Forum Discussion
@RaceKruecke if this is hard to replicate it’s probably online connection issues.
The cars that trigger the end of the race are they hosting?
More detail is required for investigation because without replication it’s not possible to identify the solution.
- 2 years ago
@SteveJacksonAs "cruser001" was the car which ended the race after the first lap I assume it was somehow related to him. But I cannot state if he was hosting the race. Can I see it from the stats in the end? I have done a couple of screenshots when the race was over, but of cource not from the lobby before start. Couldn't predict that this will happen.
I also don't know how it can be related to online connectivity. If he drops out, another driver would host the race as far as I know. And the bug doesn't seem to be related to "connectivity is lost" but more to a game bug which ends the race after lap 1 for whatever reason. It really sounds more like something programatically.
- SteveJackson2 years agoHero (Retired)
@RaceKruecke wrote:@SteveJacksonAs "cruser001" was the car which ended the race after the first lap I assume it was somehow related to him. But I cannot state if he was hosting the race. Can I see it from the stats in the end? I have done a couple of screenshots when the race was over, but of cource not from the lobby before start. Couldn't predict that this will happen.
I also don't know how it can be related to online connectivity. If he drops out, another driver would host the race as far as I know. And the bug doesn't seem to be related to "connectivity is lost" but more to a game bug which ends the race after lap 1 for whatever reason. It really sounds more like something programatically.
IIRC you can only see who is hosting from the lobby. Then, you can only see who becomes host if he disconnects and leaves from the next lobby.
Connectivity needs to be eliminated as a reason, also I assume you are connecting via cross play?
- 2 years ago
@SteveJackson Well, that eliminates any kind of reports on errors which are not reproducible. Information you are requesting cannot be provided unless the whole f1 23 session is recorded somehow (which not many people do, if at all). Why not creating local logs which can help finding issues? At least I though the 16 digit report code would give the SW engineers at EA a chance to look into whatever online logs might exist. If thats not the case, then what is the report code for?
And yes, it was a crossplay lobby. F1 23 really works nice with crossplay lobbies. At least for me all problems with disconnects, crashes, hanging lobbies, hanging game completely disappeared with F1 23, so I really appreciate the work which has been done on that area compared to the former games.
In the end I just wanted to report a bug I have seen several times in the game (and maybe others), so EA/Codemasters can have a look. Your comments feel a bit pessimistic to me and - please don't feel offended - I would like to hear a comment from EA staff (as I understand you are not).