Enabling DLSS/DLAA in the settings is forcing TAA to be enabled
Product: F1 23
Platform:Steam-PC
Please specify your platform model. PC
Summarize your bug Enabling DLSS/DLAA forcing TAA to be enabled and causing an unsharp picture.
What is your 16 digit Report Code? BJHT-BAHD-GPJP-JPME
Can you please provide the name of your current internet service provider? N/A
Which area is the bug/glitch in? Single Player
Steps: How can we find the bug ourselves? Change the anti-aliasing and observe the changes being made to hardware_settings_config.xml
What happens when the bug occurs? TAA is enabled while DLSS or DLAA is enabled, causing the image to become unsharp.
What do you expect to see? Expected behaviour is that TAA is to be DISABLED when DLSS or DLAA has been enabled as DLSS and DLAA is already being used to work as anti-aliasing. When using two types of different anti-aliasing, you get a considerably less sharp image.
Enabling DLSS/DLAA forcing TAA to be enabled and causing an unsharp picture.
This seem to be an oversight and faulty logic in the anti-aliasing settings and needs to be fixed.
Expected behaviour is that TAA is to be DISABLED when DLSS or DLAA has been enabled as DLSS and DLAA is already being used to work as anti-aliasing.
When using two types of different anti-aliasing, you will get a considerably less sharp image as you are running two passes of anti-aliasing.
As you can see, in these configuration samples from the hardware_settings_config.xml, the ones using DLSS and DLAA have TAA enabled, while FSR2 and XeSS does not.
When selecting "TAA":
<antialiasing taa="true" checkerboard="false" cmaa2="false" dlss="false" cas="0" fsr="0" fsr2="0" xess="false" />
When selecting "DLSS Quality":
<antialiasing taa="true" checkerboard="false" cmaa2="false" dlss="true" cas="0" fsr="0" fsr2="0" xess="false" /> <aa_quality value="0" />
When selecting "DLAA" (incorrectly named in the menu as DLSS Ultra Quality):
<antialiasing taa="true" checkerboard="false" cmaa2="false" dlss="true" cas="0" fsr="0" fsr2="0" xess="false" /> <aa_quality value="4" />
When selecting "TAA and FildelityFX Sharpening":
<antialiasing taa="true" checkerboard="false" cmaa2="false" dlss="false" cas="1" fsr="0" fsr2="0" xess="false" />
When selecting "FSR2 Quality":
<antialiasing taa="false" checkerboard="false" cmaa2="false" dlss="false" cas="0" fsr="0" fsr2="1" xess="false" /> <aa_quality value="0" />
When selecting "XeSS Quality":
<antialiasing taa="false" checkerboard="false" cmaa2="false" dlss="false" cas="0" fsr="0" fsr2="0" xess="true" /> <aa_quality value="0" />
This seem to be the reason that neither of the DLSS are especially sharp unless you use Nvidia DLDSR which is not performance nor energy efficient in comparison to DLSS as you would render at a higher resolution and scale it down.
I want to also highlight the issue with that DLAA is still incorrectly named in the anti-aliasing settings, Ultra Quality is not DLSS but DLAA.