Forum Discussion
Yeah, for me too the development is way too quick, even on reduced it takes 2 seasons with no regulation changes for a fully developed car. Should be a bigger difference between reduced, standard and increased RND points.
I think it still would be nice to have a overview of our own car. Like weight and what areas we are strong or weak in. Your sort of have an overview with the performance chart, but it says nothing about like drag vs downforce.
Unless you go into the files and look at the cars, you have no idea where your car is strong or weak. (Or you know that it lacks in chassis as a whole, power or aerodynamics but still.)
If you complete all practice programs all the time, even at reduced RD, advancement is too fast. I agree
that's why I tend to have the rule of only picking one program per race if you do 23 races and maybe two programs per race if you do 16/10 races
I know they should fix the balance, but there are a lot of settings and limitations we can impose ourselves to keep it interesting; It's a single game; you don't need to max out things you do just because they exist.
I found that doing one program only starting on reduced with 16 tracks, I was barely keeping up with AI (perhaps because I had an unlucky strike of failed upgrades or maybe the combo reduced Xp/team/money/RD), so I decided that two programs probably fit better with the 16/10 tracks schedule, doing all 3 is definitely an overkill resource wise you get too much too quickly.