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Now Spa has apparently had its place on the roster secured. I think they will update it. Not sure about the others. I could look up when their contract is up. But I’m too lazy. I think the tracks will only be updated if they have a few years left in their contract along with a likely chance they will continue to stay on the calendar
GP Italien (Monza) 2024
GP Brasil (Interlagos) 2025
- 2 years ago
I see today EA/Codemasters announced the new rally game it will run on Unreal Engine, have 70 Historic cars and a builder mode.
It seems the rally game team know what fans want unlike the F1 side....
- Nuvolarix2 years agoSeasoned Ace
Perhaps it will be used also in F1 24...
- mariohomoh2 years agoHero (Retired)
@FG44141 I'm definitely curious as well, but I'll reserve judgement for when the game is out.
And I'll definitely not take the move to Unreal Engine as a safe and guaranteed pro until we get our hands on it.
Even general, catch-all engines like Unreal and Unity, with all their modularity, still cater to a certain gameplay style and will not necessarily offer advantages over a (good) dedicated engine.
It's common for devs to fork their engine to get their code and toolset up and running, and once that is done a subsequent update to the general engine may not be that easy to merge.
To keep with UE, ACC is made on it and though I adore that game, there's still a certain wonkiness to the way cars move when looked from the outside. Plus it's headache inducing to set up on VR - for more than one reason. Even the portability to consoles is notoriously troublesome, with versions prior to 1.9 usually taking months and months to hit PS5 and XSX. It is widely known that, despite all the accrued knowledge over years of ACC support on UE4, Kunos chose to build ACC2 on a proprietary engine.
iRacing as well. Their development is well documented over the years and you'll often find devs mentioning how extensive their code is made as to interwine network capabilities into their engine. From the way they render frames and load assets, it's all custom to their intended gameplay.
This is not throwing shade on general engines like UE, obviously. ACC is a statement that good racing games with rich physics and gameplay can be done.
But it ain't a coincidence that many titles look and feel similar since UE and Unity became so ubiquitous.
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