Forum Discussion
Meza994
3 years agoSeasoned Ace
@ImpartialCross06 I dont remember the upgrades ever telling you what exactly they changed in terms of percentage etc. since 2017.. Might have not seen it though
I know your problems with the system, its really far from ideal.. Seeing the performance for each subarea would be nice but in theory its always just pure guesswork IRL even teams informing the FIA about upgrades doesnt give them any indication of how effective these updates are.. IMO the performance chart shouldnt even be this accurate, maybe getting more accurate after certain races and completely unknown at the start of the season (pre season testing)..
The perfect "tech tree" for me would be no tech tree at all but just complete freedom of developing whatever you want, generally smaller steps not the current - getting 2-3seconds faster within one season when IRL its more like about 1 second or less.. So the upgrades should be smaller, for the AI a bit more difficult though but they should just pick random upgrades, higher chances on parts they are lacking at in comparison to others or giving then premade layouts like - more downforce for half a season, less drag, better chassis or whatever, plenty of options to go about it, making it more realistic yet IMO not less fun and its not really realistic that you have to do a DRS upgrade in order to do another front wing upgrade haha so yeah forced developments are definitely bad and there are better ways to go about it.. And dont get me started about a speedtrap chart😂
I know your problems with the system, its really far from ideal.. Seeing the performance for each subarea would be nice but in theory its always just pure guesswork IRL even teams informing the FIA about upgrades doesnt give them any indication of how effective these updates are.. IMO the performance chart shouldnt even be this accurate, maybe getting more accurate after certain races and completely unknown at the start of the season (pre season testing)..
The perfect "tech tree" for me would be no tech tree at all but just complete freedom of developing whatever you want, generally smaller steps not the current - getting 2-3seconds faster within one season when IRL its more like about 1 second or less.. So the upgrades should be smaller, for the AI a bit more difficult though but they should just pick random upgrades, higher chances on parts they are lacking at in comparison to others or giving then premade layouts like - more downforce for half a season, less drag, better chassis or whatever, plenty of options to go about it, making it more realistic yet IMO not less fun and its not really realistic that you have to do a DRS upgrade in order to do another front wing upgrade haha so yeah forced developments are definitely bad and there are better ways to go about it.. And dont get me started about a speedtrap chart😂
Apophis-STR
3 years agoSeasoned Ace
@Meza994 I love the tech trees, although not perfect in terms of the actual pacing of progression in my opinion (usually development should reach diminishing return phrase at the end, but instead we make all the biggest leap there), it just looks so good and neat in terms of its presentation.
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