cristakis
3 years agoRising Rookie
ERS HELP
Hi. Who can explain exactly what these ERS INFO Lines means please. My thoughts- GREEN Line is ERS Deploy for a single Lap, (resets after passing Start) YELLOW Percentage Info- ERS for entire rac...
Hi. Your explanation of ERS and its usefulness is excellent. But I’m not disagreeing with you. My point is that showing how much GREEN gauge ERS per lap is useful. Showing YELLOW percentage overal ERS per race useful. But showing RED harvesting gauge with information on how much your harvesting is not useful as you can’t do anything with information or would you drive any different.
would be like showing a G-FORCE gauge. Information that has no bearing on the race. As I’m not going to take corners slower because of the G-FORCE.
Thanks
@cristakis I think your choice of example, "useless" G forces display, shows how this is a matter of personal preference at most.
I'd love to have one of this:
It's a friction circle, and it shows how much Gs your vehicle is experiencing longitudinally (braking and accelerating, on the "y" axis of the graph) and latitudinally ("x" axis). It's one of the most used forms of telemetry as it shows how much cornering and acceleration force your tyres are exerting at any given moment - thus, if you're driving under the limit, overdriving or giving it all as you should.
You'll see it in plenty of telemetry tools and track day onboards:
Couple that with your tyres' temperature and you're fully equipped to manage your tyres and pace - i.e. actively adjusting your driving.
It's fine to not see usefulness in the MGU-K HUDs. I certainly wouldn't if all I did were time trials, for instance. And as I said, in the current implementation of the ERS with reduced input from the player, the harvest gauge does have less usefulness.
All the examples I listed were of situations where I'd be checking it though - even with the ERS on its current form.