@mariohomohThe issue with GT7 is that the AI is just on rails and the AI's car has a total weight of infinity. If you are even the slightest in their way, you will get punted off the track.
But I would still argue that it should still be possible to have a fast AI, without having the AI being as aggressive as Senna and go for gaps that doesn't exist.
I am not saying to remove the element of risk, but the moves need to be sensible, the AI shouldn't risk everything for one position and then just expect the player to back out.
Aggressiveness, race craft, defense and overall pace are all unique skills, and should not be grouped together in statements such as "difficulty is too easy" or "difficulty is too hard".
It's all about the balance, and currently the balance isn't there.
It's a bit problematic when there's gatekeeping statements like the ones being made in the OT, the AI difficulty and driving model needs to cater a wide range of players, not just the ones playing on 110 AI and nor should it be balanced after the highest difficulty as the driver model does not seem to be possible to scale linearly.
Considering that this is not a new issue with the AI difficulty and balance, it seems to be difficult to find that sweet spot where all parameters are just right.
I don't mind an aggressive AI per-se, but the moves needs to be calculated and not just high risk dive-bombs into gaps that doesn't exists, neither should they rubber-band.
Regarding the AI backing out, in some case the player is actually to blame here, the AI seem to want to avoid damage, and if the player divebombs, or makes a stupid move, it makes sense for them to back out, they can't continue the race if their car is damaged.
I would like that same survival instinct to be applied when they are trying to overtake as it is quite obvious that it isn't a thing that is currently being considered.