Forum Discussion

movesmoreair's avatar
2 years ago

Chat-GPT Commentary/AI modelled commentating

Something I would pay a premium for... is actual option for commentary. Use AI modelling to get it to commentate based on data from crofty/others to speak in a manner like them and license the commentators voices to allow it to give live race commentary using real voices.

This way its not the same repetitive commentary seen in current sports games but dynamic and different for race/session.

EA could apply this to all their sports games FIFA/NBA/NHL. This feature if developed and used is innovative and exciting.

7 Replies

  • probably you should also know that for LLMs you do not train a model from scratch, you fine tune it and you have no control on how the data used to train the base model ... sure they could just train their GPT model from scratch but it depends on their budget .

  • Dextoys's avatar
    Dextoys
    2 years ago

    As a software developer (specialized in Artificial Intelligence) you are really wrong about a lot of the things you said. First of all, since you have to train a model, if the model doesn't have any have any offensive material/word, the model will not be able to produce offensive word. So yeah, you can control the words and what the model will generate. 

    Second, you talk about the voices: there are two possibile solutions. The first one is not using the voice of the commentators we know, but hire some voice actor. The second one is buying the ownership of that voice... yeah read it right: this is happening right now, where stars like snoopdog sells their image/voice to AI models.

    So yeah, AI is the solution for a really dynamic and innovative commentary in Fifa. Hope they do this really soon. 

  • Moustagua's avatar
    Moustagua
    Rising Vanguard
    2 years ago

    On the other hand, what would be very interesting would be to have a voice generated by an AI with the voice of the commentators but only, and I insist on the "only" to announce the name of the player and the Myteam team. The voice would thus simply read the name that we entered in the game and this would allow everyone to have their own name and that of their team in audio rather than the predefined nicknames which absolutely do not suit me. It would make the game much more immersive and I attach great importance to that.

  • dotazured's avatar
    dotazured
    2 years ago

    @movesmoreair  What do you mean that EA or Codemasters would need to make excuses for here exactly?

    This is not a viable option and you seem to not understand the actual implications that something like this would have or how it would work.

    I don't see anyone ever making a mod like this as you require a lot of data to train the model in the first place, and training a model with some other persons voice without their consent is illegal, training a model with someone else's voice is NOT considered to be fair use.

    A modification like this would be taken down instantaneously since this type of mod would be an infringing on the rights of the voice actors and likeness etc, and no modding site would ever host it without risk, it would be lawsuit waiting to happen.

    There's nothing to be monetized here as they wouldn't be able to legally source the material to train a model in the first place.

    So TL;DR, forget about it, it's never going to ever happen.

  • You make some valid points and I am sure if EA/Codemasters can and will use any excuses. In the end its probably going to be modders will train the commentators AI voices them selves, connect it to the UDP data like simhub overlays and do something similar.

    My suggestion really is that they do it properly and can monitise it or they'll lose out to the grey legal areas/modders.

  • @movesmoreair  This is not a good idea. This would be problematic for multiple reasons, first of all, all generated content would require manual validation to avoid explicit content or content that can be considered offensive, it's not as simple as just generating new content and shipping it, because no AI model are flawless, and adding something like this would most definitely alter the age rating as they wouldn't be able to guarantee that everything that is generated could be considered "safe".

    But most important of all, there's big legal implications of generating voices and the ownership of it, I do not think that there would be anyone that would license out or the give the rights to do this, as you first need to sample, and then train a model of the voices.

    Who owns the voice recordings of the commentators, who owns the rights to the likeness of the commentators, who owns the model that is trained on the real voice? Who owns the generative content?

    As you can see, it would quickly become a legal limbo and/or minefield. As far as I know, no legal framework currently has support for AI content like this, so to explore this option would potentially be very costly.

    Not only would you be able to make the generated voices say things that the owner of the original voice actor doesn't agree with or stand by, you would also make the commentators and voice actors redundant.

    So it is safe to say that this will never happen, and I hope it never will as you would get lifeless impersonations of "the real thing".

    "AI" is not the solution for everything.

  • @movesmoreair And another idea, replace Mark with AI as he’s utterly useless as it stands. All the fanfare about getting an ex-engineer on the game but he’s only as good as the truly awful script he’s given. Huge room for improvement here!

About F1® 23

Join the community forums and talk with us about your experiences in F1® 23.4,594 PostsLatest Activity: 2 years ago