Forum Discussion
zombie182
2 years agoSeasoned Veteran
what was already a problem in the last games is the anisotropic filtering that sometimes showed practically no function, which caused a pixel mush from a certain distance, because the textures were not sharpened.
When I forced it via driver, the game went crazy and crashed again and again.
Is it maybe the same problem here?
2 years ago
@zombie182 That shouldn't be the case here, as it happens equally on angled and flat areas and is "fixed" by disabling game AA through config file and forcing other AA through driver.
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