@abtzero wrote:
When starting ANY event - singleplayer, time trial or multiplay race - FFB is dead. The wheel has no force for re-centering. So You can't drive. It turns too light, too quick, and You do not have any feedback from the track.
You can switch to windows, start joy.cpl and open the FFB tab of the thrustmaster T300 and then test a FFB effect. After this is is active and You can switch back to the game.
In case of a time trial or single player race it might be ok, but at least annoying.
In multiplayer You can see all opponents are no longer on the starting frid. Your race is over.
So this bug prevents me having multiplayer races.
This is a NO-GO!
This bug is known since July.
This is unbelievable! They make tons of money EVERY SINGLE year, but do not take care for ESSENTIAL features working.
ea, I spit on the floor for so much ignorance!
AIUI, even Thrustmaster do not recommend that you have the Thrustmaster CP Open whilst playing a game.
It is for setting up the wheel in Windows, period. The latest driver is essential, as only it contains firmware updates for the wheelbases (and AFAIK), SF-1000 rim, TH8-S shifter and the Sparco TSS Handbrake. If your driver is older, it doesn't look online for firmware, it looks in the local filesystem's firmware store.
It doesn't like you using a wheelbase as a Steam controller. It replaces the Windows joypad controller if installed properly (IIRC).
I have about as much faith in Thrustmaster (and Logitech for that matter, but I use a set of their pedals) as their equipment I now own....zero. I had a lot of to-and-fro with their TS over a replicable situation and they did nothing apart from repeat the assertion that it was not replicable. They failed to replicate something I could replicate with 100% certainty, I just didn't have the money to swap out equipment beyond the wheelbase PSU and the fault was replicated across three different mainboards and two CPUs so I doubt they were a factor.
I'm not making excuses for CM (or EA for that matter) over the state of the game as a whole, but I do think that there is a certain amount of "not throwing other companies under the bus" because they are partners, Nvidia included. I say this as my own personal opinion, because it's evident which hardware is problematic by the numbers. It might be they are the common denominators, but I've certainly felt the pain under them all. AMD aren't perfect, but I have nowhere near the amount of issues I've had with endless iterations of this title now since moving to PC from X360.