3 years ago
NERFING assists
Please can assists be looked at… Like nuked into oblivion, I understand that assists are their to help all play, but when racing multiplayer should a person on full assists be quicker than a person ...
Your missing the points massively, I’m not an elitist either
what I am calling for is fairness… an non assist user, with a great setup will always be out done by an assist user
are you missing the point because you run assists!? Or is it another reason, I’ve not even got a problem with people who use them, with the new game they’re at a point where it’s not balanced & im not saying it’s off line gameplay either it’s online especially
there are multiple levels of grip throughout the game, braking point completely different to TT, GP & online they’re all different. So is Assist vs Non Assist, balance that’s all that was intended by this post
@Jafmasterflash7 wrote:an non assist user, with a great setup will always be out done by an assist user
When I look at the leaderboards in TT, it's always dominated by like 99% no assists racers.
With F1 being a simcade and with the way the competitive scene is laid out, it's to no one's surprise that discussions like this miss the mark so often.
@RVladimiro and @catchygaaaa, thank you for being sound and reasonable 👍
Let's break it down:
Sticking with Jarno, back when F1 22 came out he was a guest on the Traxion's podcast. He mentioned how the recently released F1 game made strides into being more realistic, punishing players for going arcadely ham on kerbs and the like, but lamented how it still wasn't enough to do away with the infamous esports line. We've all heard about it. Jarno lamented that, and though I do not follow him as closely as some of you do I'm positive he did not change his mind.
Now there's being a fast driver, and there's being good at exploiting what this simcade faulty simulation of reality enables you to get away with. Attacking a kerb like it's no one's business, getting on with bottoming out without much care in the world. And above all, getting away with unreasonable RRLL et al setups as the game does not punish you for running with unrealistic suspension geometry and stiffness.
Just this week we had @DavidGG53 giving his general guidance on everything setup related. Lengthy post where he gives a ballpark to set up every single parameter in that setup screen, always accompanied by a justification of what they choose to do so. And yet no mention of a "RRLL" or min this, max that.
The reason being, and I'm pretty confident @RVladimiro, @catchygaaaa and others with a penchant for motorsports plus the experience of ever having used a h-shifter on their life, is that those unrealistic extreme values add instability to the ride. It just so happens that you can get away with it on this simcade rendition of motor racing, specially if you're an excellent driver or a good player (list above). Now the latter will sometimes eat dirt for their ballsy moves or their lapse in focus, that's the toll the game collects for running with an extreme setup, but so what?
That said, have the good and average players ever given a reasonable setup a fair go? Back in the day of the original Codemasters Forum and, what, F1 2020 or F1 2021, I made a lengthy post myself with telemetry data showing how if you were to set a good amount of toe in on the rear axle there was no difference in straight line acceleration and top speed (tested on Monza), and the added stability in and out of corners made it so much easier to brake and apply throttle. It was just free stability, all pluses with no drawbacks.
And yet, RRLL everywhere.
Jarno again and many other esports players often put out the infamous "does assist make you faster?" sort of video. Please bear in mind that these are made for entertainment, engagement and views on their channels, and the methodology varies from "oh that's actually reasonable" to non-existent, so they're not all worth the same. I'm particularly fond of Jarno's, and I always remember this one. His results:
In the video he explains why ABS made him 0.1 slower but why he felt he could have been 0.1 faster.
Now how much faster assists make you?
To tie it all up:
I find it deeply contradictory that the "good" and even the "average" players of the bullet list above so often demand that assists get nerfed to oblivion but do not give a hoot about RRLL setups being usable. They get vexed with average players nibbling close with assists on, when they should truly care about unreasonably unstable cars driving on unrealistic lines getting away from them.
Just my two (lengthy) cents. People wouldn't feel the need to nerf assists that often if the game wasn't so simcadey.