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@GuusHugo wrote:Any feedback is welcome.
Nobody can answer that as the game hasn't been released yet.
Änd "Nobody can answer that" is not true. Codemasters/EA could also reply that they FIXED it, if they did. They can answer this question easilly of course.
- Ultrasonic_773 years agoHero
@GuusHugo wrote:Änd "Nobody can answer that" is not true. Codemasters/EA could also reply that they FIXED it, if they did. They can answer this question easilly of course.
I'd suggest you'd want end-users to actually confirm this 🙂. EA didn't exactly say there was a problem with the first release did they...
Seriously, my advice would be for you to wait for the game to be released and then see what real-world feedback re. VR performance is like.
- 3 years ago
"EA didn't exactly say there was a problem with the first release did they..."
They didn't say anything about it, they simply IGNORED all the comments about it but there clearly is a problem with it, the head movement is simply never smooth, even with 90fps locked with 4ms frametime, a 4090, everything on low, it still jitters in corners. Every serious VR player knows that and the whole community told EA about so THEY KNOW IT.
So IF EA takes themselves seriously, then they will fix the issue of course. Their VR implementation of F1 22 was simply the worst of ALL sim racing titles, by far. Even much worse then ACC, with the 4090 I even got ACC running quite well.
Sad that they now use NDA's even with their beta testers.
- Ultrasonic_773 years agoHero
@GuusHugo wrote:Sad that they now use NDA's even with their beta testers.
This is not a new thing. The Codemasters beta tests were closed/private too.
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