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The truth is that EA has done a lot of work content wise, like story mode and a brand new mode. We can say we like it or not, but cannot deny the immense work done, content wise, in a yearly release game.
We can say it isn't well balanced, or not agree on some game design choices, but there is no way we can say they haven't done a lot, content wise.
Pretending to have also a new career, is simply not feasible.
The other truth is Aarava mainly looks at his own preference, and doesn't care about anything else. Since all he does is my team stuff, then all he looks for is my team.
But if EA chose to implement other stuff first we can't blame them.
Sorry but, I just don't like who only sees things from just one side.
That's what I meant by simplifying what didn't need to be simplified. Stop shoehorning how I develop my car and give me back my practice programs dammit!
- 3 years ago
The old way to do practice programs got a lot of critics for being repetitive and boring. Dumping down the available practice programs to 3 with program rotation and optional targets for reducing costs of parts was their answer to this critic
- 3 years ago
@Wuffels wrote:The old way to do practice programs got a lot of critics for being repetitive and boring. Dumping down the available practice programs to 3 with program rotation and optional targets for reducing costs of parts was their answer to this critic
And look where it got us--into this never-ending spiral of persistent dumbing down of the game until we're left with the dilemma of what EA branded tshirt my avatar should wear. That's one and probably the first instance of CM being better off not listening to the ADHD sector of their player base. And another example of taking away/neutering something when a Career setting option would've sufficed.
- Anonymous3 years ago
The practice programs (lack of) are a joke now.
I always wondered why they did not put more effort into the structure of these, considering how important they always were for career progression.
Prior to sprint races, when you knew you had three FP sessions at every race, I always hoped for...
FP1 - 2x track acclimatisation style programs working on different things and allowing you to work on setups with guidance as to what to tune for the specific track. Probably without the gates, which do more harm than good.
FP2 - A proper race sim program as the main focus of the session, with more laps than are currently required and a quali sim program as secondary.
FP3 - A quali sim program as the main focus of the session, with the option on another tuning run, or smaller race sim as secondary.
- 3 years ago
@Anonymous wrote:The practice programs (lack of) are a joke now.
I always wondered why they did not put more effort into the structure of these, considering how important they always were for career progression.
Prior to sprint races, when you knew you had three FP sessions at every race, I always hoped for...
FP1 - 2x track acclimatisation style programs working on different things and allowing you to work on setups with guidance as to what to tune for the specific track. Probably without the gates, which do more harm than good.
FP2 - A proper race sim program as the main focus of the session, with more laps than are currently required and a quali sim program as secondary.
FP3 - A quali sim program as the main focus of the session, with the option on another tuning run, or smaller race sim as secondary.
I used to do 100% races exclusively, so having five practice programs across three full practices was neither dull nor repetitive and certainly not boring.
P1: baseline setup, check that I can hit my apexes by tailing the AI. Come in, do Track Acc. Tweak setup and burn my harder tire so I can give it back to the factory.
P2: Tweak setup with leftover tire from p1 to prioritize tire wear. Tire and fuel saving programs. Compare tire wear setup to baseline. Give back worn tire--hopefully not the one from the tire wear program, otherwise I failed miserably.
P3: Make a hotlap setup specifically to beat Quali program. Compare three setups and pick my favorite to do Race Strat program. Bonus points if I can beat it with a used set from a previous program, because race strat should be done on race-worn tires anyway.
And that was before having to take into consideration potential weather issues, or how much I was cooking my allotted tires. There was actual strategy just in how to conduct my practices; on a particularly good weekend I could count on carrying over a set of softs or on a bad weekend I'd compromise my final day of programs with used sets. It was the drama before the drama (Full Qualifying) to ensure that the actual drama (the race) was as drama-free as possible. I'm almost getting nostalgic just thinking back on it.
But nowadays it's...
P1: Set up car. Do all three programs.
P2: Quick practice to hit whatever sub goals I didn't pass in P1
P3: Don't even bother. Check how much tire wear/component wear the game assigned in the meantime. Research whatever part got the best discount with little regard for actual car progression. Sniff some glue because that's what I imagine the cool kids must do for them to actually think practice and practice programs are better in its current state.
Now THAT'S boring and repetitive! And that's only assuming the Quali program bug gets fixed and the OSD bug gets fixed so that I can properly do the programs that have that garish, clunky, low-res heat map covering my braking points.
I seriously wish CM would stop straddling the fence on what they want this game to be. It's well established that in terms of driving, it's a simcade. Fine. But do they want to authentically represent the sport or do they want to be Project Cars 3? You can't be both.
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