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Until collision detection works properly then basically this is all null and void.
Look in your race director after a race and see which way the collisions go (who hit who).
If you're a clean racer, over a 25% race it may detect you caused a collision once or twice even if it wasn't your fault if you are unlucky. Three times if you're really unlucky. But 4+ and you have got to start looking into that racer, as being a dirty driver.
- SteveJackson2 years agoHero (Retired)
@DRudd13 wrote:
That is a good & fair point @SteveJackson, but I wouldn't say it makes it null and void.
If you're a clean racer, over a 25% race it may detect you caused a collision once or twice even if it wasn't your fault if you are unlucky. Three times if you're really unlucky. But 4+ and you have got to start looking into that racer, as being a dirty driver.If it can be wrong once, it can be wrong every single time.
Plus, these need to be platform infringements to really stop players playing. Stuff like VAC bans are because they're circumventing fair playing fields, not by the tactics they employ, that's a whole different ball game. Because a poor player looks just like a bad one. It's a PEGI 3 game. And it's got bigger issues. 😇
- DRudd132 years agoSeasoned Ace@SteveJackson Yes it can be wrong every time, but what I'm saying is a clean racer won't be involved in that many collisions in a race.
I don't want to stop anybody playing, that's why a ban would take 4 weeks of complaints before it came in. Let's say they get a warning, if after the warning they go two weeks without a report against them that doesn't deserve another punishment. Then the warning is even wiped.
I know it's got bigger issues, but there are a lot of threads complaining about dirty drivers, and I'm just trying to find a solution to that issue.- DRudd132 years agoSeasoned Ace
Sometimes a deterrent can be more affective than a ban.
In-game sanctions that encourage players to adhere to fair play standards. The key is finding a balance that discourages negative behaviour without overly punishing or driving away players. It could foster a positive community culture where fair play is valued and rewarded, which can serve as a natural deterrent to negative behaviour.
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