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Having multiple modes is fine, but not all in the same ranked queue. There should be separate queues for Ranked Knockout, Ranked Megarocket, and Ranked Rocketball.
And, as I noted previously, there's no way a single ranked score can encompass those 3 different modes simply due to the fact that they are so different.
Someone might be good at Rocketball but not at Knockout. Another might be good at Megarocket but not Rocketball. How can one ranked score possibly cover all the modes?
Other multiplayer competitive games like Overwatch and Apex Legends don't have different modes in a given ranked queue. Overwatch even has separate ranked queues for Role Queue, Open Queue, Elimination, Deathmatch, Lucioball, etc.
I do think you should consider individual performance when it comes to ranked. Most games are starting to implement this, and win/loss ratio is not a true indicator of player skill all of the time.
- 6 years ago
@Anxsighety wrote:I do think you should consider individual performance when it comes to ranked. Most games are starting to implement this, and win/loss ratio is not a true indicator of player skill all of the time.
It's not a true indicator of individual skill at all, especially not when you consider many players solo queue and have no control over what teammates they end up with.
- EA_Leeloo6 years ago
EA Staff (Retired)
I'm sure you all know that already but just in case, since it was discussed here: changes to Ranked Play have been made! 🙂
- Leeloo
- 6 years ago@EA_Leeloo Didn't know but love the change. I have nothing against rocket ball... except that it's heavily influenced by your teammates actually knowing what they're doing and without voicing things it usually ends up sour in my case... but am I glad it's out of ranked. 6 games... 4 games rocketball in Supersonic Heights... can drive anyone crazy :P
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