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It is fixed on PC and Xbox.
How long are we going to have to wait to get strong FFB on our platform?
Can someone give me an explanation of what is happening please.
@krakenv3pro wrote:
How is it possible that EA releases a new patch and does not fix the weak FFB issue in the Logitech G Pro Racing Wheel on PS5.
It is fixed on PC and Xbox.
How long are we going to have to wait to get strong FFB on our platform?
Can someone give me an explanation of what is happening please.
@krakenv3pro I'll pin the two most important points of how I feel towards this whole matter in the following bulleted paragraphs:
- It's inadmissible that the most ubiquitous pieces of racing hardware out there (Logitech and Thrustmaster wheels) are facing issues of this order and this frequency in the game. Even basic functionality is affected, and the reports are numerous. Features like Trueforce should be enabled and working from the release day, FFB should not cut off mid session, FFB should be able to use the full torque range of these wheels, etc.
- All of this make for such a frustrating experience that I can't even be bothered to set up the rig just to play F1. I just can't conceive spending 10-15 minutes to get my rig in place, set up the chair, lock the casters, connect all cables etc etc just to roll a dice on whether I'll get proper FFB on F1 23. I am again in one of those phases where I mostly play simracing games, so I do this whole ordeal most days of the week, but I'll just end up playing iRacing and ACC. Played a lot of F1 23 during the beta programme and love the handling, but I cannot bring myself to even boot the game without the guarantee that I'll get basic functionality out of it.
That said, it is not just one guy or team working on fixes. The fact they added "Replay Event" to F1 World does not mean they stopped working on the FFB issues for this patch, and whoever sorted the Jeddah pit lane speed limit could hardly contribute anything to the issue of Trueforce audio not being adjustable in the game settings.
There's a pipeline for support tasks and multiple people working on those, simultaneously. Different tasks and projects get done at different rates, get QAed at different rates, and thus get added to the patches as they get completed. If they had stopped working on or delayed shipping all the fixes and features that made it to 1.08 patch, the FFB issues would had hardly been impacted in any way – it would probably just make for an even more inefficient post-release support.
Again, we should have FFB working properly on release, so there's nothing acceptable about the situation we're in. But having other, unrelated fixes shipped out before EA get their FFB issues straight is beside the point.
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