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@Trekari wrote:Stop buying the product.
Oh I intend to. I stopped buying the product in 2021 when they dumbed down the career mode by taking out the tech tree (or simplifying something that didn't need to be simplified, as it were). I only bought into this one because of the promised update to handling and I needed to get the new regulations car. But am I supposed to trust this particular developer to perfect the new game engine being rumored when they haven't nailed down this one they've been working on for almost a decade? Am I supposed to trust a publisher that dgaf about the modes that made them what they are and needs to be publicly petitioned ala Madden to make even the most remedial of updates to said modes? Nah, I'm good.
Thanks for the handling model update--I'm going to milk 23 for all it's worth. And when I get tired of it, I'll go play Assetto Corsa, whose modded f1 cars are superior anyway. I'll come back when CM and EA drag their reputation out of the gutter with well-intentioned progress toward making a game they can be proud of. Or when a real developer gets the license.
It still works (depending on the tree) that you need to do certain upgrades to unlock another branch, some starting with more branches available from the get go, some starting with only one but its basically the same as before and i wouldnt be suprised if its really exactly the same when you compare the upgrade availability directly..
BUT that doesnt make it better as pretty much all they did since 2020 was change some visuals, add 2 more starting points (midfielder and frontrunner) and very very sublte balance changes, completely disregarding valid criticism (driver stat boosts) and great suggestions from the community.. Not even starting to talk about the horrid state of F2 "careers"..
- Apophis-STR3 years agoSeasoned Ace
@Meza994Lol don't even get me started with this "new" tech tree since 2021, it was as you mentioned simply just the same exact tree with visual overhaul to deceive people the fact that nothing was changed at all.
Worse, the current R&D UI is infinitely more counterintuitive to use than the original tree, I would be much happier if they just kept the OG tree and leave it as it is. - ImpartialCross063 years agoRising Traveler@Meza994 @Meza994 What I hate is that they removed certain things from the old games. They used to show what your upgrades did back in the day. I'm quite certain at least that when you did a weight upgrade it would say you reduced the weight of the car by x amount, increased downforce by x percentage and so on. (I don't remember which game they removed this)
Now we have very little information on where the car is and how big an upgrade actually is. In certain teams it's much better to upgrade the drag rather than downforce because the drag upgrades give you a bigger increase for the same price or vice versa for other teams.
I also hate how they lock certain teams into terrible upgrade paths that make the car really bad to drive and basically make it underperform until fully upgraded like the Aston Martin car from last year that had a Ultimate rear downforce upgrade really early in the tree that locks you out from rear downforce upgrades and makes the car really bad to drive.
You can sort of fix this yourself with setups but it screws your teammate and means even verstappen could not perform to where the car was in the performance chart. While the mclaren car had a really good upgrade tree that seems to have any AI driver be able to drive well in that team even with bad driver ratings. (And from what I've seen in this years game so far it's exactly the same were certain teams have much more favorable upgrade trees.)
I wish we could see a performance chart for each area rather than just chassis, aero and engine as a whole. In real life the teams have to inform FIA of all the upgrades they put on the car so I think this would be fair for the game to reflect that somewhat.
Like who have the lowest weight, lowest drag profile, most downforce, best engine, best ERS and so on.
The game just lack a lot of information, just like we still don't have speed trap list, that can't be so hard to implement. All you can do is go onboard and watch every AI car to see their speed to know who's fast in the straights. I know you can see speedtrap of cars if you spectate the AI in qualifying but yeah...why not just give us a speedtrap list?
And yeah like you said the upgrade tree is still exactly the same just invisible and even harder to know how to unlock certain upgrades. I don't like the way they remove my freedom to upgrade the car how I want. If I basically want a Williams car that is really fast in the straight but bad in the corners that is really hard to achieve because you often have to upgrade a certain downforce upgrade before being able to reduce drag again.
Is that realistic maybe, is it fun not really. Some upgrades being locked because of not having the required facilities I have no problem with, but locking us into very set paths for how the car is upgraded is what I dont like.- Meza9943 years agoSeasoned Ace@ImpartialCross06 I dont remember the upgrades ever telling you what exactly they changed in terms of percentage etc. since 2017.. Might have not seen it though
I know your problems with the system, its really far from ideal.. Seeing the performance for each subarea would be nice but in theory its always just pure guesswork IRL even teams informing the FIA about upgrades doesnt give them any indication of how effective these updates are.. IMO the performance chart shouldnt even be this accurate, maybe getting more accurate after certain races and completely unknown at the start of the season (pre season testing)..
The perfect "tech tree" for me would be no tech tree at all but just complete freedom of developing whatever you want, generally smaller steps not the current - getting 2-3seconds faster within one season when IRL its more like about 1 second or less.. So the upgrades should be smaller, for the AI a bit more difficult though but they should just pick random upgrades, higher chances on parts they are lacking at in comparison to others or giving then premade layouts like - more downforce for half a season, less drag, better chassis or whatever, plenty of options to go about it, making it more realistic yet IMO not less fun and its not really realistic that you have to do a DRS upgrade in order to do another front wing upgrade haha so yeah forced developments are definitely bad and there are better ways to go about it.. And dont get me started about a speedtrap chart😂- Apophis-STR3 years agoSeasoned Ace@Meza994 I love the tech trees, although not perfect in terms of the actual pacing of progression in my opinion (usually development should reach diminishing return phrase at the end, but instead we make all the biggest leap there), it just looks so good and neat in terms of its presentation.
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