BadMayh3m
3 years agoSeasoned Ace
PSGL
2pm EST the 1st F1 23 Invitational today the 14th. FYI
3seconds from real times there is already something wrong or they already use cheats or something is wrong in the game .... ok not simulation but not even very far from reality
Although I did get same time at Brands hatch Indy circuit in real life as I did using same car in NFS Shift 😂. 58 seconds I think it was: Audi RS4. But it’s only the First corner that’s terrifying.
I always remember an episode of Top Gear. Clarkson did a lap at Laguna seca in a Honda NSX on Gran Turismo. Then tried to match it on real life. Didn’t get anywhere close. Said something like he could have got closer but didn’t want to die.
@DavidGG53 wrote:
@Nellix82Forget the lap times. Just enjoy the driving feeling.
Yes is too fast, yes there are things that could have been balanced in a different way, but the important is that the handling and FFB feel right and very good. Just enjoy that.
There is nothing wrong, is just a little too fast, like every other SIM out there, including iRacing.
Hi, David. Hope you're doing well.
My little question is why the cars are much faster now than say they were in the preview build.
Here's Ronhaar's FL at Silverstone with 1.26.0 while now the top TT time is 1.24.7.
As F1 is a super geek sport and F1 teams have some off the best super geek tech guys money can buy on their team. Would each team maybe get a couple off the techs to rip the game apart looking for any setting or glitch that would give their sim racers an advantage.
They leave nothing to chance in pursuit of finding hundredths off a second for their actual F1 cars. I think that obsessive attention to detail would also be the same for E-Sports. And considering just a few tenths cover all 20 drivers finding the meta setup could be the difference between a win and last place.