2 years ago
New studio for f1 license?
As cm/ea doesn't bother to give us a functioning game, which studio would you love to see as the new holders of f1 license? I remember seeing rumors a few years ago that the makers of assetto corsa ...
@DechriYet moats games are released in this state
sorry just trying to manage your expectations. Once it seriously effects both EA and FOMs bottom line nothing will be done
If the games buying public wants games publishers (all of them!) to stop releasing games with loads of issues at launch then we need to stop pre-ordering games. While everyone keeps doing this there is little incentive for anything to change.
@Dechri Disney did not threaten to sue EA. They're the IP owners with a licensing deal in place - they don't "sue", they revoke the copyright. Which they did not by the way: they just let the 10-years exclusivity deal expire, and EA keeps their copyright.
Yes, it was widely reported by industry insiders that Disney was unhappy with EA over their use of the license. However the Battlefront fiasco wasn't ever the major reason for that; it was because of the slow pace of game releases and canceled projects. Disney deemed the license "underutilized". That ridiculous Battlefront MTX episode set it all ablaze indeed, especially to the eyes of the community and for the reasons @ScarDuck14 pointed out, but overall Disney was annoyed with the missed potential of the IP amid cancelations and few releases.
Liberty demanded that Codies eased off with the supercars shenanigans because having them in more game modes and features, especially races, would diminish the F1 brand value in their own official game. Unfortunately I don't see this as having anything to do with the quality of the F1 experience; just they being adamant that F1 should be on the forefront and core of the game as to not take the shine away from the brand.
Ross Brown is managing and technical director of F1. He overseers regulations, not marketing, brand value, image rights or licenses. If we were to ask Max Verstappen about what he wanted for a F1 game, he'd probably say to give it to iRacing.com group or the like - but that would not move the needle for such a deal an inch.
@FG44141 yep, I remember that. Julian Tan also said (and it's in the same article) that having an accessible game is their priority, and that Codemasters does a terrific job on that end.
If another company took a side deal to work on a F1 sim, I'd be all over the moon with it, make no mistake 😉
But:
1) Nothing suggests that Codemasters and EA would lose the franchise. This would be 2 concurrent franchises;
2) Good luck trying to play that hypothetical sim with a controller. Anyone can get a taste for how it feels with ACC, iRacing, AMS2, and rF2. Have any simracing studio ever released a controller-friendly sim?
So for the vast majority of the player base (pad users and casual gamers), EA's F1 would still be the title to go to.
Again, a future sim would not kill EA's license. For it to happen, the new holders would need to commit to an accessible game, the sort of you just don't see in the simracing scene.
@mariohomoh wrote:Liberty demanded that Codies eased off with the supercars shenanigans because having them in more game modes and features, especially races, would diminish the F1 brand value in their own official game. Unfortunately I don't see this as having anything to do with the quality of the F1 experience; just they being adamant that F1 should be on the forefront and core of the game as to not take the shine away from the brand.
Was there an official source for this statement about liberty?
@Dechri Let’s take a step back and sort it out?
You kicked off the thread mentioning the rumour that Kunos did not pursue a licensing deal with Liberty for their refusal to settle on an annual franchise. I called you out on that and explained why that would hardly be the case – the gist of it being that sim studios don’t look kindly to working on a F1 game from scratch due to the teams unwillingness to share performance data and parameters for a realistic sim.
You proceeded to say that it’s not really the driving experience that bothers you, but the stale state of the franchise. I agree with that and I'm positive the vast majority of us feels the same.
ut if the driving is ok already, what’s the point on spiraling out this “sims can be accessible too” tangent? If the simcade feeling of the current F1 franchise is good enough already, we can all scratch of the big sim studios out of this conversation, don’t you think? What’s the reason to discuss whether sims can be accessible for controller players?
On the same post you came up with the Disney “openly threatened to sue EA for poor handling of their trademark”. I called you out on that again, explaining why that’s factually wrong, and what went down with the Star Wars brand and license. The gist of it being that Disney did not revoke any copyright or anything, just let the exclusivity clause expire, and their discontentment stemmed from the missed potential of the IP on EA hands.
Thankfully that did not lead to anything.
Now to carry on, can you, first, link to any source for Ross Brawn expressing his wishes to see a F1 Manager style game in the future?
Passing that check, do you think we can reasonably establish a causal link or connection between him saying that, and Frontier securing the deal to develop F1 Manager 2022?
Passing that second check, can you find a source for Ross Brawn expressing his wishes on seeing a F1 sim released alongside the current EA's F1 franchise?
@FG44141 wrote:
@mariohomoh wrote:Liberty demanded that Codies eased off with the supercars shenanigans because having them in more game modes and features, especially races, would diminish the F1 brand value in their own official game. Unfortunately I don't see this as having anything to do with the quality of the F1 experience; just they being adamant that F1 should be on the forefront and core of the game as to not take the shine away from the brand.
Was there an official source for this statement about liberty?
The very same scoop that brought the "supercars in F1" story. Tom Henderson. As in, FOM requesting the scaling-down of supercars in F1 22 – the reasons why being just speculation on part of the community.
I want CM to retain the licence. More times than not I’m happy with the game but I never preorder or buy on release and not every year either. I wonder how many of the people criticising the product, line up year after year to preorder or buy on release or soon after. What’ll it be next year fellas? Same again? Give them your money and spend the rest of your time in abject disappointment, moaning and whining about what a useless bunch CM and EA are? If you don’t like it, stop buying it. Send texts, emails, whatever, to Liberty informing them of your disappointment in the product that represents their sport. Again, STOP BUYING THE GAME IF YOU DISLIKE IT SO MUCH! It’s like poking yourself in the eye with a stick, over and over and over again.
Constructive criticism is great, but some of the nonsense I’ve witnessed in my many years on CM forums and now EA answers is just ridiculous, often the same people time and time again.