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Re: F1 23: F2 Career Mode Unplayable Due To Mandatory Tyre Bug

Thanks. 

It's good that this also fixes the A.I. and their strategy. We can finally race fairly. Thank you so much!

I never even thought of edditing sprint strategy. 

7 Replies

  • ivun3's avatar
    ivun3
    2 years ago

    No Problem. You're most welcome! 🥳

    Remember guys, fix is edit sprint strategy to 0 stop medium/hard. Then its fixed. Fair race. 

  • IAGOBERNARDES11's avatar
    IAGOBERNARDES11
    Seasoned Hotshot
    2 years ago
    @ivun3 so in short, in long and complete races the bug occurs because we cannot put the new medium (or hard) tire in the feature race strategy and we are forced to use the medium (or hard) tire used in the Sprint and make 2 stops. And in average races of 35% we use two softs, one soft tire in the Sprint and the other soft tire used in the full Qualy comes with excessive wear in the feature race.
  • ivun3's avatar
    ivun3
    2 years ago

    @IAGOBERNARDES11

    You get 5 tyres each weekend. 3 of the harder and 2 of the softer. 

    1 hard for practice one soft for quali and you got 2 hard and 1 soft left. 

    The sprint race is short, so 1 hard 0 stop is standard strategy. But the games default sprint strategy is wrong and that is what is causing all the bugs. Like 3 stop feature race with added tyres that dont even exist. 

    If you manually edit the sprint strategy to 0 stop 1 set of tyres of the hardest compound, all the a.i. field will use it too and the bug gets fixed. Feature race, you will then have the mandatory sets of 1 softer and 1 harder. Which is enough for the feature race. 

  • This is wrong, if you use the harder tyre in the sprint then that tyre is almost completely worn and then you have to use it again in the feature which means you have to do 3 stops...

  • The problem can be summed up as, nor the user nor the ai are able to ever use all 3 harder tyres throughout a race weekend. You have one set available for practice, one avaliable for the sprint and then you have to use the very worn sprint tyre in the feature race meaning you have to 2 stop.

    As for fixes, well there aren't any. I think if you start on the harder tyre in the feature race they will automatically go to 100% wear so don't do that (I saw someone say that if you don't have formation lap on then it doesn't do that so maybe try that) otherwise remove the harder tyre stint and put it at the end then choose to either three stop if extend your softer tyre stint to the max and do a one stop to the harder.

    Another option is to two stop in the sprint so that you have a fresher set of the harder tyre, this will allow you to one stop in the feature easily.

    Another idiotic thing is that your first set of the softer compund that you use in the feature is the one you used in quali, not the completely fresh set you have at your disposal lol

  • SteveJackson's avatar
    SteveJackson
    Hero (Retired)
    2 years ago

    @vasc10 wrote:

    The problem can be summed up as, nor the user nor the ai are able to ever use all 3 harder tyres throughout a race weekend. You have one set available for practice, one avaliable for the sprint and then you have to use the very worn sprint tyre in the feature race meaning you have to 2 stop.

    As for fixes, well there aren't any. I think if you start on the harder tyre in the feature race they will automatically go to 100% wear so don't do that (I saw someone say that if you don't have formation lap on then it doesn't do that so maybe try that) otherwise remove the harder tyre stint and put it at the end then choose to either three stop if extend your softer tyre stint to the max and do a one stop to the harder.

    Another option is to two stop in the sprint so that you have a fresher set of the harder tyre, this will allow you to one stop in the feature easily.

    Another idiotic thing is that your first set of the softer compund that you use in the feature is the one you used in quali, not the completely fresh set you have at your disposal lol


    Sure you're correct. 

    CM should remove this mode from the game as they simply aren't going to or don't know how to maintain it. Frankly, it's been embarrassing since introduction.

    I would say in-game player metrics mean you have almost zero chance of a fix.

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