Forum Discussion
I assume that there won't be much more to come, because the developers don't care about the community anymore. It seems as if games like F1-2023 are just contract jobs, with which they want to pull the money out of the players' pockets every year. I don't feel any real passion on the part of the developers anymore, otherwise it can't be explained that basics like common screen resolutions, which should already work at release, still don't work months after release. The main thing is that F1 World works - so that you can pull even more money out of the players' pockets with microtransactions. I was very skeptical when EA took over Codemasters - and I feel confirmed ☹️
I have another concern. In the 16:9 format, there are constant stutters in the replays. I'm afraid that this won't be less in UltraWide and that EA deliberately doesn't allow UltraWide in the replays. But that's just speculation
- 3 years ago
In the past years, there has always been exemplary Ultrawide support from Codemasters. This is the first part that no longer has Ultrawide support in the replays. This has nothing to do with performance, either, but is simply a lack of polish and attention to detail from the developers. F1-2023 is also the only racing game on my hard drive that doesn't offer exemplary Ultrawide support. Whether it's Automobilista 2, Assetto Corsa or Assetto Corsa Competizione, they all offer Ultrawide support since release. Even the WRC series from the small developer studio "Kylotonn" hasn't had any problems for years. These are all developer studios that are always very close to the community. These times seem to be over at Codemasters.
- 3 years ago
nevertheless there are stutters in F1 23 replay mode. 🙂 F1 23 has significantly more hardware requirements than e.g. ACC. ACC runs for me on Epic and without DLSS with 200 fps with 30 cars on track in multiplayer, I'm far away from that with F1 23 with 120 fps.
- 3 years ago
What you say still doesn't make sense. If you want to save performance, you can reduce the details in the graphics menu, disable ray tracing or whatever. But you don't censor a screen format as a developer in the age of RTX 4090. Without ray tracing, even an RTX 4080 still manages over 200FPS in 4K. With ray tracing, it is still just under 140 FPS in 4K.