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I did some testing tonight to see when this happens.
I could replicate this happening even after ps5 restart when I started a lobby and loaded a setup file in that lobby.
When I started driving the issue was there.
the issue start when the car is out of the pitlane, when you take control of the car.
The vibrations from the wheel goes away if I stop to car, as long as the car is not rolling the vibrations are not there. And if I turn the sound volume of the game off the vibrations goes away.
However I was able to bypass the issue of I did not use the old lobby setup .
Hope this can help to solve the issue!
- 2 years ago
"Okay, thank you. I will try that when I start another lobby with my racing league, and if the problem occurs again. I am very curious to see what happens if I turn off the sound, whether it will be resolved.
Best regards,
Jordi
ERS Racing League"- 2 years ago
Turning sound of will only remove vibrations, driving without sound is not an option for me.
It was more of an informative thing for ea to find a solution.
- 2 years ago
The question is when ea and if they will find a solution....
- SteveJackson2 years agoHero (Retired)
@Tor_Halvorsen74 wrote:I did some testing tonight to see when this happens.
I could replicate this happening even after ps5 restart when I started a lobby and loaded a setup file in that lobby.
When I started driving the issue was there.
the issue start when the car is out of the pitlane, when you take control of the car.
The vibrations from the wheel goes away if I stop to car, as long as the car is not rolling the vibrations are not there. And if I turn the sound volume of the game off the vibrations goes away.
However I was able to bypass the issue of I did not use the old lobby setup .
Hope this can help to solve the issue!
Sounds like the audio source is corrupting the FFB. Or the game is using the sound output for FFB input. Buttkickers worked in this way, IDK if that's how FFB drivers work, it's just an assumption. But effectively, the FFB 'signal' would be a kind of waveform?
AFAIK Trueforce was removed in an earlier patch (1.07) https://answers.ea.com/t5/Technical-Issues-Bug-Reports/F1-23-Logitech-G923-not-working-very-low-FFB/td-p/12653677
- 2 years ago
@SteveJackson wrote:
@Tor_Halvorsen74 wrote:I did some testing tonight to see when this happens.
I could replicate this happening even after ps5 restart when I started a lobby and loaded a setup file in that lobby.
When I started driving the issue was there.
the issue start when the car is out of the pitlane, when you take control of the car.
The vibrations from the wheel goes away if I stop to car, as long as the car is not rolling the vibrations are not there. And if I turn the sound volume of the game off the vibrations goes away.
However I was able to bypass the issue of I did not use the old lobby setup .
Hope this can help to solve the issue!
Sounds like the audio source is corrupting the FFB. Or the game is using the sound output for FFB input. Buttkickers worked in this way, IDK if that's how FFB drivers work, it's just an assumption. But effectively, the FFB 'signal' would be a kind of waveform?
AFAIK Trueforce was removed in an earlier patch (1.07) https://answers.ea.com/t5/Technical-Issues-Bug-Reports/F1-23-Logitech-G923-not-working-very-low-FFB/td-p/12653677
Ok so if i turn option 2 to zero the strange ffb vibrations are gone. I think ea is now know how they can solve the problem. Unfortunately EA is not reacting at messages
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