Tresspasser" expansion for Dragon Age: Inquisition. Thanks in advance for any help <3SheNNyyy10 days agoSeasoned Novice366Views0likes18CommentsAn Open Letter to EA CEO and Directors
I beg of any EA staff that read this to pass this letter to higher ups. Everything I am writing about today cannot be solved by customer service staff because frankly, it's not up to you guys. You have to sit through all this and read all of these complaints and I am deeply sorry - I do not wish to direct any of my frustrations towards you. Andrew Wilson and Kofi Bruce however? Oh yes, they deserve to feel the fan's wrath and gain an understanding. Rachel A. Gonzalez, Jeffrey T. Huber, Talbott Roche, Richard A. Simonson, Luis A. Ubiñas, Heidi Ueberroth, Kofi Bruce, and Andrew Wilson; I desire to speak directly to you. The discussion about live service needs to end. Not every game can be CoD. Or FIFA. Or Apex. You and your shareholders have been near obsessive over turning single-player IPs into MMOs or multi-player live service IPs for more than a decade. The result of that is leaving your fans ( and profit generators, because that's all we are to you, right? ) with a sour taste in their mouth and a reluctance to spend money on your franchises. Not to mention many of us have a severe lack of trust in this company due to the blatant disregard of customer opinions. The fact that EA doesn't have an email address to contact when issues arise says it all. Got too much complaints in those inboxes, huh? Yeah, the solution is definitely to just remove that point of contact. Ignoring an issue makes it go away! I have to put this in the Dragon Age: The Veilguard forum simply because there is no general complaints page on this forum. But it is not just DA this has happened to. What on Earth is happening with The Sims franchise? Why, oh why, do the Directors and shareholders insist that live service is the only way forward? Has it never crossed your minds that perhaps, some people only like playing single player games? Some people like the concept of being able to play a game without internet connection being a requirement. Or, if you're like me, you do not like dealing with the harassment and abuse that ensues when playing these online games. I used to play CoD all the time, you know what happened? I was abused for being a girl. Experiences like that push you away from live service IPs, not towards them. Especially when those abusing you don't get banned by the platform despite all of the complaints I used to submit 10 years ago. Here's a snippet from the EA User Agreement: "When you access or use an EA Service, you agree that you will not: Interfere with or disrupt another player's use of an EA Service. This includes disrupting the normal flow of game play, chat or dialogue within an EA Service by, for example, using vulgar or harassing language, being abusive, excessive shouting (all caps), spamming, flooding or hitting the return key repeatedly. To enforce these rules, we may monitor your activity and remove any UGC. If you don’t follow these rules, we may remove your UGC, warn you, suspend you, ban you permanently or place other restrictions on your EA Account, games, or related services." Oddly enough, all of the men who message me sexually charged messages, tracked down other social medias and harassed me (at the age of 15, by the way), shouted sexist nonsense at me during a team death match, were not reprimanded for their behavior. They were not banned. Their accounts were still active. I was bullied and harassed out of the FPS/MMO community. You really think I want the lovely Dragon Age to join the likes of THEM?! These games did not do well because they don't have live service. The newest installment in the Dragon Age franchise failed because writers are no longer appreciated for all of the amazing concepts they create. Too 'controversial'. Too 'hard to connect with'. Too 'Woke'. The respect towards creative voices in this industry seems nonexistent and there is this weird reluctance to just... let writers do their jobs? The 'woke agenda' definitely did not hold back Larian Studios from success, in fact, it propelled them to the top and is expected to hold the place as the most popular RPG in history, surpassing even Skyrim with the ability to mod and add new maps/quests/ANYTHING to the game. Dragon Age could have easily been their direct competitor. Let me say that again, could have easily been their direct competitor. The fan base that have followed BioWare for over 15 years would be more than happy to do all the hype work and marketing for you, I myself have recommended the earlier games to others many times. That is called loyalty, and you only achieve this by earning your customer's trust. EA has gone out of their way to break that trust between company and customer on many occasions. Then have the audacity to question why the game didn't sell well? Seriously? Do you only read your stock prices and just stop there? Have you ever, genuinely, read a single review for this game? I didn't think so - because if you had you'd know that a lack of multiplayer is NOT why the game underperformed. Enough about that for now. Let's circle back round to The Sims, shall we? Why did Sims 4 not do very well? Oh yeah, because there's so many expansion packs that it would cost over $1,000 to own everything ( and good luck running your computer with all of that! ) and when the game was released it was incomplete. The most upsetting thing about the Sims franchise for me, is that it had such a vice grip on this niche of the gaming market. There was nothing else like it. Notice I said was? Sure, the copycat life simulation are taking a while to get off the ground, but they are coming. Why would someone go back to the Sims when a hyperrealistic, complete, and bug free game emerges on the market? Why would customers trust you with the next installment of the Sims when EA smashed that trust with a sledgehammer by continuing to release expansions, stuff packs, CRAP packs? Project Rene. It's a wonderful concept, I will admit. But it's so easy to see past the curtain here. To see the real reason why there won't be a Sims 5. The shame of being called out for extorting your own customers was just too much to bear! Instead of apologizing to them and rectifying the past mistake by providing a new and complete Sims experience, it'll be so much easier to add to the existing foundations so you can squeeze even more money out of your fans! Why make a new one when you can convince new people to come and spend money, right? This way, new fans may only buy 2 expansion packs but that's another $60 in EA's pocket (standard game price with little to no extra work done) that'll be funneled right back to shareholders. Ah, what a wonderful idea!! And us fans, gosh, we are just so stupid that we will continue falling for it! Never mind the fact that when the 'For Rent' pack came out it corrupted everyone's save files and progress, and was fundamentally broken on release. With no quick fix in sight either. Oh, and many youtubers documented that whole situation live. Thanks to them, I didn't waste my money on that pack and corrupt my game. Aren't you tired of being embarrassed? Surely it is just exhausting by now. But we, the fans, are here to help. But you'll have to do something very very difficult.... LISTEN TO US! Phew! That was so hard to say... to the wall or screen . I'll be lucky if so much as a manager puts their eyes on this, let alone a Director. But with all of the digging I've done it could be very fun to do a video essay about the structure of EA, their stock markets, and long terms monetary results of their IPs and the management of them and post it to YouTube. That would get a lot more views than this little forum post. To Kofi Bruce and Richard A. Simonson in particular - I see that you are both Finance Experts. Pray tell, could you indulge upon me your insight and wisdom? Can you explain why turning massively successful single player IPs into mediocre multiplayer IPs is a wise financial decision? Is it a purposeful way of eliminating an IP you no longer want to deal with? In the same way where if you can't or don't want to fire someone you just give them terrible work or exclude them from outings in the hopes they hand in their notice themselves? Because that is exactly how it looks to me. I would love to know which focus groups said 'Yes! We've always wanted Dragon Age to turn into MMO slop! Why stop there?! May as well use generative AI for everything! Those pesky writers think they're so great, but my ChatGPT can outdo them by miles!' considering all of the veteran employees of BioWare were laid off or outright fired, I can't help but assume this is how all of you think. I could be wrong, but unfortunately I can find no proof out there to say I am wrong. Which is why I ask you - what information made you all think that this game needed live service in order to succeed? My favorite line in all of the Dragon Age games will always be from Origins - 'You killed them, didn't you? You killed them all.' 'Like dogs, Shianni.' Lines like this simply do not exist anymore today. Well, from EA, anyway. Larian is doing a smashing job. Thanks for listening to my TED talk, I'm gonna go back to playing BG3 and supporting Larian since ain't no way anyone from EA has read this far! Again, I'm so sorry to any CS staff that read all of this. My gripes are not with you <3 However I have saved this letter externally so if it gets taken down I've got backups.e0f8606ecf64e79d15 days agoSeasoned Newcomer664Views7likes2CommentsA heartbreak for a long-time fan (Review after 4 runs)
l've been playing Dragon Age since the begining and l've loved it deeply. But "The Veilguard" has left me bitterly disappointed. It feels more like a linearjump-and-run than a true RPG. The world feels restricted-where are the secrets and the real exploration? The dialogues are the biggest letdown. Dragon Age was about consequences, Dut here, feels like Coesn't matter what I lick it all leads to the same outcome. The "kick" is gone. And the omances? They feel rushed and shallow with way too little interaction. Returning characters like Morrigan are shockingly "nice" and have lost their edge. Seeing Varric die and Dorian only as a cameo feels like a slap in #h2 face for veterans. We waited so long for this? The new characters like Taash and Lucanis have so much potential, but the game doesn't let them shine because everything is "fast- paced" and simplified. The graphics and controls are great, but the soul of Dragon Age-the dark lore and the tough choices--is missing. I hope the next game returns to the roots of the Chantry, Cassandra, and the grit that made this series legendary. Constructive Criticism and Story Potential for Dragon Age: The Veilguard As a long-time fan of the series, I see a lot of untapped potential in the storytelling and the handling of established characters. Here are my suggestions on how the depth and "grit" of the predecessors could have been preserved: 1. Blackwall and the Grey Wardens: Blackwall is a character who never truly "fell" but simply went into hiding. He could have been brilliantly reintroduced as the "true" First Warden. A thrilling plot twist would have been to expose the current First Warden in The Veilguard as an impostor and a liar who is keeping the real Blackwall imprisoned somewhere. This would have massively strengthened the moral complexity of the Warden lore. 2. Dorian Pavus and the Leadership of Minrathous: Dorian is one of the strongest characters in the series, but unfortunately, he is wasted here as a mere supporting character (cameo). In Inquisition, it was hinted that he wanted to reform Tevinter. He should have acted as a shadow regent, leading Minrathous in secret. Using him only as a "placeholder" does not do justice to his potential. 3. Morrigan and the "Old Edge": Morrigan seems far too friendly and "softened" in this installment. Fans expect a certain level of aloofness and sharpness from her. It would have been narratively much more satisfying if the player had to win her over again through hard persuasion, rather than having her be so accommodating from the start. 4. Leliana and Harding's Development: The question arises: Where is the master spy Leliana? She could have been shown in "retirement," from which she must first be laboriously recruited. This would have provided a wonderful bridge to Harding: Instead of simply presenting Harding as an active member, a questline could have shown her being commissioned by Leliana. Through contact with a lyrium dagger, Harding could have undergone her own outstanding character development that leaves a lasting impact on her. 5. Cassandra and the Traces of the Chantry: Cassandra could have been reintegrated through the lore—perhaps via a questline where the player follows her trail while she investigates the history of the Chantry or the Seekers. This would have deepened the sense of world-building. 6. Varric: Fate After Death: Varric is the face of the series. His death in The Veilguard carries great weight. A fascinating possibility would have been to include him as a spirit (similar to Cole). Trapped between life and final death in the Fade, he could have continued to accompany us as a melancholic mentor. Conclusion: The graphics and controls are successful, but the soul of Dragon Age lies in hard consequences and edgy characters. I hope that future content returns more to these roots.313Views1like2Comments[Discussion] Dragon Age The Veilguard - Share Your Rooks!
Hey Rooks, Now that Dragon Age The Veilguard is out 🐲 I’m curious about what unique and fun characters everyone has made (if you're not stuck perfecting them in character creator!) Once you've finished creating them, let everyone else see them below!EA_Illium19 days agoEA Staff (Retired)5.5KViews17likes104CommentsNo way to connect my EA account?
I've had the game installed for a little while and finally sat down to play it but noticed there's no way to link my game with my EA account nor will it show up in my EA library. Saw some people say to check settings under "other" but I can't see anywhere to link my account. I might just be blind but any help would be appreciated!PipitKiko1 month agoRising Newcomer145Views0likes3CommentsRemove dragon age veil guard from my library
This game was so bad plus I can't even play it cuz it crashes every 5 minutes. I'm on an Xbox series X, It shouldn't be crashing. How to remove it off my EA play account? It's also not even in my library it's like offering me to spend $6.99 a month in order to play it, and I can't remove it off my personal library lol00Joseph001 month agoRising Newcomer156Views1like2CommentsLucanis Romance Super Disappointing
I had to stop bringing Neve with me because he flirts so obviously with her and gives me scraps. Being one of the clear forefront winners for romance before the release, wtf were the writers thinking? It's honestly bumming me out so hardcore how I get literally nothing from this man and I was so excited to try out enemies to lover, tortured spirit, anything but man... If the writers just wanted him to date the other characters instead of Rook then why even make him romancable? I'm more than 20 hours in and beyond the coffee date scene (and picking the right choice since Im also playing a crow) I've gotten BARELY ANYTHING. I truly hope this gets fixed in the future because I think there is enough commotion on reddit and elsewhere to bring it to attention. I get this isn't any Larian but c'mon, romances are one of the biggest things in DA. PLEASE GIVE US A REAL LUCANIS ROMANCE. UPDATE: After finishing the game yesterday I just wanted to share my thoughts. I see what angle they were trying to go down with Lucanis, like an absence makes the heart grow fonder type thing and I don’t actually hate the romance once you get towards later in the game. It truly is the first act into beginning of second act that needs work and too much Neve connection that was clearly more priority then whatever was happening with Rook dialogue. Playing as a Crow Mage I think gave me better options and just never ever putting Neve and him together period is how I was able to get through it. I truly think there needs to be some sort of blocker between Neve and Lucanis where whatever flirty banter stops the moment you choose to romance one of them however and I hope that gets patched in because it really does ruin the dynamic, more interest needs to actually be shown to Rook, you know, the **bleep** main character. Because everyone’s right, you just feel like a third wheel if you want to include Neve in your party with him and it sucks I had to basically bench her (and clearly volunteered her for certain choices but also think that works for her hardened character tbh). I hope they actually listen to their players for once because this game could be great, I liked the main story, graphics are gorgeous, but character development is so important and I think they dropped the ball hard on that with Rook and her connections to her team in general on top of the romance.JRaq7021 month agoSeasoned Traveler9.4KViews60likes29Comments[Feedback] Lucanis Romance Options Not Working
Although I love the game, I can’t help but to be frustrated about feeling like a third wheel when romancing Lucanis. Even when you are romancing him and locked in he still thinks and feels for neve which makes me want to start the game all over again and switch romances. And that’s one character I was hoping to romance. And not having a lot of romance options as we did with inquisition is also frustrating. It’s kind of like we are just there, you get talked at and not talked WITH so it makes the bonding with characters in general just ehh. While in inquisition you got to know characters, had romance banter and little clips with bonding time with the teamSweetBlairr1 month agoNot applicable292Views0likes2CommentsPS5 Veilguard, no HDR
When I open the graphics settings, only brightness and contrast are available in the settings, not HDR configuration. I saw another message here where the player was able to fix it by forcing HDR in PS5 settings, but that doesn’t work for me. I am able to use HDR in other games, so it’s not an issue with my PS5/TV connection.BadKen2 months agoRising Rookie85Views0likes0CommentsDA Veilguard from a longtime player to Devs
I’ve got to say it straight: Dragon Age: The Veilguard is easily the best the series has ever been, and it blows Inquisition out of the water in all the ways that actually matter. Don't worry about the sales and review bombing please keep making Dragon Age games for the real players in the house. Rook is a massive upgrade as a protagonist—more defined, more emotionally grounded, and far more connected to the story. They don’t just exist to react to plot beats; they shape them. Their personality, their choices, and their relationships give the whole narrative a clarity and momentum that Inquisition never managed. The companions are on another level too—deeper, sharper, more memorable, and actually essential to the narrative instead of just orbiting around the main plot. Their arcs feel more meaningful, their interactions feel more natural, and they each bring something distinct to the story. The questlines are tighter and far more engaging. No more wandering through giant empty zones doing chores. The more focused structure gives the game a stronger sense of purpose and makes every area feel intentional and alive. Combat is a massive upgrade. It’s faster, cleaner, and just more fun. And mages? They’ve never felt this good. Finally powerful, fluid, and satisfying to play instead of clunky or underwhelming. The factions are all distinct and genuinely interesting, each with its own identity and purpose. The villains are nuanced and tied deeply into the lore, and the way Veilguard connects everything back to the history of Thedas is honestly impressive. It explains so much of what came before without feeling like a lore dump. And of course, Solas. Love him or hate him, he’s one of the most complex, well‑crafted characters in the entire Dragon Age universe. Veilguard only reinforces how layered he is—his motivations, his contradictions, his history, all of it. Few characters in the series have that level of depth or narrative weight. And look—let the haters hate. I’ve played every Dragon Age game. Dragon Age II was my favorite for years. I know this series. A lot of people still look at Origins through nostalgia‑fogged glasses, remembering a version of it that never really existed. Veilguard earns its praise because it’s actually doing the work, not because it’s coasting on old memories. And honestly, the fandom needs to support games like this. If we want more story‑driven, character‑focused RPGs, we have to show it. Otherwise we’re going to keep getting the same copy‑paste open‑world clones or yet another “MMORPG” nobody asked for. Veilguard is the kind of game that deserves to thrive so studios keep making experiences with this level of heart and craft. For me, Veilguard is the most confident, most focused, and most emotionally resonant Dragon Age yet. It’s everything I love about the series, but sharper, smarter, and finally free of the open‑world bloat that held Inquisition back.8969j16qr0hx2 months agoSeasoned Newcomer618Views2likes10Comments[feedback] Romances and Companion Interactions Feel Shallow
So far, I have about 100 hours in this game, I have completed the primary and side questlines, and have found that even when your Rook does engage in a locked in romance, you can completely forget about it. This is an opinion, but I do feel like Veilguard has the weakest romance aspect in any of the DA games, and that even some of the romances in Mass Effect: Andromeda seem more thought out than these, which is something I'd never thought I would say. I have heard of people being incredibly disappointed with how little thought is apparently put into the companions interactions with Rook, and not just the romantic ones, but how Rook feels like a Fly on the Wall for a lot of the game. And I hate that I somewhat have to agree. I like that the companions seek each other out and have unique conversations and dialogue, I find that very enjoyable, but what it lacks for me, is any depth or proper emotion given to the romances, or even to companion interactions with individual Rooks. I romanced Davrin, and have seen on forums that a lot of people think he has one of the better romances, and after watching the Lucanis and other romances, I would have to agree. I think this is because he tends to offer and at least somewhat reciprocate your advances through a lot of the interactions Rook and he have together, whereas with some of the others, you completely forget that you started romancing them. I was glad to see how romance could happen organically outside of Rook's choices, the Lucanis/Neve, Taash/Harding and Emmerich/Strife pairings I feel all progressed well. However, they feel as if they were given more time and effort than a single one of Rook's pairings, as they have more depth than Rook's. One of the things that I found most damaging to the romance in this game, is that you can't really interact with your romance outside of the missions that they give, like at all. In other Dragon Age games and Mass Effect games, you could typically walk up to a companion and talk to them, enter into dialogue trees, learn more about their characters and backstories and their thoughts and feelings in regards to you, other companions, or the present circumstances, and that is almost entirely missing from Veilguard. Not only this, but the reactions that the romanced character would have to certain things, such as Rook being in extreme danger, are nearly completely missing. The dialogue, and the way the romanced companion regards you outside of their missions where you can occasionally pick the Heart option, is incredibly lacking. It feels as if there is a massive chunk of the game missing just from that alone, that Rook can barely talk or interact with the companions outside of the missions they give you, and I feel like that is one of the main problems this game has. If feels like they kind of slapped and wrote a lot of the dialogue and romances together 3 months before the game release, and that is detracting from romance as a whole. Rook could romance no one, and there wouldn't really be a remarkable change or shift in hardly any of the dialogue or scenes that are given, which is a travesty for a game series that engages in player choices, both big and small. I remember in Inquisition, that I could literally just spend an hour of my time going through a couple of character's dialogue trees in Haven or Skyhold, and learn so much about them and what their experiences and thoughts were. This is not present at all in Veilguard, and has, in my opinion, done the game a great disservice.Gorechid3 months agoSeasoned Rookie9.8KViews65likes70Comments[PC] Camera Stutter / Hitching
I am playing the PC version of the game, and I notice a weird behavior in which the camera hitches when I move and release the joystick. If I slow pan, frames are smooth. Once I let go of the joystick, it seems like the camera skips a frame or two. I am playing at 30 fps, and I have used both PS and Xbox controllers.IPEELER4 months agoSeasoned Newcomer699Views1like5Comments[Feedback] Cancel Hip fire Key bind PC
On PC, if you change "shift" from the "sprint" keybind in also changes the hidden "cancel hipfire" keybind making it impossible to leave the menu unless you reset the keybinds. Has anyone found a way to edit the keybinds in the files or find a way to contact support to see if they can add "cancel hipfire" to the list of keybinds or add it to the sprint keybind and make it a joint keybind "sprint/cancel hipfire"? This is a mistake that should have been addressed earlier. And before anyone says to just use a controller, because the game was designed for it, I haven't used a controller for anything beyond walking simulator and pokemon games, for nearly 15 years and you are missing the point. I shouldn't be forced to use a specific input. I should be able to use whatever is comfortable to me.SolvedIkanoKato4 months agoNew Novice889Views1like4CommentsNo Quicksave?
Am I missing something or does Dragon Age: Veilguard have no quicksave? F5 doesn't seem to do anything, and I don't see anything in the keyboard mappings settings either. (Also, why are save slots limited to 100? Ugh, that means I'll have to copy away old saves manually again...)TheRealDocMcCoy5 months agoSeasoned Novice5.4KViews17likes22CommentsShout out to EA
Shout out to EA for making bioware release a game before it was ready. Im not even mad at bioware for dragon age veilguard. I know they had plans to make it so much better and actually match the rest of the franchise. Bit, EA is so money hungry that they just want to push out unfinished products so that people get all disappointed and mad at the game itself for being such a let down. You suck, EA. Seriously. Why wont you let people finish their games? I waited like 10 years for this game to come out just to be frustrated. The ending was absolutely trash. The writing was poorly written. It was so obviously unfinished. It felt like a bunch of rough drafts smashed together in order to make a deadline because that's exactly what it is. The combat is crap. Even on story difficulty im getting spammed like crazy. Can't dodge roll because the hit boxes are so massive I could be feet away from the enemy and still get knocked down. Then you get 4 reavers in one battle while their all spamming the same 3 moves over and over again. The romances are crap. Most of the plot made no sense. Like the Harding thing. Why go through all those quests with her having those unique powers all for them not to be used at all. You get one whole kiss scene with a love interest and at the end of the game you dont even get a celebration scene. It just fades to black. Seriously? The only entertaining part in the whole game was Solas turning into the wolf, and the only reason that was kept was because it was in the trailer, otherwise EA would've mostly likely had them change that too. Like they changed everything else. Like bro, let bioware cook. They dont need your bullcrap or your deadlines. I love bioware, but I'm beginning to hate EA. Between this is and the Sims, you guys are failing so badly I'm surprised you are even profiting. Good luck in the future, because there are a lot of people like me, ready to drop EA completely and never spend another dime on your trash. K, thanks bye. Hope you have the lives you deserve!ElijahTaranis6 months agoSeasoned Newcomer152Views2likes0CommentsDragon Age Veilguard Load errors...nothing works ;-;
My game is having issues loading. My game is on SSD like the internet suggests but enemies do not load in, i have load errors every time I try to play the game. I have over 300hrs on the game and i have yet to complete it due to the constant loading issues. My graphics settings are set as low as possible to help with loading. I have tried loading manual saves but I only get load errors. I have tried creating a new game and I have again the same issues. Is there any updates as to if this is going to get patched or repaired otherwsie I have wasted 80euros on the game. Any help would be appriciated230Views0likes1Comment
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