Forum Discussion
veyron_fan1
3 years agoSeasoned Rookie
@pekish79 You're right that there will always be those tracks that ppl will find they're really good at or not that good at. That being said, unfortunately when you're talking about ppl who are driving up in the 100+ ultimate range and who are "familiar" with every track to an insane degree, the difference in time to find vs playing against AI on 75-79 is just not comparable. The difference between a player on 100+ doing a pretty good quali lap a bit slower than the AI and then nailing a great quali lap faster than the AI is a matter of a few tenths. Under 80 you'd be talking about gaining SECONDS on a lap and still having time to find without even pushing the boundaries of what the car can and can't do.
The biggest evidence of this is the fact youtubers, including esports drivers, who it's fair to say are pretty good at all tracks lol, will all say that the AI are fast at the same tracks and slow at the same tracks.
Don't get me wrong, you're point is not wrong and even myself personally have tried recently to allow more leeway for AI being a bit faster or a bit slower than me due to my ability at different tracks. But as I say, when you're at the level that you can drive against 100+ AI on elite settings at 1 track, doing laps that anyone but an epsports driver would watch on-board and say "yeah that guy def knows how to drive" and you go from being at the front at 1 track to being knocked out in Q1 by seconds at another with the same settings and similar/default setups then there is definitely more going on that just not being quite as good at some tracks.
F1 23, so far anyway, hasn't seemed as vad as f1 22 for me so far, but on f1 22 for example, if I drive a damn good lap at Jedha sticking to the racing line really well, being late on the brakes, getting good traction out of all the corners and getting close to the walls, with no assists and the default setup I'll end up fighting for the front rows of the grid in my slow af myteam car on 100+ difficulty. Not exploiting track limits that the AI don't use and not using advantages setups over them. Then if I go to a "fast AI track" with the same settings and also nail a really good lap, I can end up being so low down I'm in Q1 territory while teammate is half a second ahead. That kind of swing is not right.
Cross fingers f1 23 continues to be a marked improvement over f1 22 in this regard, they just need to address the quali to race differential of the AI. 👍
The biggest evidence of this is the fact youtubers, including esports drivers, who it's fair to say are pretty good at all tracks lol, will all say that the AI are fast at the same tracks and slow at the same tracks.
Don't get me wrong, you're point is not wrong and even myself personally have tried recently to allow more leeway for AI being a bit faster or a bit slower than me due to my ability at different tracks. But as I say, when you're at the level that you can drive against 100+ AI on elite settings at 1 track, doing laps that anyone but an epsports driver would watch on-board and say "yeah that guy def knows how to drive" and you go from being at the front at 1 track to being knocked out in Q1 by seconds at another with the same settings and similar/default setups then there is definitely more going on that just not being quite as good at some tracks.
F1 23, so far anyway, hasn't seemed as vad as f1 22 for me so far, but on f1 22 for example, if I drive a damn good lap at Jedha sticking to the racing line really well, being late on the brakes, getting good traction out of all the corners and getting close to the walls, with no assists and the default setup I'll end up fighting for the front rows of the grid in my slow af myteam car on 100+ difficulty. Not exploiting track limits that the AI don't use and not using advantages setups over them. Then if I go to a "fast AI track" with the same settings and also nail a really good lap, I can end up being so low down I'm in Q1 territory while teammate is half a second ahead. That kind of swing is not right.
Cross fingers f1 23 continues to be a marked improvement over f1 22 in this regard, they just need to address the quali to race differential of the AI. 👍
ImpartialCross06
3 years agoRising Traveler
@veyron_fan1 Can I ask if you use a wheel or controller? Because I find Jeddah really hard, but I also think I really suck at Jeddah, I find it almost harder to drive than Monaco. Specially in this years game where you need to be so precise with your input around that track.
But I have no problem with Bahrain AI where everyone say they are so hard, but it seems so perfectly suited for the controller for some reason even though I suck on the exit of the first hairpin. I also play at 100 AI, so I still think certain tracks just suits certain people more too.
I just struggle to keep up with the fast direction changes in Jeddah and the fact you have almost no room for error or your front wing is in the wall.
At least at Monaco you generally go at a much slower pace except in that fast chicane in the beginning of the 3rd sector where I always also struggle and the fast left right in sector 1.
But I have no problem with Bahrain AI where everyone say they are so hard, but it seems so perfectly suited for the controller for some reason even though I suck on the exit of the first hairpin. I also play at 100 AI, so I still think certain tracks just suits certain people more too.
I just struggle to keep up with the fast direction changes in Jeddah and the fact you have almost no room for error or your front wing is in the wall.
At least at Monaco you generally go at a much slower pace except in that fast chicane in the beginning of the 3rd sector where I always also struggle and the fast left right in sector 1.
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